With no preamble, more than two score jumpships appeared in the Fronc system, accompanied by several Warships. Immediately the system blockade force established itself, while the rest of the expeditionary force formed up.
Naval blockade force is 112.25FP. Other naval type units are in system, as well as sizeable ground forces.
If required, here is the Magistracy init roll:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
62.25 naval force answer invasion force
Init
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Mmmm... OK. The Magistracy wins intiative then. Independent of the existing blockade force, the remaining aerospace assets move to intercept the defending Taurians.
120FP of attacking aerospace.
Canopian Navy (120FP) combat roll v's the TC 62.25FP naval force:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
TC combat roll
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Current situation:
Magistracy's 120FP of naval does 20% damage totalling 24FP.
Taurian's 62.25FP of naval does 25% damage totalling 15.5FP (rounded down)
Magistacy: 120 - 15.5 = 104.5FP remaining.
Taurian: 62.25 - 24 = 38.25FP remaining.
Magistracy init roll for second round:
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
TC
second Init
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
(don't forget warship survival rolls, if applicable, for the 1st round of combat)
Thanks Dave. For the Magistracy, there are no warships in this part of the operation.
Magistracy wins init. Proceeds with attack. Combat roll for this round:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Btw, you are supposed to list the forces involved in any combat operation, instead of simply posting FP and going right to rolls. This applies to both sides of a fight.
True...
Blockading Force:
HMS Bellerophon Gp (Black Lion class, 25FP)
HMS Concordia (Vet, Winchester class, 15FP)
Concordia Air Group A & B (Vet, 7.5FP each)
HMS Bussaco (Impavido class, 10FP)
HMS Vittoria (Impavido class, 10FP)
Home Fleet (5FP)
Reserve Fleet (Vet, 6.25FP)
7th Royal Guards Fighter Group (6FP)
2x Naval Fighter Groups (10FP each)
All are Regular except where noted. 112.25FP total.
Naval attacker:
149 Aerospace Brigade (24FP in total)
16 Aerospace Brigade (18FP in total)
1st & 2nd CLH, Gryphon Fighter Groups (6FP each)
6x Naval Fighter Groups (10FP each)
Total: 120FP
Ground:
IV Corp Headquarters
Two divisions of the IV Corp (16MID and 149BMD)
301st Hussars
The Light Cavalry
Ebon Magistrate
Quints Olympians Groundpounders (merc)
Various battalions sized formations
Ground force total: 199.5FP
#bump#
Raginar, I believe you need to do three things to progress the thread:
A. Post your defenders,
B. Roll to see if any of your warships were 'sunk' in operational round 1 (the Vincent Mk 39, the Wagon Wheel and the Pinto), and
C. Do the combat roll for op rd 2.
Cheers
i will tuesday dont got much time lately sorry i make sure to get it done by tuesday night
The Magistracy's roll of 5 equates to 25% damage inflicted.
25% of 104.5FP = 26FP damage.
TC naval remaining is 12.5FP, provisional on Concordanr round two combat roll.
Parm, please PM me your general battle plan so I can roll this out.
Thanks!
G'day Dave. I sent a PM to your personal inbox yesterday (your time).
Cheers
Op Round 2 so far:
106.00 FP of MOC naval engage 40.75 FP of TC naval (both values adjusted to reflect damage control from Op Round 1)
MOC already rolled a 5, and will inflict 26.50 FP on the Taurians
TC simple resolution roll [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
TC inflicts 30% -- 12.25 FP -- on the MOC
MOC regains 1.25 FP from damage control
TC regains 2.75 FP from damage control
At the start of Op Round 2, the MOC attack fleet has 95.00 FP, while the TC defenders have 17.00 left
Op Round 3
MOC simple resolution [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
TC simple resolution [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
MOC crit check [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
TC crit check [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
MOC critical event [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
TC critical event [blockquote]Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 6, 1, total 7[/blockquote]
MOC:
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
TC:
5 Opponent receives -1 on all future rolls this combat (CO killed).
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
MOC inflicts 65% + 10% - 20% = 55% = 52.25 FP
TC inflicts 65% + 15% - 15% = 65% = 11.00 FP
Taurian naval forces at Fronc are destroyed.
MOC naval forces are reduced to 84, but gain one point back from damage control, ending the round at 85.
MOC ground forces land and engage the Taurian defenders.
211 FP of MOC ground forces + 85 surviving aerospace forces (total of 296) vs. 116.5 FP of Taurian ground forces
MOC simple resolution [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
TC simple resolution [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
(forgot the MOC's -1... they actually rolled a "6")
TC crit check
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
TC critical event [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
5 Opponent receives -1 on all future rolls this combat (CO killed).
MOC commanders are dropping like flies...
MOC inflicts 30% (88.75 FP) on the Taurians
TC inflicts 60% (70.00 FP) on the MOC
MOC regains 7 FP from damage control, ending the turn with 233 FP
TC regains 9 FP from damage control, ending the turn with 36.75 FP
Things aren't looking good for the TC....
Op Round 5
233 FP of MOC vs. 36.75 FP of TC
MOC simple res [blockquote]Rolled 2d6-2 : 1, 1 - 2, total 0[/blockquote]
TC simple res [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
TC crit check [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
TC critical event [blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
MOC inflicts no damage
TC inflicts 24.00 FP
MOC regains 2.50 FP from damage control
At the end of Op Round 5, MOC has 211.50 FP. TC has 36.75 FP.
Op Round 6
MOC [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
TC [blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
MOC roll was actually a 5 - I forgot the -2 modifier again.
MOC inflicts 53.00 FP, wiping out the remaining Taurian warriors.
TC inflicts 7.25 FP
MOC regains 0.75 from damage control.
MOC forces end the turn with 205 FP (not counting their blockade force).
Parm, feel free to go ahead and roll for salvage.
Salvage in system: 304.75FP
Salvage roll:
[blockquote]Rolled 2d6+15 : 5, 4 + 15, total 24[/blockquote]
For interests sake, here is the intel report of the TC units at Fronc:
2544 Fronc Planetary Garrison Postings +2 2
Concordat Jaegers Static Regular
1st Battalion Mech Transported Regular
2nd Battalion Mech Transported Regular
3rd Battalion Mech Transported Regular
The Red Chasseurs Static Regular
1st Battalion Mech Transported Veteran
2nd Battalion Mech Transported Regular
3rd Battalion Mech Transported Veteran
Gordon's Armored Cavalry Static Regular
Mitchell's Lancers Mech Transported Veteran
Arrow's Chasseurs Mech Transported Elite
Simon's Banshees Mech Transported Elite
1st BA Regiment BA Infantry Transported Regular
Transported Regular
2nd Pliades Lancers Static Regular
1st Battalion Mech Transported Regular
2nd Battalion Mech Transported Regular
3rd Battalion Mech Transported Regular
2nd Taurian Lancers Static Regular
1st Battalion Mech Transported Regular
2nd Battalion Mech Transported Regular
3rd Battalion Mech Transported Regular
4th BA Regiment BA Infantry Transported Regular
Bannockburn's Bandits Static Regular
Fronc Militia - Regular
TCS Libertine Vincent (Mk. 39) Mobile Regular
TCSS Vermiphage Invader (PPC) Mobile Regular
TCSS Lausanne Marie Merchant Mobile Regular
TCSS Louisi Devaux Scout Mobile Regular
TCRS Karl Engels Explorer Mobile Regular
TCS Thomas Calderon Wagon Wheel Mobile Regular
TCSS Magdalene Merchant Mobile Regular
TCSS Normandie Star Lord Mobile Regular
TCSS Broderick Invader Mobile Regular
TCSS Linda Dupiex Scout Mobile Regular
TCRS Surprise Explorer Static Regular
TCS Golden Morning Smith Pinto Mobile Regular
TCSS Connery Gibbs Invader (PPC) Mobile Regular
TCSS Pippi Fratelle Merchant Mobile Regular
TCSS Top Zig Zag Scout Mobile Regular
TCRS Probe Explorer Static Regular
Wing O Independent Wing Transported Regular
(unnamed) Scout Mobile Regular
TCSS Bloody Invader (PPC) Mobile Regular
TCSS Johnson Merchant Mobile Regular
TCSS Whereabout Scout Mobile Regular
TCSS Slaver Invader (PPC) Mobile Regular
TCSS Lukus Merchant Mobile Regular
TCSS Jackel Invader (PPC) Mobile Regular
TCSS Don Merchant Mobile Regular
Salvage roll equates to 24% of 304.75FP = 73.14FP rounding up to 73.25FP.
TC Warship salvage rolls (10+ to salvage):
TCS Libertine Vincent (Mk. 39)
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
TCS Thomas Calderon Wagon Wheel
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
TCS Golden Morning Smith Pinto
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]