Intelser Forums

Fan Council '91 => Combat Threads - Clan Hexes => Turn 51 => Game Turns => Complete => Topic started by: Fatebringer on October 07, 2011, 06:58:35 PM

Title: Turn 5 - Guerilla Warfare - Dortmund (DP1211) [Complete]
Post by: Fatebringer on October 07, 2011, 06:58:35 PM
Clan Blood Spirit Forces attempt to drag the Defenders from their fortifications.

91st Crimson Vanguard, V/F, 7 FP

1.25 FP Guerillas   
Title: Re: Turn 5 - Guerilla Warfare - Dortmund (DP1211)
Post by: Fatebringer on October 07, 2011, 06:58:48 PM
Anti-Guerilla Roll

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: Turn 5 - Guerilla Warfare - Dortmund (DP1211)
Post by: Fatebringer on October 07, 2011, 07:07:21 PM
Forces fail to pin down the defenders.

Static Damage Roll

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: Turn 5 - Guerilla Warfare - Dortmund (DP1211)
Post by: Fatebringer on October 07, 2011, 07:09:44 PM
Crit Chance

[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: Turn 5 - Guerilla Warfare - Dortmund (DP1211)
Post by: Dave Baughman on October 12, 2011, 05:49:29 AM
Guerillas start the turn with 1.25 FP

Low-intensity warfare inflicts 0.50 FP

Guerillas do not regain any FP through damage control.

Guerillas end the turn with 0.75 FP