In what could only be considered a text-book example of 'Strategic Suprise', several of the merchant jumpships bringing supplies to Clipperton suddenly disgorged a swarm of aerospace fighters. At the same time, several jump signatures were detected by the system monitor stations, off-schedule for any new merchants.
Movement Initiative required
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Init
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
your forces movement orders execute before the Regulans arrive.
1 FP Militia Available
((OOC: Modifying the forces present, because we've fine tuned the Regulan forces somewhat, and also put them into a structure befitting a small nation trying to set itself up as a legit Successor House)).
1st Reguluan Expeditionary Regiment - 15.5 FP
22nd 'Regulan' Militia Regiment - 18 FP
22nd Militia Aerospace Brigade - 8 FP
4th RAF Squadron(Indy Wing) V/R 12.25 FP
6th Regulan Guards R/R 11 FP
14th Royal Militia R/R 7 FP
15th Royal Militia R/R 7 FP
5th Royal Artillery V/R 19.75
All forces burn to the planet, glad to see that the world's defenders had been prioritized to other theatres.
Militia
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
1fp * 20% = .2 rounds to .25
Militia does .25 Damage to enemy force.