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Fan Council '91 => Turn 49 => Game Turns => Combat Threads - IS Hexes => Topic started by: Raginar on August 18, 2011, 12:23:59 AM

Title: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon (cancelled)
Post by: Raginar on August 18, 2011, 12:23:59 AM
Scout
FP-.05
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon
Post by: Raginar on August 18, 2011, 12:24:24 AM
Pirate Insertion
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon
Post by: Raginar on August 18, 2011, 12:24:51 AM
Fail  :o
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon
Post by: Parmenion on August 20, 2011, 02:01:15 PM
What would you like to do Raginar (in light of the failed pirate insertion roll)?
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon
Post by: Raginar on August 20, 2011, 06:58:07 PM

Scout
FP-.05
Turns around ships heads home
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Naval Recon
Post by: Raginar on August 22, 2011, 05:26:23 AM
Head home