TCSS Norah Heels, Scout FP-1.25
TCRS Shoveler, Quetzalcoatl FP-.75
Resource Raid
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Again, I believe a 9 is a 'pass' for you and therefore success. You gain 0.25FP (unless someone tells me differently).
Fixing the post the raid was the pirate incertion roll
here the
Raid Transit
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
DK said i can fix it
wait on defense roll before the one round of combat before
Magistracy roll..
[blockquote]Rolled 2d6-2 : 6, 5 - 2, total 9[/blockquote]
Elements of the 51st Naval Fighter Group engage (2FP since we are at 100% of the attacker)
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
was that init? or combat roll? if init here TC's
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
taking that as you init.
combat roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Here my 2 crits
first
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Second
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Magistracy combat roll:
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
and take the supplies and runs