Nantwich is infected with an unidentified biological agent. The symptoms are particularly terrifying, rapidly driving its victims violently insane.
BW effect (http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d6 : 1, total 1
2nd BW effect [blockquote]Rolled 1d6 : 2, total 2[/blockquote]
All units in the Nantwich hex must roll twice on the Interdiction table for damage. Apply a +3 strength modifier to each roll.
Additionally, the Nantwich hex is terrified for 6 turns and gains a biological weapons watermark.
Alpha Galaxy
Red Guards, E/F, 11 FP
[blockquote]Rolled 2d6+3 : 6, 3 + 3, total 12[/blockquote]
[blockquote]Rolled 2d6+3 : 2, 5 + 3, total 10[/blockquote]
7th Blood Drinkers, E/F, .75 FP
[blockquote]Rolled 2d6+3 : 2, 2 + 3, total 7[/blockquote]
[blockquote]Rolled 2d6+3 : 1, 3 + 3, total 7[/blockquote]
37th Red Assault Cluster, E/F, 9 FP
[blockquote]Rolled 2d6+3 : 2, 3 + 3, total 8[/blockquote]
[blockquote]Rolled 2d6+3 : 2, 1 + 3, total 6[/blockquote]
22nd Crimson Janissaries, V/F, 3 FP
[blockquote]Rolled 2d6+3 : 6, 6 + 3, total 15[/blockquote]
[blockquote]Rolled 2d6+3 : 4, 4 + 3, total 11[/blockquote]
The plague does it's deadly work on the Blood Spirit Invasion force.
Alpha Galaxy
Red Guards, E/F, 11 - (11 * .8 ) = 2.25 - (2.25 * .4) = 1.25 FP
7th Blood Drinkers, E/F, .75 - (.75 * .15) = .75 - (.75 * .15) = .75
37th Red Assault Cluster, E/F, 9 - (9 * .2) = 7.25 - (7.25 * .1) = 6.5
Chi Galaxy
22nd Crimson Janissary, V/F, 3 - (3 * .8 ) = .5 - (.5 * .6) = .25