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Fan Council '91 => Turn 49 => Game Turns => Combat Threads - IS Hexes => Topic started by: Raginar on August 18, 2011, 01:13:43 AM

Title: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid(complete)
Post by: Raginar on August 18, 2011, 01:13:43 AM
TCRS Needle,Explorer FP-0.5
TCRS Prod, Explorer FP-0.5
TCRS Fibreoptikon, Explorer FP- 0.5

Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid
Post by: Raginar on August 18, 2011, 01:13:58 AM
Resource Raid
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid
Post by: Parmenion on August 18, 2011, 01:23:05 PM
9 must be the number for of the day on Sesame Street.  I'm not sure the Count can actually count that high though.

You gain 0.25FP

Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid
Post by: Raginar on August 19, 2011, 01:33:49 AM
Fixing the post the raid was the pirate incertion roll

here the
Raid Transit  
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

DK said i can fix it
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid
Post by: Parmenion on August 20, 2011, 01:53:47 PM
iPlanetary Command, Dainmar Majoris

Confirmation coming through that the incoming pirates were indeed Concordant pussies, Major Jaman Clay ordered the intelligence gathered to be sent off to sector headquarters before heading out the door to his waiting command.



Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC - 2343 Dainmar Majoris, Resoruce Raid
Post by: Raginar on August 20, 2011, 07:09:47 PM
see no naval engage pulls out and heads home