Renfield's Dragoons arrive, looking for trouble...
[Init:
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
SS will be establishing a blockade in this hex, therefor we need to see if they can move before the blockade is set.]
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Renfield's Dragoons arrive first (nothing like being trapped by a blockade after you arrive!)
35.25 FP of Renfield's invade the planet.
3rd Eden Cuirassiers Transported Ground Transported Regular Questionable 13.5
Respond to that trouble.
Renfield's simple rez... [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
13.00 FP after rounding. Not quite enough >:(
Eden Cuirassiers will regain 1.25 FP from damage control.
The shark forces dig in their heels for the oncoming capellans.
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
OOC: Anything joining the fight from the forces you moved into the theater (air support, etc)?
[No nothing joins in.]
The Dragoons move in for the kill
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Crit check [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Rubinsky's opts for three crits
[blockquote]Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 3, 6, total 9[/blockquote]
6 Command & Control breakdown: enemy suffers -1 on operational initiative for the
rest of the Strategic Turn.
8 Your commander gains experience - +1 on simple resolution and initiative rolls for
the rest of the turn.
9 Enemy supply columns are overrun and looted – the enemy's damage control for
this round goes to your force instead.
The death of the 3rd Eden:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Rubinsky crit check from "3" [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
No further crits.
Assuming blockade forces don't move in for further attacks, looks like this one ends in a standoff with the surface under rebel control but the jump point blockaded.