Jumpships emerge to claim the Hanseatic League! Trials are not issued.
21st Crimson Guards, V/F, 10.5 FP
171st Crimson Guards, R/F, 7 FP
A Carrier class DropShip in orbit disgorges a star of fighters and moves to intercept your landing ships.
2.25 FP on defensive interdiction.
There is no indication of Aero in this force, units will attempt to "Break Interdiction"
Combat Roll
[blockquote]Rolled 2d6+2 : 1, 4 + 2, total 7[/blockquote]
With decent gunners at the helm, the Spirits deal 20% damage.
Interdictors
[blockquote]Rolled 2d6-2 : 3, 3 - 2, total 4[/blockquote]
The aerospace fighters inflict 0.75 FP before being destroyed.
ProtoMechs and Vehicles (1 cluster each, 7 FP [veteran] and 10 FP [regular] respectively for a total of 17 FP) oppose the Blood Spirit landings.
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
"Have at them!"
Combat Roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
OP 1
21st Crimson Guards, V/F, 10.5 - .75 = 9.75 FP
171st Crimson Guards, R/F, 7 FP
Salvage Pool is 3
OP 2
CBS: 16.75
C??: 17
CBS Rolls: 8 = 50%
C?? Rolls: 7 = 40%
No Crits
CBS Deals 16.75 * .5 = 8.5 Damage to C??
C?? Deals 17 * .4 = 6.75 Damage to CBS
CBS: 16.75 - 6.75 + .75 = 10.75
C??: 17 - 8.5 + .75 = 9.25
Salvage Pool is 15.25
Initiative for OP 3
Clan Blood Spirit
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Glad I got that out of my system ;)
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Declaration of action goes to the HL
Cobra Attack!!!! GI Joe Cartoon (http://www.youtube.com/watch?v=LxQa8VL8bUg#)
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Combat Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
OP3
CBS: 10.75
C??: 9.25
CBS Rolls: 6 = 30%
C??: Rolls: 12 = 70%
No Crits
CBS Deals 10.75 * .30 = 3.25 Damage to C??
C?? Deals 9.25 * .7 = 6.5 Damage to CBS
CBS: 10.75 - 6.5 + .75 = 5
C??: 9.25 - 3.25 + .25 = 6.25
Salvage Pool 9.75
OP4 Initiative
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Attack roll [blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
crit check [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
CBS Combat Roll
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit Check
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit 1
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
OP 4
CBS: 5
C??: 6.25
CBS Rolls: 8 = 50%
C??: Rolls: 11 = 65%
CBS Crit
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
CBS Deals 5 * .6 = 3 Damage to C??
C?? Deals 6.25 * .5 = 3.25 Damage to CBS
CBS: 5 - 3.25 + .5 = 2.25 Remaining
C??: 6.25 - 3 + .25= 3.5 Remaining
Salvage Pool 6.25
OP 5 Initiative
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
The unknown defenders press their counterattack
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Thank God, I had to take the attack :P
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
OP 5
CBS: 2.25
C??: 3.5
CBS Rolls: 6 = 30%
C??: Rolls: 4 = 20%
No Crit
CBS Deals 2.25 * .3 = .75 Damage to C??
C?? Deals 3.5 * .75 = .75 Damage to CBS
CBS: 2.25 - .75 = 1.5 Remaining
C??: 3.5 - .75 = 2.75 Remaining
Salvage Pool 1.5
OP 6
I figure whichever side wins, this will go to combat. I'd like to play out this last one ;)
Initiative
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Unknown baddies will be attacking. I am totally up for playing this out, but I will need some time to code the appropriate designs into megamek since they are not in yet.
kk
Chaos and I will finish this tonight.
Per Dave, the HL forces should have advanced Protos and Hovers vs the remaining Spirits. Remember this time Chaos, Regular Vee's are 5/6 :P You already outnumber me pretty bad :P
Quote from: Fatebringer on September 27, 2011, 06:05:48 PM
Chaos and I will finish this tonight.
Per Dave, the HL forces should have advanced Protos and Hovers vs the remaining Spirits. Remember this time Chaos, Regular Vee's are 5/6 :P You already outnumber me pretty bad :P
do I hear a kekekekekeke out there?
You shall be turned inside out by our sonar! XD
I got hurt bad and early. I thought I was a goner... then the init dice fell in love with me :) The Madcat was red and yellow from round 2 on, but once he broke out and was able to get some smoke cover, the Vixen and Mad Cat went to town.
Recognizing the Vehicles as the biggest threat because of their turrets Star Commander Paulo set their reticule sites over the lead Hephaestus and let his Large Pulse rip. The protos were fast, but the Blood Spirits had my their own mobility, that's how this pair of warriors made it thru the carnage so far. Only taking attacks of opportunity on the protos, the two had their backs to the wall. Mechwarrior Margarite would not have made it five more minutes if it hadn't been for the the assistance of Star Commander Paulo keeping the faster units off of her. SRM salvos were belching from the Timby, the Med Pulses scrap since the early rounds, the bins were drying fast. It was open a hole with the Pulse, fill it with SRMs and repeat, the Dakka Dakka from the Vixen's Machine guns never stopped as Star Commander Paulo came face to face with one opponent after, using the laser shotgun and punting the mini mechs as they thrashed at him. His legs were bare by the end of the fight as were the Timby's, but they chased down the last remaining resistance before they could flee... It was a glorious day for the Clan!
QuoteVictory!
-------------------
Winner is: TEAM #1
Fatebringer: 4817 BV remaining (from 6303 initially) 0 BV fled
HansLeague: 0 BV remaining (from 6413 initially) 0 BV fled
Survivors are:
Mad Cat (Timber Wolf) S (Fatebringer)
Pilot : MW Margite [3/4] ( 2 hit(s) )
Kills : 10
Vixen (Incubus) (Fatebringer)
Pilot : Star Commander Paulo [2/3]
Kills : 4
Graveyard contains:
Hephaestus Scout Tank B (HansLeague)
Driver : Geni Djajadiningrat [5/6]
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Delphyne (HansLeague)
Pilot : Addison Kremlicka [4] ( 4 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Delphyne #2 (HansLeague)
Pilot : Oktar bin Khaldun [4] ( 4 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Shamash Reconnaissance Vehicle (HansLeague)
Driver : Gene Sherman [5/6]
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Gorgon 3 #2 (HansLeague)
Pilot : Barbara Barnes [4] ( 4 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Svantovit Infantry Fighting Vehicle (ATM) "Masada" (HansLeague)
Driver : Ananya Maji [5/6]
Kills : 0
Destroyed by Vixen (Incubus) (Fatebringer)
Svantovit Infantry Fighting Vehicle (ATM) "Masada" #2 (HansLeague)
Driver : Jamie Dundas [5/6]
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Minotaur 3 (HansLeague)
Pilot : Tarasios Kotsilimbas [4] ( 4 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Minotaur (HansLeague)
Pilot : Shinichi Nishiyama [4] ( 3 hit(s) )
Kills : 0
Destroyed by Vixen (Incubus) (Fatebringer)
Centaur 2 (HansLeague)
Pilot : Bonnie McNeice [4] ( 4 hit(s) )
Kills : 0
Destroyed by Vixen (Incubus) (Fatebringer)
Centaur 3 (HansLeague)
Pilot : Curt Gatacre [4] ( 5 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Gorgon 3 (HansLeague)
Pilot : Bulbuli Vyshali [4] ( 3 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
Minotaur #2 (HansLeague)
Pilot : Julian de Moor [4] ( 5 hit(s) )
Kills : 0
Destroyed by Vixen (Incubus) (Fatebringer)
Minotaur 3 #2 (HansLeague)
Pilot : Jack LeBlanc [4] ( 3 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) S (Fatebringer)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.2 Vehicle Light (5/6)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
0.075 Protomech Light (4/5)
2.75
0.125 Battlemech Light (2/3)
0.125 Battlemech Light (2/3)
0.125 Battlemech Light (2/3)
0.125 Battlemech Light (2/3)
0.125 Battlemech Light (2/3)
0.175 Battlemech Heavy (3/4)
0.175 Battlemech Heavy (3/4)
0.175 Battlemech Heavy (3/4)
0.175 Battlemech Heavy (3/4)
0.175 Battlemech Heavy (3/4)
1.5
With the Vehicle Breakdown, being as above, the each Star was represented by 1 Point.
OP 6
CBS: 1.5 - .25 = 1.25 FP Remaining
C??: 2.75 - 2.75 = 0
Salvage Pool (3 * (2d6+25%)) + (35.75 * (2d6+15%))
Roll 1
[blockquote]Rolled 2d6+25 : 3, 4 + 25, total 32[/blockquote]
Roll 2
[blockquote]Rolled 2d6+15 : 1, 1 + 15, total 17[/blockquote]
3 * .32 = 1
35.75 * .17 = 6
2 FP (30%) is applied back into the Units while CBS banks 5 RP. And Lord knows we need it after losing all our HW Income :P
21st Crimson Guards, Veteran, Fanatical, 1.75 FP Remaining
171st Crimson Guards, Regular, Fanatical, 1.5 FP Remaining