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Fan Council '91 => Turn 51 => Game Turns => Combat Threads - IS Hexes => Topic started by: Dave Baughman on October 06, 2011, 07:13:11 AM

Title: [RP/MM] Turn 5, 2539 Sax -- Invasion [Complete]
Post by: Dave Baughman on October 06, 2011, 07:13:11 AM
Renfield's Dragoons arrive, looking for trouble...
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Holt on October 06, 2011, 07:55:14 PM
[Init:
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
SS will be establishing a blockade in this hex, therefor we need to see if they can move before the blockade is set.]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 07, 2011, 07:13:06 AM
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 07, 2011, 07:14:51 AM
Renfield's Dragoons arrive first (nothing like being trapped by a blockade after you arrive!)


35.25 FP of Renfield's invade the planet.
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Holt on October 09, 2011, 02:48:05 AM
3rd Eden Cuirassiers   Transported Ground   Transported   Regular   Questionable   13.5
Respond to that trouble.
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:57:22 AM
Renfield's simple rez... [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:58:03 AM
13.00 FP after rounding. Not quite enough  >:(

Eden Cuirassiers will regain 1.25 FP from damage control.
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Holt on October 14, 2011, 07:27:33 PM
The shark forces dig in their heels for the oncoming capellans.

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 18, 2011, 07:09:47 AM
OOC: Anything joining the fight from the forces you moved into the theater (air support, etc)?
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Holt on October 24, 2011, 12:57:28 AM
[No nothing joins in.]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 29, 2011, 10:03:59 PM
The Dragoons move in for the kill

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 29, 2011, 10:04:11 PM
Crit check [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 29, 2011, 10:04:35 PM
Rubinsky's opts for three crits

[blockquote]Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 29, 2011, 10:05:08 PM
6 Command & Control breakdown: enemy suffers -1 on operational initiative for the
rest of the Strategic Turn. 

8 Your commander gains experience - +1 on simple resolution and initiative rolls for
the rest of the turn. 

9 Enemy supply columns are overrun and looted – the enemy's damage control for
this round goes to your force instead.
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Holt on October 30, 2011, 06:56:19 PM
The death of the 3rd Eden:

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 31, 2011, 02:24:36 AM
Rubinsky crit check from "3" [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2539 Sax -- Invasion
Post by: Dave Baughman on October 31, 2011, 02:25:29 AM
No further crits.

Assuming blockade forces don't move in for further attacks, looks like this one ends in a standoff with the surface under rebel control but the jump point blockaded.