TCSS Louisi Devaux, Scout FP- 1.25
TCRS Investigator, Scout FP-1.5
Resoucre Raid
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Fixing the post the raid was the pirate incertion roll
TCSS Louisi Devaux, Scout FP- .50
TCRS Investigator, Scout FP- .75
show up
Raid Transit
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Dk said i could fix it
3 was your Pirate Point Inserion, you took the damage, and failed the Raid Transit.
Parm, you got anything to stop him?
I've got a couple of things that can give him a run for his money.
Failed Raid transit means you post your naval force and go after him, 1 round of battle.
commander Jak yell " give them all we got."
Init
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Do I still need to do a raid defense roll to determine my defending force strength, or can I throw a couple of Death Stars at him?
which ever
well here init for them leaving
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Magistracy init roll...
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
combat roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
crit roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Raginar, because we rolled for init (and you said you were leaving), because you won initiative, that means you bug out before the defenders can catch you. So no combat occurs. cheers