A small commando force infiltrated a militia armory on Orietne, determined to gather weapons to distribute to the rest of their rebellious brothers on the planet. However, though they achieved their objective, the Oriente militia was prepared, and the handful of soldiers were backed into a corner, vowing to go down fighting.
5 FP of battle armor and mechs attacks an armory on Oriente
FWL Init
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Rebel Initiative
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
re-roll:
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
FWL Init re-roll
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
FWLS Fuzzy Bunny Feet 1FP
FWLS Golden Hind 1 FP
Target the armory for orbital support fire.
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
thats all well and good, but that doesn't happen untill after the Rebels go off and attack the planetary milita.
Rebel Combat roll:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Mili's
1 FP
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Civilian casualties (collateral damage from orbital strikes)
[blockquote]Rolled 10d1000 : 453, 796, 318, 218, 74, 606, 305, 493, 162, 783, total 4208[/blockquote]
Rebels destroy the planetary militia then die horribly under orbital gunfire. Hex is contested until a garrison unit is brought in to re-establish control over the planet.
Salvage Roll
[blockquote]Rolled 2d6+15 : 1, 3 + 15, total 19[/blockquote]
6*19%=1.15 rounds to 1.25