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Fan Council '91 => Turn 51 => Game Turns => Combat Threads - IS Hexes => Topic started by: Dave Baughman on October 06, 2011, 07:34:50 AM

Title: [RP/MM] Turn 5, 2636 Kasdach -- Invasion [Complete]
Post by: Dave Baughman on October 06, 2011, 07:34:50 AM
Hathee Brigade, 2nd Capellan Legion - supported by the Darzee Aerospace Fleet - moves to invade Kasdach.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 06, 2011, 08:05:54 PM
[These assaults originated from 2536, which contains ASF making the assaulting forces beat them before moving. and we need Init.]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 07, 2011, 07:21:49 AM
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 08, 2011, 11:21:51 PM
SS Init:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 08, 2011, 11:26:50 PM
[What do we do here? Hex 2536 where these troops originated from has ASF moving out, in and stationed in the hex, you winning init means that these troops try to jump out before the SS can execute their orders. Can they be engaged as they try to leave hex 2536?]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 14, 2011, 07:56:16 AM
Yeah, in fact you can prevent them from invading this turn since effectively they're now forced to make a hostile movement orders move.

Darzee ASF Fleet has 45 FP and will contest any attempt to prevent the 2nd Legion from breaking out of 2536.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 14, 2011, 10:08:11 PM
[OCC
Because the rebels won init they execute movement orders before the SS, the following units move to keep the 2nd from leaving:

77th Spectral Air Assault Cluster   Transported Aero   Transported   Regular   Reliable   24
78th Spectral Air Assault Cluster   Transported Aero   Transported   Regular   Reliable   24
79th Spectral Air Assault Cluster   Transported Aero   Transported   Regular   Reliable   24
80th Spectral Air Assault Cluster   Transported Aero   Transported   Regular   Reliable   24
83rd Spectral Air Assault Cluster   Transported Aero   Transported   Regular   Reliable   25

121FP
OCC]

SS Damage roll:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 14, 2011, 10:09:05 PM
[Holy crap my rolls suck bad.]

Damage is 24.25 before mods.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 15, 2011, 08:35:53 AM
Darzee simple rez

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 15, 2011, 08:36:10 AM
pathetic.  ::)
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 18, 2011, 07:27:49 AM
OOC: Holt, are the Sharks on blockade or interdiction orders?
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 24, 2011, 12:54:15 AM
[Interdiction.]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 24, 2011, 12:55:54 AM
Init:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 29, 2011, 09:06:30 PM
Darzee only inflicted 9 FP - not enough to break interdiction.

Rebel initiative [blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 29, 2011, 09:06:54 PM
tiebreaker [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 30, 2011, 05:17:36 PM
Tie Breaker Init:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 30, 2011, 05:19:33 PM
LOL tie breaker again.

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 30, 2011, 06:10:30 PM
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 30, 2011, 06:11:59 PM
Hmmm... no good solution. If the 2nd is to escape, Darzee needs to inflict another 3 FP. Lets hope for a 30% or better result on the simple res...


9 FP of Darzeen launch their hopeless, sacrificial attack.

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 30, 2011, 06:13:07 PM
Sigh. Epic fail.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 30, 2011, 06:29:45 PM
[Some supremacy forces enter the hex via their movement, (having lost starting init) some of them create an defending interdiction:

3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.75
3rd Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable               8.25
3rd Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable               8.5
3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
                                                      
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.75
4th Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable               8.25
4th Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable               8.5
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5


The same forces minus damage are on offensive interdiction.
121 - 9 = 112FP

Damage roll:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 30, 2011, 06:33:47 PM
Rebel ASF is dead.

Offensive Interdiction stands at

Starting 121Fp - 9FP (R1) - 2.25FP (R2)= 109.75FP

Defensive Interdiction at 169FP

Salvage pool stands at 45FP + 9FP + 2.25FP = 56.25FP


Round 3 Init:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 31, 2011, 02:23:13 AM
Rebel init [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 31, 2011, 02:23:40 AM
Rebel fanaticism check (target: 10+)

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Dave Baughman on October 31, 2011, 02:23:59 AM
Rebel ground forces surrender.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 31, 2011, 11:23:43 AM
What is the FP value that surrenders?


Quote from: Dave Baughman on October 31, 2011, 02:23:59 AM
Rebel ground forces surrender.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Daemonknight on October 31, 2011, 03:17:37 PM
Why, might I ask?


60 FP- 15 FP of Mechs, 15 FP of Infantry, 30 FP of Armor
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 31, 2011, 03:28:09 PM
I ask because I need to add those values to the thread as salvage since they surrendered.



Quote from: Daemonknight on October 31, 2011, 03:17:37 PM
Why, might I ask?


60 FP- 15 FP of Mechs, 15 FP of Infantry, 30 FP of Armor
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Daemonknight on October 31, 2011, 04:04:02 PM
Don't forget that you don't get the full 60 FP, you only get 48 in this case. You get the FP of the unit, minus the value of the personnel(in this case, 12 FP is the value of the mechwarriors, infantrymen and tank crews).
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 31, 2011, 04:42:10 PM
All that info would be good, units their FP and rating are all helpful for me to finish my orders.
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Daemonknight on October 31, 2011, 04:51:41 PM
? what else do you need?
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 31, 2011, 10:46:32 PM
Salvage:

56.25 /and/ 48FP surrendered

Salvage roll:
[blockquote]Rolled 2d6+10 : 4, 4 + 10, total 18[/blockquote]
Title: Re: [RP/MM] Turn 5, 2636 Kasdach -- Invasion
Post by: Holt on October 31, 2011, 10:49:56 PM
SS:
109.75 + 1.25 (battlefield salvage) + 10 Salvage = Supremacy forces are repaired to full.

38 Surrendered FP is turned into RP.