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Fan Council '91 => Combat Threads - IS Hexes => Turn 51 => Game Turns => Complete => Topic started by: Dave Baughman on October 06, 2011, 07:17:10 AM

Title: [RP/MM] Turn 5, 2930 Highspire -- Invasion [Complete]
Post by: Dave Baughman on October 06, 2011, 07:17:10 AM
"Comrades and patriots, this is Chancellor Bhairava. The time for action has come! Rise up and eject the running-dog traitors from our martyred Goddess' sacred homeworld!"

The rebel army prepares to attack...
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 06, 2011, 08:02:18 PM
"This is Star Commodore Elias Nagasawa commander of the task force in charge of capturing you and bringing your 'Chancellorship' to an end, spare the people of Highspire the horrors of war and lay down your arms."

[OCC
Dai Da Chi House MechWarrior   Mech Regiment   Transported   Elite   Fanatical   10.50
Aerospace Contingent   Aerospace Wing   Transported   Elite   Fanatical   4.75
Dai Da Chi House Infantry   Clan BA Company   Transported   Veteran   Fanatical   1.00
4th Imperial Reserve Cavalry   Mech Regiment   Transported   Regular   Questionable   20.00
1st Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.5
1st Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.75
1st Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable         8.25
1st Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable         8.5
1st Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.5
                                             
2nd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.5 [Offensive Interdiction]
2nd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.75 [Offensive Interdiction]
2nd Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable         8.25
2nd Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable         8.5
2nd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable         22.5

Move to engage the new Chancellor
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 07, 2011, 07:21:01 AM
House Rakshasa   Celestial Vanguard Force ☠☠   Mechs   Transported   Elite   Reliable   24.75
House Rakshasa   Phansigar MechWarriors   OmniMechs   Transported   Veteran   Reliable   20.00
House Rakshasa   Phansigar Assault Infantry   Manei Domini Inf.   Transported   Regular   Reliable   8.25
1st Xin Sheng Air wing   Main Force   Aerospace Wing   Transported   Veteran   Reliable   19.00
House White Tiger   White Tiger House Mechwarrior   Mechs   Transported   Regular   Reliable   16.50
House White Tiger   White Tiger House Infantry   Manei Domini Inf.   Transported   Regular   Reliable   12.25
House White Tiger   21st Liao Defenders   Battle Armor   Transported   Regular   Reliable   1.00

101.75 FP total
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 07, 2011, 07:21:23 AM
(want to roll this out?)
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 07, 2011, 06:43:09 PM
160FP yeah lets roll this baby out, remember this hex is under quarantine.

SS Damage roll:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 07, 2011, 06:43:26 PM
Possible crit:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 07, 2011, 06:44:45 PM
160 * 55% = 88FP before any crits.
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:51:48 AM
Rebel simple rez [blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:51:56 AM
crit check [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:53:45 AM
SS inflicts 88 FP, rebels will get back 8.75 from damage control, so net losses are 79.25 FP
Rebels inflict 66 FP, SS gets back 6.5 from damage control, so net losses are 59.50 FP


SS ends the op round with 100.50 FP
Rebels end the turn with 22.50 FP


Things are not looking good for the chancellor...
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:54:14 AM
2nd round init [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 14, 2011, 02:20:00 PM
Init:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 14, 2011, 02:37:30 PM
"Chancellor, your troops are defeated here and on most worlds where your troops are stationed or will soon be. If you love the people of those and all worlds I ask you to issue surrender orders and stand down. All your rebellion is causing is death."
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 15, 2011, 08:34:12 AM
"Elias Nagasawa, I am willing to discuss terms with you, but my forces will not surrender unconditionally. If we were prepared to accept such an outcome, we would have done so when the Strategios capitulated. I understand your people are a Clan of negotiators, a habit I am willing indulge given the circumstances."
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 15, 2011, 07:06:43 PM
"The Supremacy would be willing to create a protectorate independent of our central command, for you to rule as you want, but it will be a protectorate. You will still be heavily dependent on the Supremacy in trade and overall government functions, but these worlds policy will be micromanaged by you. Of course a non-aggression treaty and mutual defense pact, will be enacted, this way you do not surrender unconditionally. It will be more of an independent region within the Supremacy.

"Any member of the Supremacy Armed Forces or civilian will be moved to the protectorate at no expense."

"You will command your military units within your region, but can be drafted in case of invasion by another realm, if drafted they will be an independent command within the SAF."

"Now the question Chancellor, what are you willing to pay for this region of space?"

"Before you ask the space of the protectorate will center around the world of Victoria. (2938,2838, 2939, 3038)
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 05:35:50 PM
[Need an answer here, this is holding up a few other threads.]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Daemonknight on October 23, 2011, 07:55:06 PM
((OOC: Dave is putting together an answer, should be posted tonight hopefully))
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 23, 2011, 10:47:05 PM
"Victoria? You are very clever, Elias Nagasawa, to suggest a new home that is not only far from my base of support but a very likely target for our Davion... neighbors. Beneath what is obviously a strategem to rid yourself of my allies with a minimum of bloodshed on your Clan's part, however, I see a possible compromise."

"As you have no doubt learned by now, our allies on Terra are already making their move to support my claim to the throne. If they have held to their timetable, they should soon be landing on Liao as a beachhead to establish a safe border for their Hegemony. I suspect that if you kill me now, or destroy my legitimacy in the eyes of the people, they will simply annex their "safety zone" into a permanent extension of their own territory. The Hegemony is, if nothing else, pragmatic."

"So, I propose that instead of fighting me, you embrace me. The Clans have never respected cowardice, and it is clear that cowards are exactly what the Strategios are for failing to resist your occupation. I propose that you do not give me Victoria, or even Highspire. I propose that you give me Sian, embrace me as the rightful Chancellor of the Capellan Confederation, and give me leave to deal with the traitors who were so quick to surrender to your Clan. After all, can you really trust a traitor - even if they are your traitors momentarily?"

"I have heard that you wish for the Shark Supremacy to be a true union of the Capellan and Diamond Shark peoples. The running dogs on Sian may be quick to sing the tunes you wish to hear and fast to agree with your every proposal, but I guarantee you they will stab you in the back as soon as the opportunity presents itself. Your Khans and I, however... if our long-term goals are as similar as I believe they are, perhaps we can work together."
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 10:59:20 PM
"I believe you miss judge your position here, you are out numbered 5 to 1 and so are the rebellious units, your strongest unit has been bottled up around the world of Pallendine and will be shortly exterminated. As for your Terran allies we have already taken appropriate steps to deal with them, the Supremacy will turn the world and space around Liao into a killing field, one from when the Terrans will be lucky to escape."

"The Supremacy would never allow the Davions to attack those holdings anymore than we would allow the Terrans to take the world of Liao, so those fears are for naught."

"You wanted to negotiate, we have given you more than fair terms, we have sparred your lives, given you a place to live and work. Yet here you are asking to be turned the victor in this struggle, something you are not."

"Against my better nature I will give you one more chance to negotiate in good faith, before I turn my troops lose against the few you have left."
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 23, 2011, 11:23:15 PM
Bhairava could only laugh at the Clanner's audacity, "your better nature? What does a vatborn Clanimal know of nature? You are so arrogant to believe your pet generals on Sian are loyal to you, and that you can function without my approval. You are fools to believe that anything less than total defeat awaits you without the will of the Goddess. Bring your abominations, Shark. The Phansigar are waiting to strangle you."

If there was any doubt as to Bhairava's intentions, the shower of artillery shells on SS encampments erased them.

Special Scenario: ☠☠ used to cause damage.

[blockquote]Rolled 1d6 : 5, total 5
Rolled 1d6 : 5, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Dave Baughman on October 23, 2011, 11:23:31 PM
Rebels simple rez [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 11:31:11 PM
Chaos reigned in the Supremacy encampment as warriors scrambled to button up their vehicles or armor, where they watched the PBI troops die a horrible death.

Anger trembled through the Star Commodores body as he mumbled the words, "Kill them all."

With those orders former Capellan and Shark warriors became one as bothers on the field of battle, ready to destroy those who had given their fellow warriors a gruesome death.


SS Damage roll:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

[OCC SS forces now at 90.5FP
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 11:34:00 PM
SS deal 22.75FP damage, destroying the upstart Chancellor and wiping out his forces.



Capellan forces do 9FP Damage (22.5*40%)
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 11:53:25 PM
End of Combat Summary.


SS:
160 - 59.5FP (R1) - 10FP (R2 Special Scenario) - 8 FP (R2)= 82.75FP

CC:
101.75 - 79.25 (R1) - 22.5 (R2) = 0

Salvage:
59.5 + 10 + 8 + 79.25 + 22.5 = 179.25

Salvage Roll:
[blockquote]Rolled 2d6+15 : 1, 4 + 15, total 20[/blockquote]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 23, 2011, 11:55:36 PM
Supremacy repairs 35.75FP

Ending Value is
160 - 59.5FP (R1) - 10FP (R2 Special Scenario) - 8 FP (R2) + 35.75 (Salvage) = 118.5FP
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 24, 2011, 12:00:25 AM
The Horrors of War!

+ 2 Token used
+ 2 Damage in R1 was over 100 but less than 150

Roll:
[blockquote]Rolled 2d6+4 : 1, 6 + 4, total 11[/blockquote]

[Watch I roll a 12]
Title: Re: [RP/MM] Turn 5, 2930 Highspire -- Invasion
Post by: Holt on October 24, 2011, 12:01:13 AM
[Woot only 1 was a 6]


Hex is Terrorized for 3 Turns.