Intelser Forums

Fan Council '91 => Combat Threads - IS Hexes => Turn 51 => Game Turns => Complete => Topic started by: Dave Baughman on October 06, 2011, 06:26:24 AM

Title: [Special Ops] Turn 5, Sian
Post by: Dave Baughman on October 06, 2011, 06:26:24 AM
Shark Supremacy Black Tip Beta (special forces team) attacks CC Rebels Shadow Guards (special forces team)

SS rolls 3+1 = 4, inflicting 0.25 FP after rounding
CC rolls...

(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
Title: Re: [Special Ops] Sian
Post by: Dave Baughman on October 06, 2011, 06:26:45 AM
SS crit check

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Special Ops] Sian
Post by: Dave Baughman on October 06, 2011, 06:27:31 AM
CC inflicts 0.25 FP after rounding



Damage is tied, but CC rolled a lower absolute amount before rounding, so CC loses the fight.


CC SERE roll

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Special Ops] Sian
Post by: Dave Baughman on October 06, 2011, 06:28:04 AM
The CC special operatives escape before you can pin them down.
Title: Re: [Special Ops] Turn 5, Sian
Post by: Holt on October 06, 2011, 07:33:04 PM
[Just a question, where did I roll that 3?]
Title: Re: [Special Ops] Turn 5, Sian
Post by: Dave Baughman on October 07, 2011, 05:41:40 AM
Quote from: Holt on October 06, 2011, 07:33:04 PM
[Just a question, where did I roll that 3?]

While your intel orders were being rolled out.