The local McKenzie militias were not very well stocked, considering their distance from any hostile borders. Thus is was a huge suprise to the locals when random gun battles opened up in the streets, with over a full battlemech regiment stomping through the capital city. Reports quickly circulated that infantry and cavalry regiments were strewn across the planet. How so many troops could infiltrate the FWL was quite unthinkable to the populace at large.
((Incite Revolt mission generates rebel forces on the planet))
Init Roll
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Init
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
move orders are executed before rebel's attack.
1FP Militia available.
Militia Attack
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
1fp * 60% = .6 rounds to .5 FP damage to rebels.
5 FP of the Rebel forces move to eradicate the Militia forces
Combat Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
5 * 30% = 1.5 FP damage
FWL Militia
1 - 1.5 = 0 FP
Rebels
5 - .5 = 4.5 FP
Militia forces wiped out. Rebels take control of the planet.