Intelser Forums

Fan Council '91 => Combat Threads - Clan Hexes => Turn 50 => Game Turns => Completed => Topic started by: chaosxtreme on September 07, 2011, 03:45:46 PM

Title: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris [COMPLETE]
Post by: chaosxtreme on September 07, 2011, 03:45:46 PM
Clan Steel Viper lay's claim to your world and all your personnel with what force do you contest our right's!

1st Viper Aero Galaxy   8th Viper Aero Cluster   Independent Wing   Transported   Regular   Reliable      7.5
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 07, 2011, 06:08:17 PM
Clan Steel Viper, you are granted safcon to approach this world. Any signs of treachery will be reacted to instantly. Be aware that your illegal trial of absorption is denied. However, we will indulge your trial of posession. The 8th Flurry Cluster is now bidding for the honor of defeating you."

in the end, 7.5 FP are bid in the defense of Harris.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 07, 2011, 07:05:06 PM
We are Viper's not falcon hold to Zellbrigen and you need not fear we shall do anything other then the same!

7.5 is the bid.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 08, 2011, 05:23:18 PM
(this one is open to proxy if anyone would like to play it out with Chaos. Otherwise, I will simple rez it later in the turn)
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 16, 2011, 06:14:11 PM
As no one has volunteered to play out a Vehicles vs. ASF turkey shoot (can't blame them), rolling it out.

CIH[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 18, 2011, 07:16:34 PM
Steel Vipers
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Fatebringer on September 19, 2011, 07:09:50 PM
OP 1

CIH: 7.5
CSV: 7.5

CIH Roll: 7 - 40%
CSV Roll: 7 - 40%

No Crits

CIH Deals 7.5 * .4 = 3 Damage to CSV
CSV Deals 7.5 * .4 = 3 Damage to CIH

CIH: 7.5 - 3 + .25 = 4.75
CSV: 7.5 - 3 + .25 = 4.75

Salvage Pool is at 6

Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 07:20:05 PM
Op Round 2

CSV 4.75

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 07:20:19 PM
crit chance
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 07:22:19 PM
2d6
crit successful
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 07:22:48 PM
10 Reduce damage received by 5%
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 09:14:14 PM
Hellions

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 09:14:26 PM
Crit check [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Fatebringer on September 19, 2011, 09:17:08 PM
OP 2

CIH: 4.75
CSV: 4.75

CIH Roll: 9 - 55%
CSV Roll: 10 - 60%

CSV reduces Damage by 5%

CIH Deals 4.75 * .55 = 2.75 Damage to CSV
CSV Deals 4.75 * .55 = 2.75 Damage to CIH

CIH: 4.75 - 2.75 + .25 = 2.25
CSV: 4.75 - 2.75 + .25 = 2.25

5.5 added to the Salvage Pool
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 09:19:23 PM

Op Round 3

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 09:24:24 PM
Hellions [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Fatebringer on September 19, 2011, 09:28:28 PM
OP 3

CIH: 2.25
CSV: 2.25

CIH Roll: 5 - 25%
CSV Roll: 4 - 20%

CIH Deals 2.25 * .25 = .5 Damage to CSV
CSV Deals 2.25 * .2 = .5 Damage to CIH

CIH: 2.25 - .5 = 1.75
CSV: 2.25 - .5 = 1.75

1 added to the Salvage Pool
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 09:29:24 PM
Was going to concede but as combat damage is the same one more time. :-)

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 19, 2011, 09:29:41 PM
Crit Chance
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 10:25:24 PM
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 10:25:36 PM
crit check

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Fatebringer on September 19, 2011, 11:06:22 PM
OP 4

CIH: 1.75
CSV: 1.75

CIH Roll: 8 - 50%
CSV Roll: 9 - 55%

CIH Deals 1.75 * .50 = 1 Damage to CSV
CSV Deals 1.75 * .55 =  1 Damage to CIH

CIH: 1.75 - 1 = .75
CSV: 1.75 - 1 = .75

2 added to the Salvage Pool
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Fatebringer on September 19, 2011, 11:06:51 PM
Both units are at 10% of their starting strength...
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 19, 2011, 11:23:53 PM
Single combat between the commanders to settle matters? I'd be up for a quick megamek match or for rolling out unarmed combat. Either way works for me.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 20, 2011, 12:39:53 AM
Quick MegaMek.

:_) I would feel honor bound to use a pilot in un-augmented unless the tank commander is arrogant enough to allow the Pilot a Sword in the hopes of gaining more honor . ;-)

Let me know when is good for you and I will make arrangement's.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 20, 2011, 12:49:01 AM
Thought about it and changed my mind. No Trueborn pilot is going to refuse a challenge from a Vehicle Cluster Commander that managed to fight them to a stand still.

I just love to MegaMek so if you want to do that I am up for it. But if you want to do the unaugmented sim res. I am up for that too.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 20, 2011, 02:38:21 AM
Moments after landing the killing blow on Star Commander John's Carnivore...

Quote
Jengiz A (SteelViper) gains 70 heat, sinks 54 heat and is now at 16 heat.
Jengiz A (SteelViper) needs a -1+ to avoid shutdown, rolls 7 : avoids successfully!
Jengiz A (SteelViper) needs a 7+ to stay in control, rolls 6 :  out of control due to heat!
*Jengiz A (SteelViper) loses 5 elevation*    
Jengiz A (SteelViper) crashes, suffering 160 damage!        Jengiz A (SteelViper) takes 10 damage to NOS. 70 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Jengiz A (SteelViper) takes 10 damage to RWG. 36 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Jengiz A (SteelViper) takes 10 damage to LWG. 53 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 60 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Critical hit on ER PPC.        Jengiz A (SteelViper) takes 10 damage to NOS. 50 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 40 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on ER PPC.        Jengiz A (SteelViper) takes 10 damage to NOS. 30 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 20 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 10 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Fire Control System Hit!        Jengiz A (SteelViper) takes 10 damage to LWG. 43 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Critical hit on Large Pulse Laser.        Jengiz A (SteelViper) takes 10 damage to NOS. 0 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Critical hit on ER PPC.        Jengiz A (SteelViper) takes 10 damage to LWG. 33 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 5 damage transfers to the SI. 3 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 5 damage transfers to the SI. 0 SI remaining
*** Jengiz A (SteelViper) DESTROYED by structural integrity collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Fire Control System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
        Jengiz A (SteelViper) takes 10 damage to NOS. 5 damage transfers to the SI. 0 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 8 : Fire Control System Hit!        Jengiz A (SteelViper) takes 10 damage to NOS. 5 damage transfers to the SI. 0 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 9 : Sensors Hit!
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: Dave Baughman on September 20, 2011, 02:40:39 AM
Note: contrary to MegaMek's proclamation, CSV actually won, as the tank was destroyed before the fighter crashed.

Quote
Victory!
-------------------

Winner is: TEAM #1

Worst GM Ever: 0 BV remaining (from 2286 initially) 0 BV fled
SteelViper: 0 BV remaining (from 3206 initially) 0 BV fled

Survivors are:
Vehicle Crew Star Commander John & Crew (Worst GM Ever)
Gunnery Skill : Star Commander John & Crew [4]
Kills : 0


Graveyard contains:
Carnivore Assault Tank (HAG) (Worst GM Ever)
Driver : Star Commander John & Crew [4/5]
Kills : 0
Destroyed by Jengiz A (SteelViper)

Jengiz A (SteelViper)
Driver : Gabrielle Guan [4/5]
Kills : 1
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
Title: Re: [RP/MM] Turn 4: Steel Viper vs Ice Hellions ToP 313 Harris
Post by: chaosxtreme on September 20, 2011, 02:48:26 AM
Steel Viper RP place holder. Harris was epic between the simres and how the trial between the two commander's ended. I want to make sure I represent that.