A pair of jump signatures emerged at the Zenith Jump Point.
"Kowloon Control, the New Dominion has come to trail for the Cameron Vessel once known as the Invisible Truth. We are pleased that you have agreed to a Trail of Possession for the ship and will not let it go unknown that you act with honor by accepting the Clan way. With what forces do you defend your claim."
As Kowloon Control was preparing it's answer to the Dominion message, a slew of new jump signatures were detected. The last time a fleet of such size appeared, the Jade Falcons were coming to fight the Word of Blake, and as such, little issue was brought up. Untill analysis of the jump signatures yielded a single signature massing more than any other vessel that had entered UIW space.
The sensor techs aboard the Dominion vessels saw it too, and one of them ran to tell his Captain the news: the THS Sara McEvedy had finally been found.
ND Initiative
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Boojum Naval Station"...signatures detected, we're not reading any familiar IFF..."
Commodore Giao Pham glared. "Scramble everything." she ordered, "and get those foreigner bastards on the horn."
"Unidentified Fleet, this is Kowloon System Control, you are in violation of sovereign space, Identify yourselves and stand down before the law."
She turned and nodded, "Get the Dominion commander on the horn, tell him...tell him that the trial may be delayed, as our forces will be...
busy."
Quote
Kowloonese/UIW Naval Forces:
UIS Obvious Lie (Cameron) 10.5 FP
UIS Littoria *(Star Lord) 6FP
UIS Cecilia Moreau (Star Lord) 2.25FP
UIS Gordon Kurst (star Lord) 3.5fp
UIS Lisa Tauber (Tramp) 3.5
UIS Gerda Mastiff (Invader) .75
UIS Rebecca Shaw (Merchant) 1.75
UIS Commandant David Ngo (Explorer) .25
UIS Fateshaper (Newgrange) 9.25
Coast Guard 12th Sqdn
UCGS Giant Patriarchiarchial Tool (Explorerl) .25 FP
UCGS Bianh Vu Lo (merchant) .75
UCGS Venh Lanh Dao(Merchant) .75
UCGS Ton Son Nhut (Invader) .5
UCGS Truk Lanh (Invader PPC) .25
Fleet Base Kowloon 6.75
"Recall everyone you can."
"Attention Kowlonn System Control, this is Admiral Eremiel Artemev commanding
Sarah McEvedy. I believe you are in posession of something that belongs to us. We are entering this system to take posession of our property and crush any subhuman Clanner filth who attempt to interfere. You are now under
our law, and
you shall stand down or face our wrath."
Quote
THS Sword of Glory Nightlord LFB Mobile Regular Reliable 17.75
THS Vision of Justice Fredasa LFB Mobile Regular Reliable 8
THS Vulpes Fox LFB Mobile Regular Reliable 8
THS Sarah McEvedy Leviathan II LFB Mobile Regular Reliable 81
THS Sign of Revelation Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
THS Vision of Provenance Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
THS Daunting Spirit Mjolnir Mobile Regular Reliable 26
155.25 FP total
"Oh, really? Đồ chết tiệt, 'Admiral'."
The Dominion ships go to red alert the second they see the TH fleet show up.
Blue Lancer (Aegis) Elite, Fanatical, 32.75 FP
The Protector of Midgard (York), Veteran, Fanatical , 24.5 FP
The smallcraft fanned out from every available Union and Coast Guard ship, into a three-dimensional formation covering the release of fighter squadrons, and accellerating-this formation linked to dropships, types ranging from the Tiny CV leopard, to Overlords, to a sort of 'stretched' Union class, and here and there, some of the dropships had oddly-shaped nose-doors.
the formation was practically textbook, except for the relatively HUGE number of Smallcraft-which fell into two types: Aquarius class vessels, and Battle Taxis, running one escort for every pair of NL-42's.
The entire collection was only a fraction of the potential firepower of even ONE of the intruders-but the deployments were competent, the formations were just flexible enough to shift in and out of the ECM shadows of the Cameron-class UIS Obvious Lie, and the Newgrange Class UIS Fateshaper.
All save the UIS Littoria's group, whose fighters huddled inside their dropships somewhere between the larger vessels, in the overlap of the ECM.
An order was given.
"Bắt đầu đặc biệt chế cuộc đình công, mục tiêu là tàu chỉ định 'Sarah McEvedy', Mã số là đi."
[ooc: Cashing in the UIW's sole Nuclear Token. Target is the Sarah McEvedy, objective is to sink her/force a survival roll]
The special attack squadron went to overthrust, while the rest of the assembled force split to engage, with everything they had, the screening warships around the Leviathan II.
"Admiral Artemev, you wanted the Cameron, we give it to you-up your ass, sideways. Next time you want something, you might consider not acting like a bandit to get it."
Raven forces intentions are to engage. I have not seen the Falcon forces posted or their intent, but we are willing to give our lives to hurt the TH as much as possible!
CJFS Patrol Group:
CJFS Kerensky's Pride - Congress(Clan): 10 FP
CJFS Green Lantern - Congress(Clan): 10 FP
CJFS Emerald Tornado - York: 14FP
LAS Vengeance - Essex(Clan): 5.5 FP
CJFS FP: 39.5 FP
***************************************
Star Captain Angela von Jankmon was beyond pissed. The Sara McEvedy was a prize that many an unBlooded warship captain had dreamed of sinking. However, those birdbrained Ravens seemed to think that they could just waltz into the Falcon OZ and nobody would notice. She'd show them.
The CJFS Patrol Group signaled that it would follow the Ravens in against the massive battleship, and began moving foreward on at their 4 o'clock.
**note, Fate, before you roll for the Clan side of combat, let me know, because something fishy is going to happen, i just don't want to reveal it now**
Nuclear Weapon is fired at the THS Sara McEvedy, forcing a survival check
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Do what you gotta do then.
As the UIW's plan fails, the Clan battlegroup moves towards the TH fleet. However, only minutes before maximum range with weapons, the CJF flips on their end and burns at maximum power away, directly AWAY from the TH battlegroup. A short message is broadcast to the Raven flagship.
"Unfortuntetly, our orders don't include senselessly dying to recover a ship you've already lost once. Perhaps next time you will hold on tighter, quiaff? At any rate, we have no reason to stand by your side, Raven. Consider our friendship at an end."
As there is no interdiction or blockade, the CJF warships jump out-system.
"Well...I guess the Spirit Cats were more popular than anyone let on." Anh Cu'ong commented over the open channel, "rất nhiều cho đồng minh, sau đó. Giả sử đội hình wargame Xiao Loc, tôi đoán chúng tôi biết những gì chúng tôi đang up against bây giờ. "
As the nuclear fireball blossoms in space, a second transmission is received from the Terrans.
"Attention frails, as you can see your pathetic attempt at an attack has failed. I wonder though, was this the Raven's idea? They do so love their nuclear arms."
"I digress, however. Every single one if you is going to die. Prepare yourselves."
TH fleet moves to naval engagement orders as the Jade Falcons flee the system.
"Actuarial Threats, mister Admiral? REALLY??" Commodore Cu'ong's voice carried mockery, "In case your weird Terrie religion did not tell you, everybody dies, everything dies, it is not death you should fear, it is failing to live while you have the chance...oh, and the nuke? yeah, that was a Mining charge, we do some fun things with lumps of rock bigger than your FLEET, asshole."
No words are wasted by the Raven Battlegroup. If the UIW attacks at the same time as we do, they do, if they don't, well then I'm sure they will have to answer to the TH for what they've done. A message is dispersed by the Snow Raven ships to base regarding the Falcons manuever before they engage.
Clan Attack Roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
(waiting for UIW response before I do the TH roll)
From the UIW role play, it looks like thier VIP is going to be with them and that they are attacking at the same time as the Clans.
I gathered, but still...waiting to see what happens, because if they are attacking 'with you', that means its a single group to attack, if they're attacking by themselves, i have 2 fleets to approach
You won the initiative roll, you get to declare that, plus the UIW was committed to action when they rolled for the nuke as their ships had to attack to use it. Per the PM RP that the GM's are included on, the UIW are an afterthougth for the Ravens at this point
TH attacks both the UIW and the Ravens; please allocate the resulting damage proportionately to the starting FP of each side (i.e. 47:57.25 -> 1:1.25 ratio of damage allocation)
155.25 FP attacks
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
TH inflicts 46.50 damage after rounding. 26 FP vs. the Ravens and 20.50 FP vs. the UIW.
We won't know the total amount of damage sustained until after UIW rolls their attack, but all the TH warships need survival rolls to see if they receive direct damage.
THS Sword of Glory Nightlord LFB Mobile Regular Reliable 17.75
THS Vision of Justice Fredasa LFB Mobile Regular Reliable 8
THS Vulpes Fox LFB Mobile Regular Reliable 8
THS Sarah McEvedy Leviathan II LFB Mobile Regular Reliable 81
THS Sign of Revelation Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
THS Vision of Provenance Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
THS Daunting Spirit Mjolnir Mobile Regular Reliable 26
In order...
[blockquote]Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 4, total 9[/blockquote]
None of the TH ships are threatened by direct damage this turn.
Okay, so it looks like I'm stuck with Simple Res.
36.75-20.5=16.25
need to make survival rolls on the following hulls:
UIS Fateshaper
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
UIS Obvious Lie
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Aaand because I still haven't fired for this round...
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
so, yeah, totally ineffective.
By my count, ND inflicted 28.5 FP after rounding and UIW inflicted 11.75 FP for a total of 40.25
TH recovers 4.00 FP via damage control, so they end the op round with 119.00 FP combat-effective.
Salvage pool stands at 86.75 FP
Initiative for op round 3?
Here's is TH's roll [blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
If UIW and ND are going to do coordinated action, please designate the leader and roll init. Otherwise, individual initiative for each faction please.
oh, and survival rolls for the ND warships please.
[ooc] per the statement of Fatebringer and the Roleplay, we're not coordinating. (If I'm wrong, then just don't count it...)
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Well, my dice are per normal.
(which is why I despise doing simres for these...)
Entries into the deadbox (in red):
Quote
Kowloonese/UIW Naval Forces:
UIS Obvious Lie (Cameron) 10.5 FP 9.75
UIS Littoria *(Star Lord) 6FP
UIS Cecilia Moreau (Star Lord) 2.25FP
UIS Gordon Kurst (star Lord) 3.5fp
UIS Lisa Tauber (Tramp) 3.5
UIS Gerda Mastiff (Invader) .75
UIS Rebecca Shaw (Merchant) 1.75
UIS Commandant David Ngo (Explorer) .25
UIS Fateshaper (Newgrange) 9.25 8.5
Coast Guard 12th Sqdn
UCGS Giant Patriarchiarchial Tool (Explorerl) .25 FP
UCGS Bianh Vu Lo (merchant) .75
UCGS Venh Lanh Dao(Merchant) .75
UCGS Ton Son Nhut (Invader) .5
UCGS Truk Lanh (Invader PPC) .25
Fleet Base Kowloon 6.75
Aegis
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
York
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
And initiative for the New Dominion
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
I'm putting together a proper force-listing in Megamek, I'll take my turn this round in MA, if there's someone to play it for the WoBbies, I can't possibly do worse than I am, right now, under SimRes, and at least in MM I'm not stuck dying on a single die-roll.
Listing put together, seems to work okay in the 35.24 variant of MM.
mind that it took a hell of a lot LESS time to assemble, than it's going to take for the guys on the other end, but I think I might actually manage to do something besides dying anonymously.
I have no objection to this op round being megamekked. FYI, in addition to the warships, the attackers have a number of dropships present, some of which are pocket warships that definitely should be included in MegaMek scenarios. Specifically:
Should be used in MegaMek
9 Interdictor (PWS type)
1 Interdictor (SC type)
Can be omitted from MegaMek
4 Union (upgrade)
4 Leopard-CV (upgrade)
2 Triumph (upgrade)
1 Assault Triumph
The attackers also had almost 500 fighters present, but obviously those can't be reflected in MegaMek. Before the damage from the first round of combat they had...
8 FP of light fighters
22.5 FP of medium fighters
36.0 FP of heavy fighters
If, for simplicity's sake, we assume the 36.25 FP of damage sustained by the attackers was all borne by its fighters, there are still 30.25 out there which will need to be separately rolled for simple rez if they are omitted from megamek (like what was done at Vorzel). I'm not sure how much fighter screen remains with the defenders, but presumedly they would be similarly set aside and rolled out.
Finally, the attackers has three battle taxis (two on Vulpes and one on Vision of Justice) that should be present in any megamek game.
Bearing those conditions in mind, I am OK with megamekking this out. I wouldn't mind driving the attacking force myself... what time works best for everyone?
Quote from: Dave Baughman on September 11, 2011, 09:00:36 AM
I have no objection to this op round being megamekked. FYI, in addition to the warships, the attackers have a number of dropships present, some of which are pocket warships that definitely should be included in MegaMek scenarios. Specifically:
Should be used in MegaMek
9 Interdictor (PWS type)
1 Interdictor (SC type)
Can be omitted from MegaMek
4 Union (upgrade)
4 Leopard-CV (upgrade)
2 Triumph (upgrade)
1 Assault Triumph
The attackers also had almost 500 fighters present, but obviously those can't be reflected in MegaMek. Before the damage from the first round of combat they had...
8 FP of light fighters
22.5 FP of medium fighters
36.0 FP of heavy fighters
If, for simplicity's sake, we assume the 36.25 FP of damage sustained by the attackers was all borne by its fighters, there are still 30.25 out there which will need to be separately rolled for simple rez if they are omitted from megamek (like what was done at Vorzel). I'm not sure how much fighter screen remains with the defenders, but presumedly they would be similarly set aside and rolled out.
Finally, the attackers has three battle taxis (two on Vulpes and one on Vision of Justice) that should be present in any megamek game.
Bearing those conditions in mind, I am OK with megamekking this out. I wouldn't mind driving the attacking force myself... what time works best for everyone?
Assuming I'm not working overtime next weekend (shouldn't be) we could maybe start the MM action Saturday?
(and, if you need it, I
have a .mul file for the surviving UIW forces from last.)
As for the over-500 fighters, are you sure they're all going to be in the same place at the same time? Don't these guys have to re-load, re-fuel, and re-arm? I KNOW they're MD supercyborgs and all, but reaction mass is reaction mass, ammo is ammo, and the battlespace is literally SPACE-three dimensional. They don't need to be available all at the same time, all at the same place. just...delay them in bursts during the game, either by packing them back on the dropships, or having them 'load' onto the map in later turns(reflecting movement from one side of the battle to another.)
It's not like the MD/Blood/WoB/Terries aren't going to win this outright-the Falcons bravely ran away because this was WAY above their ability to cope.
The problem with the fighters isn't deployment, its a (suspected memory leak) issue in MegaMek related to having too many units loaded into the game, even if they aren't deployed. Experience has shown that the game starts to become unstable the more units that are loaded, especially when the number gets into the high double-digits. This, in turn, results in crash disconnects which make the game unplayable.
I'm not opposed in principal to using fighters (in fact, they are an important part of the TH's naval doctrine, acting as ECM and ECCM platforms at the squadron level) so if you want to give it a try we can.
It also looks like squadrons are broken in this version. I will look into it to see if I can find a workaround, but that may be a killer for using fighters.
EDIT: This is apparently actually a bug with realistic space movement. If we use 'starwars' movement, they should work.
Quote from: Dave Baughman on September 12, 2011, 04:28:18 AM
The problem with the fighters isn't deployment, its a (suspected memory leak) issue in MegaMek related to having too many units loaded into the game, even if they aren't deployed. Experience has shown that the game starts to become unstable the more units that are loaded, especially when the number gets into the high double-digits. This, in turn, results in crash disconnects which make the game unplayable.
I'm not opposed in principal to using fighters (in fact, they are an important part of the TH's naval doctrine, acting as ECM and ECCM platforms at the squadron level) so if you want to give it a try we can.
is the memory leak issue still present in the 35.24 version?
Quote from: Cannonshop on September 12, 2011, 05:04:40 AM
Quote from: Dave Baughman on September 12, 2011, 04:28:18 AM
The problem with the fighters isn't deployment, its a (suspected memory leak) issue in MegaMek related to having too many units loaded into the game, even if they aren't deployed. Experience has shown that the game starts to become unstable the more units that are loaded, especially when the number gets into the high double-digits. This, in turn, results in crash disconnects which make the game unplayable.
I'm not opposed in principal to using fighters (in fact, they are an important part of the TH's naval doctrine, acting as ECM and ECCM platforms at the squadron level) so if you want to give it a try we can.
is the memory leak issue still present in the 35.24 version?
There's one way to find out I suppose ;)
Quote from: Dave Baughman on September 12, 2011, 05:41:50 AM
Quote from: Cannonshop on September 12, 2011, 05:04:40 AM
Quote from: Dave Baughman on September 12, 2011, 04:28:18 AM
The problem with the fighters isn't deployment, its a (suspected memory leak) issue in MegaMek related to having too many units loaded into the game, even if they aren't deployed. Experience has shown that the game starts to become unstable the more units that are loaded, especially when the number gets into the high double-digits. This, in turn, results in crash disconnects which make the game unplayable.
I'm not opposed in principal to using fighters (in fact, they are an important part of the TH's naval doctrine, acting as ECM and ECCM platforms at the squadron level) so if you want to give it a try we can.
is the memory leak issue still present in the 35.24 version?
There's one way to find out I suppose ;)
Indeed.
I've actually considered suggesting a workaround if it IS a problem that persists.
run the fight in heats, say, 10 round bites, and stock in replacements for the Terrie fighters each heat until all my forces are dead. That allows for the big ships to slug it out as they will until the Wob/Terrans win. ('cause, y'know, I just don't see the RD/Snow Raven players letting me touch their stuff.)
We save-and-add at the end of each 10 turns of Megamekking, that has, in the past, kept the damage...there...in subsequent MM games. We could probably work through several 'bursts' that way, without having to simpres a slaughter. Split things right, and the guys who want Simple Res can still get their one-dice-battles at the same time-just adjust the next 'pulse' accordingly.
[edited to remove douchebaggery.]
The two Whirlwinds and most of the attacker's fighers move to engage the remaining Dominion WarShip while the main task force burns towards Kowloon.
7.25 x2 = 14.50 + 25.00 FP of fighters for a total of 39.50 FP
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote] crit check
ND is at 33.75 after BFR
Crit Roll
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Sorry that should read sucky combat roll
York
Survival Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
THS Sign of Revelation Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
THS Vision of Provenance Whirlwind (Clan) LFB Mobile Regular Reliable 7.25
Survival rolls (in order)
[blockquote]Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 5, 2, total 7[/blockquote]
Sign of Revelation is threatened, it will need 5.5 to sink her.
ND had 33.75 - 21.75 + 2.25 = 14.25
TH had 39.5 - 6.75 + .75 = 33.5
OOC: CS, the separate fight with the Ravens simplifies the ASF situation on the TH side. Most of the fighters participated in the strike against the Dominion York, leaving the following ships to challenge the UIW navy:
Sword of Glory (Nightlord)
Vision of Justice (Fredasa)
Vulpes (Fox)
Sarah McEvedy (Leviathan II)
Daunting Spirit (Mjolnir)
9 Interdictor PWS
1 Interdictor SC
4 Union (Upgrade)
2 Triumph (Upgrade)
1 Assault Triumph
(the Leopard CVs are presumedly supporting the alpha strike on the York, and are absent)
5.25 FP of fighters consisting of:
2 Heavy Squadron (2.25 FP)
2 Medium Squadrons (1.50 FP)
3 Light Squadrons (1.50 FP)
All units are regular skill. The fighter pilots may have basic cyberware (3rd generation standard package listed in Jihad Secrets, normal chance of occurance).
Pilot cyberware checks (dropping it here in the interests of full transparency)
Cyberware present on 8+
Heavy fighters [blockquote]Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 5, 6, total 11[/blockquote]
Medium fighters [blockquote]Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 1, 4, total 5[/blockquote]
Light fighters [blockquote]Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 4, total 10[/blockquote]
Ugh, memory leak appears to be alive and well. I'm exploring some possible workarounds.
Rolling Initiative for Turn 3 here.
No matter what happens for the UIW folks here, the ND will attempt to bug out at the end of this turn. If we win init that is. If we don't <<Shrug>> We don't get to choose our fate.
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Go ahead and roll for us if there is a tie or combat needed unless we get to run.
Gee, I was hoping for an audience...
Good news, I think I've found a workaround for the memory leak issue. If I don't run into any other problems we should be able to give this a spin this weekend.
Seyla
We're going to have to do this one pretty late saturday, I was just informed we're looking at designated overtime into the weekend. (I will keep you posted as to clock-hours where I'm going to be available, I still REALLY want to play this out.)
Quote from: Fatebringer on September 13, 2011, 02:23:03 PM
Rolling Initiative for Turn 3 here.
No matter what happens for the UIW folks here, the ND will attempt to bug out at the end of this turn. If we win init that is. If we don't <<Shrug>> We don't get to choose our fate.
TH Initiative for Turn 3
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Fate, if you have no objections, lets resolve the TH's pursuit of your York now (since they won init and are going to use Naval Engagement against you). Vision is going to hold back (5.5 FP) so 28.5 FP of Manei Domini fighters are going after the remaining 14.25 FP of your force. If you survive this round of combat you'll be able to escape.
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
TH inflicts 11.5 FP, so if the York makes its survival roll it will be able to (barely) escape.
Combat Roll
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Survival Check
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
LOL, Chance for the enemy to crit and sink me :P
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
The York Warship... Neg, a trio of boosters without any armor or guns remaining on several sized evades the pursuing fleet with one dropship carrying a star's worth of three clusters of fighter it brought with. No one could have excpected the treachery that awaited them. The Aegis that was her escort lay cracked and brocken in the void, but the information that Star Commodore Ladhemil had, nuclear weapons use, Falcon cowardice, and the return of the McEvedy, would be invaluable. Despite Star Commodore Fidel's orders to fight to the end, Ladhemil felt required to get this information to the Khan as soon as possible and when they finally reached quasi-safe distance he gave the order to jump...
ND had 14.25 - 11.5 + 1.25 = 4
TH had 28.5 - 2.25 + .25 = 26.5
Salvage Pool is 13.75
Spider Moon Traffic control, Boojum, Kowloon system...
"I think we're alone now, that last Dominion ship won't last long." CPO Emma Jennings tugged her headset off, and sighed. "Okay, people, the intruders are burning toward Kowloon-the-Planet. That means either an invasion, or bombardment. OUR fleet doesn't have anything within a month of here except the Capital squadrons, and they need to stay there in case these guys are here for a broader sort of conquest."
"Why're they burning at the planet, Chief? The fuckin' Industry is out HERE?" PO3 Jian Sinclair asked, "Most fo the industries, too..."
"Because they're Flatlanders." Emma spat, "Flatlanders always assume nothing of value is anywhere but on, or directly above, a blue-marble planet, which is why we're going to keep chatter out here to a flat minimum-also, not everything industrial or valuable is out here-without the components produced on Kowloon itself and the near-orbitals there, our yards, mines, and processors are out of business one month, two tops-there just aren't enough heavy elements in the belts out here to keep anything above a smallshop operation open."
"We're stuck here, eh?" someone asked.
"Yeah, we're stuck here." Chief Jennings confirmed, "Get the Rockjack family ops together on a telnet, we need to figure out a plan to get the unarmed civilians out of the way for when these bozos realize they're going to be pounding mostly farmland, and come looking for the REAL money."
"What about the Clanners that stayed and fought?" Sinclair asked, "They're flatlanders, those lifepods and wrecks won't keep 'em alive long, and I'll bet they have wounded."
"We've got to get them out of here before those...whoever they are, collect 'em or burn 'em." Corpsman-Petty-Officer Winter Liang insisted.
"Send out rescue service boats-hopefully they'll be able to match and recover before those invasion types get back-but if hostiles even LOOK at the boats, the crews're to duck for the nearest rubble-pile and hide."
((That is turn 3 combat. Dave asked me to knock it out. Your still on turn 2))
Quote from: Fatebringer on September 15, 2011, 06:28:28 PM
((That is turn 3 combat. Dave asked me to knock it out. Your still on turn 2))
Sorry 'bout that. the sentiment could just as easily be a reaction to the situation in turn 2, I thought, anyway. I'll amend accordingly.
Main battle is in progress.
So... I started wrapping up the naval fight and suddenly I see...
Quote
Battle Taxi NL-42 #6 (TF1) has no thrust left to spend and cannot avoid collision.
Attacker takes 638 damage.
*** Battle Taxi NL-42 #6 (TF1) DESTROYED by by massive ramming damage! ***
Defender takes 34 damage .
*** Strike 2 Squadron (Worst GM Ever) DESTROYED by by massive ramming damage! ***
Possible collision between Battle Taxi NL-42 #19 (TF1) and Aquarius Escort #2 (TF1)!
Aquarius Escort #2 (TF1) attempts to avoid the collision. Needs 5, rolls 8: avoids collision, but spends remaining thrust.Possible collision between VNS-105A Squadron (TF1) and Aquarius Escort #13 (TF1)!
Aquarius Escort #13 (TF1) attempts to avoid the collision. Needs 5, rolls 3: cannot avoid collision.
Attacker takes 6 damage.
*** VNS-105A Squadron (TF1) DESTROYED by by massive ramming damage! ***
*** Stuka STU-K5 #2 (TF1) was trapped in the wreckage. ***
*** Eisensturm EST-OC #3 (TF1) was trapped in the wreckage. ***
*** Eisensturm EST-OA #4 (TF1) was trapped in the wreckage. ***
*** Eisensturm EST-R3 #6 (TF1) was trapped in the wreckage. ***
*** Eisensturm EST-R3 #7 (TF1) was trapped in the wreckage. ***
*** Eisensturm EST-R3 #8 (TF1) was trapped in the wreckage. ***
Defender takes 173 damage (using Right Side table). Aquarius Escort #13 (TF1) takes 173 damage to RS. Armor destroyed, 5 damage transfers to the SI. 3 SI remaining
Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Transport bays hit! 0 units destroyed.
Possible critical hit (SI damaged); needs 8, rolls 10 : Cargo hit! 100% of cargo is lost
???
damn, didn't realize I blew it that bad.
hey, you took out some Toasters in the process at least :D
The invading fleet blasts through the Kowloon defense line in tight formation, disengaging at high acceleration as soon as the two Kowloon WarShips are sunk...
(battle damage assessment and remaining combat rolls to follow after work)
Quote
Victory!
-------------------
Winner is: Terran Hegemony?
Worst GM Ever: 0 BV remaining (from 1275671 initially) 1213938 BV disengaged
TF1: 118702 BV remaining (from 233161 initially) 0 BV fled
ObviousLie: 28568 BV remaining (from 177326 initially) 0 BV fled
Deathrider6: 0 BV remaining (from 0 initially) 0 BV fled
(unit list is too long - MegaMek apparently has a copy & paste limit >:( - entitystatus attached for your perusal)
The current round is still turn 3, TH gets to declare actions of all the units not engaged against the ND ship. Then on turn 4, UIW and TH have to roll initiative.
(OOC: its actually one turn later, TH arrived in op round 2, so the MM fight was in round 3 and the "future" fight was in round 4)
Battle Damage Assessment, Turn 3 (TH vs. UIW portion)
TH committed 79.50 FP (plus 3 taxis @ 0.25 each and 3 FP of marines for a total of 3.75)
UIW committed 18.25 FP (plus 47 taxis @ 0.25 each and 48 FP of marine troops for a total of 59.75 marine FP)
UIW sustains 64% casualties including the loss of both WarShips (11.75 FP of naval damage, 39.00 FP of marines*)
*As the marine losses were realistically probably more like 30 or 40%, you can shift some marine FP damage to naval, especially if you need to increase the naval damage to account for the sunk warships.
TH sustains 5% casualties (4.00 FP Naval, 0.25 FP marines)
The TH marines never deployed, but given the way the Fredasa was savaged by the Lie just before she went down, I'm figuring from a fluff POV that 0.25 represents a Battle Taxi getting trashed on the hanger deck by debris or something.
UIW recovers 1.25 FP of naval FP through damage control, as well as 4.00 FP of marine FP.
TH recovers 0.50 FP through damage control (not enough damage to get any damcon on the marine portion of its FP)
Assuming the UIW doesn't do any voluntary damage transfer, its FP for the system stands at 14.50
Inclusive of its damage from facing the Dominion forces in the separate engagement this turn, the combined TH(?) force stands at 109 FP. All ships still intact except Sign of Revelation, which was sunk against the Dominion York.
During Turn 4, 28.5 FP was already committed to separate action against the York. While the rest of the fleet moves in to secure various orbital positions, Sarah McEvedy and her assault dropships (along with a small fighter force) move to reduce Fleet Base Kowloon.
36.00 TH FP (1 Lev 2 + 4 DA + 2 squads of each weight class) simple rez vs. Fleet Base Kowloon
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Barring UIW crits to modify the damage amount, TH inflicts 10.75 FP after rounding as Fleet Base Kowloon desperately fights to hold out against the immense enemy battleship's long-range bombardment.
Survival check for S.M. [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Sarah McEvedy is threatened by direct damage, though it will take 25.5 to sink her.
Fleet Base Kowloon responds with what they have... (I really don't have time to ask for MM options this operational round...)
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
nicks the paint.
UIW inflicts 4.25 FP on the McEvedy and her escorts, dropping the total enemy force in system to 104.75 (though this goes back up to 105.25 due to damage control). The TH took an additional 2.00 damage (after damcon) chasing the Dominion York out of the system for a final end-of-turn value of 103.25 FP.
The remaining defenders have 4.75 FP left, mostly fighters and a handful of sections of the burning fleet base that still have power to weapons.
"Depressurize the burning sections, and sound all hands abandon the base." Lt. Natalie Denton was the last remaining officer aboard the fleet base, "Rig fire controls to my station, and get the hell out!"
the base shook again, as anything left that COULD leave, was doing so.
"come here, you big son of a bitch..." she muttered, "just a liiitle closer..."
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[note: all remaining smallcraft that aren't Battle taxis are making either for the planet, or for deep out-system. Fighters are trying to cover.]
Possible Critical event:[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Two crits.
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
and..
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
well...killed the CO of the Sarah McEvedy, and got a boarding attempt.
Station's marine complement was:
12
with 12 BT's.
The 11 is the boarding attempt is against the next size up in the enemy flotilla from a smallcraft, that's up to you, Dave...
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote] for boarding battle.
writing RP now. Quite a turn of events.
unexpected.
OOC: Well that was unexpected.
Command Deck, Sarah McEvedy
Northern Planetary Orbitals
11 August 3091
Small arms fire crackled across the Leviathan's bridge as armored marines emerged from the still-smoldering hole cut by the breaching charges. Admiral Eremiel Artemev cut down the first marine herself with a wicked barbed dart fired from a concealed weapon in her wrist, but she never got the opportunity to fire a second as a shotgun blast knocked her to the floor.
Oblivious to the grievous injuries she had suffered, the naval officer stood again. Cold metal shone where her flesh had been blasted away, and she tackled an approaching UIW trooper with ferocious abandon. Laser rifle fire cracked out as the stunned bridge crew joined in the ship's defense, but by the time the smoke cleared the skinsuited spacers were all dead, no match for the trained marines. Artemev herself lay in a pool of blood, metalic parts sparking where gunfire or blunt trauma had damaged them. The marine underneath her was still screaming, though it was clear he was not long for the world. Before the cyborg had been permanently stopped, she had driven a hand into his chest, as if she was trying to tear out his heart.
The bridge of the Sarah McEvedy was now ominously quiet, but for the hum of computers. Occasionally, the deck shifted ever so slightly from a distant secondary explosion elsewhere in the ship, but judging from the radio reports, the McEvedy had been running with a skeleton crew. The marines had expected hordes of battle armor and infantry cyborgs and instead... a half-staff ship's crew fighting back with light weapons.
Sarah McEvedy Ship's Militia simple rez roll
1.0 FP total
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Crit check
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
No crit. Most of McEvedy's crew is killed in the fighting, but the ship is now in the hands of a UIW prize crew.
Note that while this is going on the, fleet was conducting strategic orbital bombardment against the planet while their fighters moved to finish off the base. We should roll initiative to see if your marines got on board before SM contributed her considerable firepower to the bombardment.
TH(?) initiative [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
initiative
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
For plot purposes, I'm going to say that you forced your boarding as SM was maneuvering into position, so the bombardment is occuring concurrently with your action but you did prevent SM from contributing her FP to the operation.
that works.
Two Hours Earlier...
"Sigma Anderson, Sword of Glory is tasked with destroying New Saigon Tower. Plan your bombardment for maximum secondary damage. Once the tower is down, engage targets of opportunity with priorty to fission power stations, transportation infrastructure, and population centers."
Precentor Omicron Eremiel Artemev smiled thinly as she examined the tactical display. Her commands were transmitted directly to the minds of her other captains thanks to the perfection of her ascended form, far beyond the capabilities of a mere frail body of flesh. Literally, at her mere thoughts, ships moved into action.
"Delta Nakamura, maneuver Vision of Justice to avoid any possible ground fire against your damaged sections. Maneuver for rolling naval autocannon fire against the flood control dams near Ia Drang. The air base is a secondary target; observation shows the garrison has already scattered. Primary targets at the airbase are runways and fuel storage."
"Sigma Meir, you will strafe Daunting Spirit's batteries across the government administrative centers at Nha Trang before moving to your primary target, the Camp John refinery complex. Utilize maximum firepower both against the industrial complex and the surrounding mountain ranges. I want maximum fallout dispersal into the atmosphere. These infidels must suffer the maximum penalty for their defiance."
"Delta Murkowsky, now that Vision of Provenance has rejoined us in orbit, I have a special mission for you. You are to enter orbit around the primary green belt region and initiate sustained rolling bombardment of coastal population centers and surface maritime traffic. Secondary targets are all loading/unloading facilities, fuel storage sites, and shallow-water fission plants. Be on the lookout for chemical storage areas that represent targets of opportunity for biosphere damage."
"Delta Lewis, Vulpes will neutralize the An Loc missile base then engage targets of opportunity as they present themselves. Your targeting criteria are the same as those issued to Sword of Justice."
"Finally, Sarah McEvedy will maneuver to geosynchronous orbit over Hue and completely destroy that nest of subhuman Clan filth. We will turn the entire city into a crater, no one will ever believe life could have been sustained in the scar we will reave across this world. It will be the ultimate statement of the price of collaboration with the Clans."
"Set now to your tasks, brothers and sisters. Go with the benediction of the Master."
Artemev turned now to address a young man, his brow shining with the silver lines of a mind-machine interface.
"Puriel, your fighters will launch the final attack on the enemy space station. Ensure that none of the infidels live. After that, engage any rescue craft that attempt to enter the area at your discretion. Leave a minimal combat air patrol to shield the WarShips, but deploy the rest of your force in an overwhelming show of force; however, if the station surrenders, end your attack. Marines form Vulpes will board her and de-orbit the station against a target of opportunity."
"Yes, dominus," the man said quietly, "Blake eleison!"
WOB warships maneuver for strategic orbital bombardment. Hex will be terrorized for 2d6 turns; on an 11-12 also all hex elements are destroyed.'
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Additionally, a force of 20 FP of aerospace back by Leopard CVs (they provide logistical support only, not participants in the combat) move in to finish the space station
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
crit check against the station
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
crits [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Quote
5 Opponent receives -1 on all future rolls this combat (CO killed).
OOC: I'll leave it up to you CS to determine the definition of "CO" - it can be any important NPC who you think will have good narrative impact to kill off.
derp, 2 crits. 2nd crit
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Quote
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
not that it makes much a difference, but pertinent for book keeping.
[ooc]Last station CO was that LT, given that she got a speaking part...yeah. That's Lt. Denton going to get a ship named for her-and not just some no-thrust dropship hauler either, she'll have a ship with guns and engines...I'll do the RP for the Kowloonese/UIW side to-morrow or the next day, I still gotta process what happened.[/ooc]
Op Round 6 (after the bombardment)
With their 'god' dead and her neural commands silenced, the WOB formation loses cohesion and fairly quickly makes a break for the jump point.
Initiative [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
New Saigon
the city of New Saigon was on the northernmost tip of a peninsula reaching out into the Great Sea near the Equator. The site had been chosen with care, being far from any active Tectonic plate boundaries and elevated by the folding of billions upon billions of tonnes of crustal rock smashed together millions of years ago. A planned community, the first things to go in after the New Saigon Tower went up, were deep bombardment shelters-most of these went in before the city was built. Kowloon had seen nuclear and orbital attacks-first fighting the Rim Worlds Republic in a failed bid to remain independent during the Age of War, and later, when the Star League Defense Forces, acting to support House Cameron's ally House Amaris during the uprisings of 2729, laid waste to the colonial founding city of Dinh Diep from orbit.
Imagine having your ancestors' worst nightmares played out above you...
The first shots cut the counterweight at the 200km level-sending a fifteen kilometer nickel-iron asteroid careening sunward (it was morning in New Saigon). Wind resistance and gravity did the rest. Forty million tonnes of endosteel, starslab, myomer, conduit and cabling slashed downward, thankfully breaking into chunks, but the pieces struck everything in their path at 8,400 miles per hour average speed.
New Saigon Cold Statistics:
Death Count: 53,000
Wounded/Trapped: 122,000
Total pre-bombardment population: 200,000
The bits that struck land, created impacts that could be measured by seismic sensors on the far side of the planet. Those that struck ocean, released huge steam explosions, and generated a 'string' of ripples-Tsunamis inundated the North Coast of the main continent, and in a few hours, would be hammering the southern coast of the Finmark Continent.
Then, the secondary bombardment struck the Alpha Complex in New Saigon bay, breaching the containment vessels of 53 Plutonium-pebble-bed reactors. The intent was obvious-Dinh Diep's reactor complex in 2729 had been a conventional Generation III reactor reliant on active safety measures, with a 'rod' structure and cooled by pumped water, which acted as neutron barrier. When Dinh Diep's containment was broken by orbital fire, it created a super-Tchernobyl event that killed millions.
Alpha Complex's bunkers were made of sterner stuff than the original colony's reinforced concrete, and the structure's basic design meant that, instead of burning radioactive ash, dispersing to poison millions of acres, pebbles-still dangerous, but contained, spread out like buckshot.
Cleaning up Alpha Complex would require shovels, and buckets, and months, instead of the decades it took to handle the fallout from Dinh Diep.
(for aftermath, see HERE (http://intelser.org/forums/index.php?topic=2689.msg28414#msg28414))
Former WoB Superbattleship Sarah McEvedy
"We've got their net...sweet god, we've got their NET!! Kill Them." Cheif Warrant Giao Truk Trung was acting as 'captain'. "We need to kill these sons of bitches..."
Initiative:
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
"Guns aren't tracking, something in that deader-fuckers have got secure-links on their software-won't engage 'friendly' IFF."
"Go to MANUAL." Giao snarled, "Get someone DOWN THERE and shove the damn things by HAND!!"
Nha Tranh, 0530 Hours...
Most of the truly native population of Kowloon don't ignore raid sirens. Shelters generally go in before the house does. Most of Nha Tranh's oldtown areas are built 'traditionally', but 'NewTown" was built under Lyran governance.
The shelters in oldtown were overfilled, understocked, and the spillover went to LCAF specification designed raid structures like the Central Train hubs, places that could handle a light artillery strike or three, or standard High-Explosive bombardment from the air.
"Government House" was the centre of the strike, a complex built to ape the fortifications of 'mechwarrior nobles in other portions of the realm, the orbital strikes bored into the site, destroying the outer layers and tunneling downward through 100 meters of bedrock in a concentrated thrust, shattering and discharging the quartz, and generating shockwaves across the city. Tremor and windstorms followed accompanied by firestorms that, from orbit, were more visible thanks to the high reflective albedo of the choking midwinter snows-the damage was actually not as bad, as it looked from orbit...
Nha Tranh Death Toll: 255,679
Wounded/Trapped: 1, 133,981
Total Pre-Bombardment population: 1,505,972
Command Deck, Sword of Glory
16 August 3091
Precentor Eloise Nakamura curled into something just a little short of a fetal ball in her command couch. The uncontrollable shaking, the screaming urge for suicide, that had faded after the first few days, but after that a deep depression had set in. She had never quite noticed her addiction to Eremiel's mental dialogue setting in over the years of preparation over Jardine... but now that the voice of command was gone, the silence stabbed at Nakamura's mind with unrelenting vigor.
"Precentor," spoke her executive officer in a calming tone, "we are approaching the safe jump zone."
Nakamura uncoiled sharply, snapped back to reality by the man's words, "Navigation!" she called out, "plot a course for..."
She stopped and then looked to Demi Harrison, "To Jardine, and Apollyon's judgement? Or to Revelation, and exile?"
Harrison shrugged, "Obedience is no sin, you are sure to be judged guiltless."
"Obedience," she mouthed the word, "no. But pride. Pride is a sin I am guilty of. I was so drunk with the power we were about to unleash on the infidel that I do not question Eremiel's folly."
"Folly?"
"I saw it, Luther," she started to sob as the said the words, "I saw the flaw in Eremiel's plan. I saw the threat, but I dismissed it. Had Puriel stayed close, those marines never would have been able to approach McEvedy. I had a chance to save Eremiel, and I failed because of hubris and because of pride. That is the sin I am guilty of."
Harrison shook his head, "the choice is yours, Delta. To this crew, you are our Dominus, and we will follow you anywhere."
Nakamura sucked in a long sniffle and then laughed, "Oh, you faithful fools," she said with a cracked smile, "Blake eleison! Helm, set course for..."
Camp John Complex, 0415 Hours local time...
Most of the wells had been capped, the refineries pumped their product out as fast as they could clear them, to substations buried in the Minsky's Folly canyon complex nearly a thousand kilometers south. Civilian employees had sent their families on rapidtrains into the southernmost reaches of the continent, or north into the rugged protection of the deep hills in preparation. They'd HAD days, and more, they had generations of preparation against this eventual inevitability.
It wasn't enough.
The orbital strikes hit every refinery, wellhead, and breeder reactor in the Camp John complex, shattering and igniting, setting the dry desert basin into the furnace of gehenna.
Then, the orbital weapons, having shattered the works of man, tried their hands at the Iron Hills themselves-only to be thwarted by bedrock that had already defied the efforts of mankind's most potent tools-the hills are rich in deposits of dense, heavy, and most importantly, Refractive metals-metals that, in salts form, probably explain more about Kowloonese short lifespans and infant mortality rates than any other factor. Tungsten, Iridium, Osmium in metallic form, naturally occurring boron nitrate, and trace Germanium reflected and absorbed the energies of man's second-most-horrific non-biological weapons.
Death Toll: 153,971
Trapped/wounded: 25
Pre-Evacuation: 250,000
Pre-Bombardment: 153,996
(for aftermath, see HERE (http://intelser.org/forums/index.php?topic=2689.msg28414#msg28414))
Ia Drang watershed, eastern, feeding the Little Yangtze...
Terraced and stepped dams had been built to control flooding in the Hue valley plain, along the Powder River. The current from the highlands was particularly strong, and spring runoffs reached dangerous velocities until Rim Worlds engineers, constructing a replacement administration centre after crushing the Kowloonese revolt of 2729, built a complex of dams and water-diversion routes maintained to this day by the natives this sign of 'hydraulic empire' had been built to oppress.
Fires reached down from the skies, and the last functional remnant of Kowloon's period under Amaris Domination was shattered by massive steam explosions as the Naval Lasers and Naval missiles and Naval particle beams came down, drove the pressures up, and shattered each and every dam and spillway along the 750 km2 flood control complex.
The last stroke was, ironically, the furthest east-the Cho Huk Causeway along Highway 2, the only above-sea-level roadway into Hue itself.
heat and thermal bloom, earthquake and superheated rock, conspired to melt the meters upon meters of ice and snow in the Powder River basin. The flood washed into the valley, dragging trees, houses, bodies and automobiles along at more than 70 miles per hour.
Death Toll, Hue/Powder River Valley: 46,000
Pre Bombardment population: 1,500,000
Isolated and without electricity, running water, or a route out: 1, 461,000
Projected casualties from dysentary, hypothermia and drowning: Unknown. Predicted to be in the range of 40-=60 percent of survivors.
Vin Drin Lap, 0331 Hours...
Highway 5 was teh route of hte bombardment here-lacking concentrated targets, the bombardment tried to make it up with frequency-in the process, demonstrating just how little the Terran intelligence services cared about the oldest region of the planet. Most of the ranches had evacuated to winter quarters months ago, but this was the 'greenbelt', and the Blakists were, if nothing else, devoted to obeying their orders.
Until it reached the biggest city in the Golden Lake sector. HERE, finally, was a target that could be fired with maximum efficiency. Vin Drin Lap was the home of the Coast Guard, a port, and a network hub for highways. It was THE place in the western district.
The bombardments broke the ice in the harbor-a task that the natives had been largely unable to do, and shattered the VDL reactor complex 20 meters deep on the 'shelf'. In the process, it broke the shelf itself-the debris did not boil to the surface, it slid down...down...into the abyssal depths, depths heated by continuous volcanic and tectonic action.
the city lost its electrictiy, but that hardly matters, because its surface strucutral integrity went next. A town built on a bald patch, turned into a 'balder' patch-and over one hundered thousand died in the first salvo.
The orbital warship walked her fire slightly east and north again, following the roads, to Da Nang (population 52,000 est.)
Da Nang was the last remnant of Dinh Diep, a town built on a refugee camp, by people who'd seen the horrors of orbital bombardment in person, and whose descendents often visited the 'graveyard' of the Dinh Diep valley 150KM to the north.
The bombardment only breached a handfull of newer, less sturdy bunkers, killing mostly offworlders visiting the Holocaust Museum in Da Nang, or recent immigrants whose compliance with local building codes was merely perfunctory.
The Mosovich Ranch was the last target on the programme. Nobody was home.
Golden Lake sector bombardment targets Death toll: 194,201 dead
Trapped/isolated/wounded: 233,000
Pre-Bombardment total: 3.1 Million
Ia Drang Plateau, southeast side, 97KM from Tel Aviv, 0005AM
Terran Hegemony intelligence and Comstar's archives kept information that even the grudge-holding, past-obsessed Kowloonese did not retain. The tales of the fall of An Loc are legends, a few substation sites are known, but too dangerous to enter-and are considered locally to BE the An Loc orbital control and missile base.
Sometimes information overload is a bad thing.
The pre-Star League base had been overrun, and buried, by House Amaris before the end of the Reunification War, with Terran Hegemony help...but it was still in the archives, and the Blood knew it was here, even when the natives did not.
Orbital fire finally erased the last strongpoint of Kowloonese resistance to the Rim Worlds Republic in Old Star League times.
Casualties: 41 (from pressure wash and wildfires triggered by the bombardment)
Trapped/isolated: 941 families trapped by the heavy snowfall and ice storms this winter, got a present from the Word of Blake, in the form of enough residual heat to clear most of the roads into Tel Aviv, bringing an end to the local famine.
Dominion Wreck, Aegis Class, 41 hours after the engagement...
"...pretty wasted, but I'm getting power readings from some of the sealed areas." CPO Belinda Ortiz was a bit of a 'magister Slicer', she'd spent a wasted youth on the cargo runs, as a Merchanter with the Jennings CoOp doing routes as far as Donegal and Ender's Cluster-an excellent cover for a criminal slicer, she'd ended her crewing career with only a single arrest, and the Coast Guard picked up her Indenture as an engineering rate-that was five standard years ago. Now, she was CoPlugged into the wrecked bridge of a Clan warship, looking for the trace readings that would direct the rest of the Rescue Service team to those who'd been trapped when their ship went down.
The idea being, to get people out of danger.
"Engineering sublevel four." she said. The bridge looked pretty good-for being opened to hard vacuum and peeled back. There was, at least, no stink here, inside her helmet, but her own. "I'm reading full pressure and increasing CO2 levels, so either there's a minor fire, or there are people. Careful, there's only one pressure door active there."
Through-deck passage, Engineering levels...
PO2 Chi Howan spread the pressure-curtain's adhesive side around the heat-welded hatchway, then hit the press-release. an improvised airlock formed, capable of holding air pressure and allowing anyone on the other side of that door, to get out and into either a suit (if they had one) or one of the Rescue-service's 'beach balls'.
Then, she tapped on the doorway in simple, common morse code, asking if anyone was there, and in a condition to answer. 'C-A-N-Y-O-U-H-E-A-R-C-A-N-Y-O-U-A-N-S-E-R'
She waited..."Chen, get that hullbore over here, Vu, is the portable scrubber ready?"
"motion detector's showing something in there, but it's moving kinda slow..."
Chen set the hullbore-basically a portable drill-press designed to cut through ship's armor, on the door, and locked it down with the magnetics. A dose of endothermic armor softener hit the patch where the bore would cut, and it was activated, cutting a 6 cm hole in the hatch, where anything from a demo charge, to the portable 'airscrubber', could be connected.
"Hang on in there, we're going to get you out-but first, we're going to scrub some of that CO2 so you can breathe."
Salvageable check for the Whirlwind Class Sign of Revelation
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Salvage check for the Aegis Class Blue Lancer
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Salvage Check: UIS Obvious Lie
[blockquote]Rolled 2d6+2 : 3, 6 + 2, total 11[/blockquote]
Salvage Check: UIS Fateshaper
[blockquote]Rolled 2d6+2 : 2, 5 + 2, total 9[/blockquote]
Standard salvage check (2d6+15%)
(fingers crossed)
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Salvage Pool:
189.75
22% of that is...
41.745 total salvage
Round up to 41.75