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Fan Council '91 => Turn 49 => Game Turns => Combat Threads - IS Hexes => Topic started by: Raginar on August 17, 2011, 11:53:52 PM

Title: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon (completed)
Post by: Raginar on August 17, 2011, 11:53:52 PM
Scout
FP- 0.5
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon
Post by: Raginar on August 18, 2011, 12:04:18 AM

Pirate Insertion
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon
Post by: Raginar on August 18, 2011, 12:07:41 AM
Success
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon
Post by: Raginar on August 20, 2011, 07:04:06 PM
Waiting on naval info before pull them out?
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon
Post by: Fatebringer on August 22, 2011, 02:46:03 PM
Your forces technically pull out. If you don't get info from the player either here or via PM, bring it up to the GM. This info should have been yours a while ago as it's supposed to help you plan on the same turn.
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2243 Dunianshire, Naval Recon (completed)
Post by: Raginar on August 22, 2011, 02:48:00 PM
ok well we head out