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Fan Council '91 => Turn 49 => Game Turns => Combat Threads - IS Hexes => Topic started by: Raginar on August 18, 2011, 01:17:15 AM

Title: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid [Complete]
Post by: Raginar on August 18, 2011, 01:17:15 AM
TCSS Norah Heels, Scout FP-1.25
TCRS Shoveler, Quetzalcoatl FP-.75


Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 18, 2011, 01:17:32 AM
Resource Raid
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Parmenion on August 18, 2011, 01:20:26 PM
Again, I believe a 9 is a 'pass' for you and therefore success.  You gain 0.25FP (unless someone tells me differently).

Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 19, 2011, 01:34:06 AM
Fixing the post the raid was the pirate incertion roll

here the
Raid Transit  
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

DK said i can fix it
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 20, 2011, 07:08:13 PM
wait on defense roll before the one round of combat before
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Parmenion on August 22, 2011, 12:58:07 PM
Magistracy roll..


[blockquote]Rolled 2d6-2 : 6, 5 - 2, total 9[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Parmenion on August 22, 2011, 12:59:23 PM
Elements of the 51st Naval Fighter Group engage (2FP since we are at 100% of the attacker)

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 22, 2011, 02:46:34 PM
was that init? or combat roll? if init here TC's
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 23, 2011, 11:52:23 PM
taking that as you init.

combat roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 23, 2011, 11:56:32 PM
Here my 2 crits
first
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Second
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Parmenion on August 24, 2011, 01:44:04 PM
Magistracy combat roll:

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [RP-Combat Ops] Turn 3 TC vs MoC -2241 New Abilene , Resoruce Raid
Post by: Raginar on August 24, 2011, 06:17:28 PM
and take the supplies and runs