Clan Blood Spirit Forces attempt to drag the Defenders from their fortifications.
91st Crimson Vanguard, V/F, 7 FP
1.25 FP Guerillas
Anti-Guerilla Roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Forces fail to pin down the defenders.
Static Damage Roll
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Guerillas start the turn with 1.25 FP
Low-intensity warfare inflicts 0.50 FP
Guerillas do not regain any FP through damage control.
Guerillas end the turn with 0.75 FP