[I will be using this timeline for the events here, the Sharks have been in the system for 8 weeks (2 turns). Weeks 1-2 was the initial exchange. Week 3 CSA issued their trial against the Cobras. Weeks 4-5 was the fight. Weeks 6-8 solidify their hold on Homer.]
"This is Khan Sennet, we have given you 2 months to clean up Homer of scientists and complete your control over the world, now that you have done so, it is time for our trial. The Diamond Sharks are here for control of Homer, with what forces do you defend my claim?'
[OCC
ASF/Ground
21st Combined Assault Cluster Elite Fanatical Transported Aero 21
21st Combined Assault Cluster Elite Fanatical Transported Ground 10.25
27th Cruiser Cluster Elite Fanatical Transported Aero 6
27th Cruiser Cluster Elite Fanatical Transported Ground 12.5
39th Strike Cluster Elite Fanatical Transported Aero 6
39th Strike Cluster Elite Fanatical Transported Ground 14.75
The Diamond Skate Elite Fanatical Transported Aero 15
The Diamond Skate Elite Fanatical Transported Ground 15.75
21st Strike Cluster Elite Fanatical Transported Aero 6
21st Strike Cluster Elite Fanatical Transported Ground 14
28th Cruiser Cluster Veteran Fanatical Transported Aero 5
28th Cruiser Cluster Veteran Fanatical Transported Ground 9.5
8th Assault Cluster Elite Reliable Transported Aero 9
8th Assault Cluster Elite Reliable Transported Ground 19.25
The Emerald Skate Elite Fanatical Transported Aero 12
The Emerald Skate Elite Fanatical Transported Ground 16.5
101st Strike Cluster Regular Reliable Transported Aero 4
101st Strike Cluster Regular Reliable Transported Ground 8
17th Air Assault Cluster Veteran Fanatical Transported Aero 20
17th Air Assault Cluster Veteran Fanatical Transported Ground 1.5
35th Cruiser Cluster Regular Reliable Transported Aero 4
35th Cruiser Cluster Regular Reliable Transported Ground 9.5
57th Combined Assault Cluster Elite Fanatical Transported Aero 9
57th Combined Assault Cluster Elite Fanatical Transported Ground 11.25
The Coral Skate Elite Reliable Transported Aero 6
The Coral Skate Elite Reliable Transported Ground 13.5
Warships:
Red Tide Regular Reliable Warship LF 51
Kraken Regular Reliable Warship LF 51
Carcharodon Regular Reliable Warship LF 12
CDS R. Smith Regular Reliable Warship Mobile 20
CDS Takanami Regular Reliable Warship Mobile 10
CDS McCloy Regular Reliable Warship Mobile 10
CDS Magdeburg Regular Reliable Warship Mobile 5
CDS St. Basil Regular Reliable Warship Mobile 10
We can handle it in one trial or a trial for each of the twenty individual hexs.
OCC]
I think the best way may be to conduct the trials in blocks, perhaps of four or five, so that we leave some hope of MM being employed, with out streatching ourselves too thin.
Let me open the defence by offering a force valued at .75 FP in defence of four hexes that do not include any facilities (I don't really know or care which four).
(Lets go with the right row, 2515, 2516, 2517 and 2518)
Clan Diamond Sharks start with a 1.25FP bid, which is cut down to 1.00FP by a Star Captain from the 101st Strike Cluster.
CDS Commit 1FP
Roll:
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
I take it that we're not looking for MM for these first four? That being the case:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
However, I would love to see that method used for other fights.
(Just trying to get the small battles out the way and MM is an option if i can find someone that i want to proxy.)
2 crit chances.
Understood about the MM. Let's save the hexes with infrastructure for last then, so we can see if anyone turns up for your side (or ours, if it comes to that and it is helpful).
Crit 1:
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Crit 2:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Uno crit.
One critial even resualts:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
+1 to future rolls. Could be a pretty big deal in a campaign like this one...
But, no imediate effect. Sharks do 35% of 1.0 FP, being .35, while Adders do 65% of .75 FP, which is .49. This leaves the Sharks at .51 and the Adders at .40.
Go another round?
(Yup. 'nother round)
With the Shark command in chaos the units Star Colonel adds his command star to restore order.
.75FP Sharks vs .50FP Adders
Damage roll:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Including the bonus from the previous critical:
[blockquote]Rolled 2d6+1 : 1, 4 + 1, total 6[/blockquote]
Possible crit for the sharks:
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
2 crits:
crit 1:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
crit 2:
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Damage:
CDS:
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.
8 Encircle and capture 10% of opponent, add that FP to salvage.
Committed: .75FP * 80% (65% + 15%) Damage = .6 or .50FP
CSA:
Committed .50FP * 10% (captured) = .50FP * 30% (50% - 20%) Damage = .25FP
Ending:
CDS; 1.25FP - .75FP (Damage) = .50FP
CSA; .75FP - .75FP (Damage) = 0FP
Salvage Pool; 1.25FP
CDS gains control over those 4 hexes.
If thats result is ok with you, move on to the next 4 empty hexes? (2415, 2417, 2418, 2315)
We started at .75, not 1.0, so the salvage pool is too high. And, I had intened this to be a traditional, clan rules trial, so salvage should be split, or some other such thing, as I recall.
As for round two, let's take an RP break. I need to taunt you IC a little before our next match.
(Fixed, feel free to RP. Clan trials rules just state 50% of is salvage, i was going to leave it in a pool incase Zell is broken in the rest of the battles.)
Reasonable. We've got a ways ahead of us (or else one side or the other could accept hegira, which sometimes involves the return of captured material).
ER... I was waiting on something here guys. In the future no more multi hex dice rolls. I'd also really like to actually fight out the infrastructure hexes if the Sharks can find a proxy.
[With only 6 combat rounds per turn action, the only way to resolve this is to have multi-hex combat rounds.]
Quote from: Holt on June 10, 2010, 12:32:30 AM
[With only 6 combat rounds per turn action, the only way to resolve this is to have multi-hex combat rounds.]
OOC - or you can allow it to spill over into next turn.
"You did what?" The senior Star Colonal on Homer shouted, furious that the Sharks had gained a toe hold on the world he was tasked to defend. "How could you do this?!"
"Am I not a Clan warrior," the junior Star Colonal answered. With no Galaxy Commander on world, the chain of command was a bit muddy, but that was little excuse. "They offered a trial for the sectors [contenent/provence/archepelego/whatever] that I defended, and I accepted it. When has this ever not been our way?"
"Since the presence of an edict against trials, that is when! Yes, we must uphold our honor and our Way, but we must also follow our stravag orders!" At times like this, every word was yelled.
"Are you sure of this edict? There seems to be much talk on the Chatterweb about it."
"Neg, I am not sure! No one is sure about what that freebirth ilKhan does anymore! But if we do not know, we can not act! At the very least, do not lose so much at once! Keep things smaller!"
"Aff, it will be done. Though we would surely have been victorious had the Sharks not bid two thirds above us."\
"Excuses! Is this the Clan way?! Had they bid ten times your force, I would have expected victory still!"
"Aff..."
Transmitted to the Sharks in their new enclave:
"Merchants, I mean Warriors, of the Diamond Sharks, congratulations on your victory. It was well that you were able to deploy your reinforcments to assist your bid force, to ensure that their numerical superiority was preserved, for it would surely not do to fight at anything resembeling even odds. I belive the Cobras and Mandrills were known to use that tactic, fighting honorable trials, so surely that must be discredited now, and such cowerdly bidding practices as yours must become the norm now. It is good that we will have such a long series of trials, so that we can acustom ourselves to defeating such powless warriors.
"We are prepaired to defend [2415, 2417] from you with [1 FP] of our best troops. If you would like to contest our claim, bring the [2FP] you doubtless feel you need and face us, or else bring your honor and your pride, and face us like warriors. Either way, I am confident of our victory."
"Sharp words from someone who took almost 2 months to attack the Scientists, we will meet you with whatever we think your honor is worth."
Opening bid: 1.50FP
Cut down bid: 1.00FP
Damage roll:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
"Are we Hellions, who rush into attack blindly? The methodical attack is our way, and it is why we have significant holdings both in Clan space and in the Inner Sphere, while you must be content to try and poach from us to keep up."
Damage roll (including bonus from previous crit roll):
[blockquote]Rolled 2d6+1 : 6, 3 + 1, total 10[/blockquote]
Crit chance:
[blockquote]Rolled 2d6+1 : 5, 6 + 1, total 12[/blockquote]
If I'm not mistaken, I can simply declare this to be a victory from that crit roll, with damage standing as is.
[Yap you can end this particular trial right now, want to?
Lets. I'll figure out damage and salvage in a bit.
"Seemingly, you underestimate our honor, Sharks. This is what one can when one is a true warrior.
"Intrested to go down to more defeat, Sharks? Or shall we send more of you packing from our world?"
Back at the Adder HQ:
"It looks as if they still had a second force in reserve. Had we not defeated their innital bid force so quickly, they may have deployed them to try and salvage a victory." The victorious commander delivered his report with pride.
"Aff, this may be so. It may be that we offer them large parcels of land, which makes their merchant minds greedy. Let us see if their green can be tempered with the patiance that they critisize us so much for."
"Aff."
To the Sharks: We will defend 2418, if you think you can take it from us, with 1.25 FP.
Damage:
Commited:
CDS; 1.00FP
CSA; 1.00FP
Damage:
CDS; 1.00 * 45% = .50FP
CSA; 1.00 * 75% = .75FP
Ending:
CDS; 1.00 - .75 = .25FP
CSA; 1.00 - .50 - .50FP
Salvage: .75FP added to pool.
"Neg Adder, as attacker i choose to trial for sectors 2418, 2315, 2318 and 2215, state you defending bid."
"Very well. [1.5FP] will defend 2418, [1.5FP] will defend 2315, [1.5FP] will defend 2318 and [1.5FP] will defend 2215. If you are so confident of victory, then defeat these forces."
OOC: I don't know that either any precedent in Clan law, nore any restriction in the rules, states weather a trial must be done as a single part or as many. One possible precedent is Tukayyad, which was conducted as a series of smaller objectives to gain controll of a single target world, similar to the goal of gaining all of Homer through a series of objectives. In that case, the defender named the smaller objectives, as the Adders are chousing to do in this case. We have IC reasons for this, one of which has appeared in my RP, and others which have not.
"Very well Adder"
CDS Initial bid for all hexes listed 2.25FP
CDS Cut down bid for all hexes listed 1.50FP
[OCC so round 3 will be in cut into 4 different fights and will be rolled as such, once per hex, if so we roll.]
I don't know if that can be the case, that many combats can take place in the same round. I know that it is not the desire of the Adders that that should be so. It is our desire, as I've noted IC, for each to be its own round (we really want this to drag out, as you can imagine). This being an OOC issue (what round of combat things can take place in) and being unable for myself to see a clear answer, I can't say what the correct solution should be. Perhaps Dave can?
I had some time to think on this at work, and as much as I try to keep my OOC and IC stright, I feel that sometimes I fail in that reguard. My appologies for that. I do offer my thanks as well to Holt for keeping what is IC quite an unfriendly thing thus far quite civil. I know what you are trying to acomplish here Holt, or at least on the face of it (the conquest of this world and the enrichment of the Sharks) and I can apprecate that OOC. I just hope that you can apprecate my IC intentions (to cause you maximum frusteration in your efforts) for your self.
That said, I'd like to try and coach my attempts at frusteration, which are as I say IC attempts, in IC terms and not OOC ones, as I had done:
"Warriors of the Sharks, we are happy to accept all of your challanges, as we have the greatest confidence in victory, no matter how you may bit, or what forces you may use, or how ever the winds may blow.
"But, I know that for both of our Clans, the war with our greater enemy is something that must be in our minds, and because of our preperations against that, our forces are only able to conduct a single trial at any given time, and so we can not grant your request for four simultanious trials for the areas under challange. We will happily meet and defeat you in turn for these areas as our preperations alow."
"I agree with you, a single trial is better for both our clan; so i challenge Clan Star Adder for the remaining territory of Homer. I have spent the better of 5 months situated here and as you said, our efforts are needed elsewhere in these trying times."
"With what forces do you defend my claim?"
"My friends, the Diamond Sharks, while I recognize your claim, and while I have every confidence in victory, by the decree of the ilKhan I can not offer you the trial we both wish. It was disobedance to the will of the Clans that caused this great harm to us all, and my own former Clan in perticular (the speaker is a former Cobra), and so we have resolved to be especaly dilligent in upholding the edicts of the ilKhan. When, as she has proclaimed, we have crushed thouse who have turned against us, I do not doubt that we will be able to revisit this, and we shall show you how true warriors fight.
"Untill then, we wish you luck in your affairs. You will need it, in light of the skill you have thus far displayed."
"This trial was launched over 4 months ago Adder, so you cannot hide behind the ilKhans skirt this time and since you recognize my claim as you have put it; please state your defenders."
"The ilKhan has called for a stop to trials, and a stop it will be. Beliving that we could do as we pleased lead us down a dark path, Sharks, and it would be wise for you not to do the same. In this matter, we will follow the letter and spirit of the edict that has been issued. We will preserve or resorces for our true enemy, and unless you should make your self that, then our next battles will not be with you.
"Curse the pace we move at all you wish, Sharks. But think back to the lightning like defeat you suffered on Tukayyad, when last you came to the Inner Sphere, and contrast that with our sustained success in the face of the decendants of thouse same ComGuards, and their Lyran cronies, and ask which Way is better to employ in war."
"My clan and I have been here for over four months while you find excuse after excuse, to weasel out of our trial. The batchall was accepted four months ago and been postponed till now and unless the ilkhans orders are to be grandfathered in and all trials be canceled for the previous four months, this trial stands."
"I have stated my claim in this trial and the Adders have acknowledged it on several occasions, the trial has been stalled for many months while the Adders cleaned up their house and now after all this they hide behind the ilkhans edict."
"Well time is up Adders."
Shark forces begin yo move to the planet, Zell will be strictly inforced and without a defensive bid from the Adders, the Sharks move in full force.
Civilians are being ordered into shelters against the invading greedy sharks.
Initial Adder force deployments for R4 will be PM'd to the GMs tonight or tomorrow (most likely) since you're going ahead with an invasion. I'd recommend you doing likewise with your hex assignments for round 4. Let me know when you send yours in and I'll post up the Adder ones so we can see where and what fights need to happen.
Attacking Nazi Sharks Round 4:
Hex 2115:
39th Strike Cluster Elite Fanatical Transported Aero 6
39th Strike Cluster Elite Fanatical Transported Ground 14.75
The Diamond Skate Elite Fanatical Transported Aero 15
The Diamond Skate Elite Fanatical Transported Ground 15.75
FP: 51.50FP
Hex 2118:
21st Combined Assault Cluster Elite Fanatical Transported Aero 21
21st Combined Assault Cluster Elite Fanatical Transported Ground 10.25
27th Cruiser Cluster Elite Fanatical Transported Aero 6
27th Cruiser Cluster Elite Fanatical Transported Ground 12.5
FP: 49.75FP
Hex 2217:
The Emerald Skate Elite Fanatical Transported Aero 12
The Emerald Skate Elite Fanatical Transported Ground 16.5
28th Cruiser Cluster Veteran Fanatical Transported Aero 5
28th Cruiser Cluster Veteran Fanatical Transported Ground 9.5
FP: 43.00FP
Hex 2317
8th Assault Cluster Elite Reliable Transported Aero 9
8th Assault Cluster Elite Reliable Transported Ground 19.25
21st Strike Cluster Elite Fanatical Transported Aero 6
21st Strike Cluster Elite Fanatical Transported Ground 14
FP: 48.25FP
All CSA forces will be prepared to scatter depending on whether or not the dastardly Nazi sharks try and deliver love from orbit.
CSA forces will be defending Hex 2317 with the following:
Combined FP: 109.75
73rd Cobra Guards (The Ebony Guard)-aero Regular Reliable 9.25
97th Cobra Guards (The Crimson Guard)-aero Veteran Questionable 5
1st Strike Cluster-aero Regular Reliable 5
59th Cobra Guards (The Silver Guards)-aero Regular Fanatical 12
13th Adder Assault Regular Questionable 8.25 (applied damage from earlier trials here)
212th Battle Regular Questionable 8.25
882nd Adder Sentinels Regular Reliable 6.25
Sigma Armored Regular Questionable 10.75
121st Cobra Fangs (Dragonscales)-GND Regular Reliable 1.25
1st Cobra Coil (Wild Kaards)-GND Veteran Reliable 2
254th Cobra Guards (the Ivory Guard)-GND Veteran Questionable 3.5
5th Cobra Coil (Arm of Ares)-ground Regular Questionable 15.25
33rd Battle Cluster (Thor's Hammer)- Veteran Reliable 7
121st Cobra Fangs (Dragonscales)-aero Regular Reliable 16
There are no defenders at the other 3 sites.
I'm assuming you're going to want Simple res as earlier rather then find a proxy, so here's the Adder round 4 roll (with +1 from crit):
[blockquote]Rolled 2d6+1 : 4, 2 + 1, total 7[/blockquote]
CDS Commit 48.25FP 2:1 odds against.
Damage:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[Jesus thats like my 3rd 3 in big combat rolls, out of like 4 big combat rolls.]
48.25FP * 30% = 14.50FP
Giving the Adders a crit chance.
I'll be getting them shortly as getting bad rolls on simple res tends to also be an Adder thing as well.
The 7 should be a wipe on that portion of the CDS force
Crit roll
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
[Yup]
CDS Committed 48.25FP - a lot = dead sharks, damage done 14.50FP.
Recap so far:
CDS took hexes: 2115, 2118, 2217 via invasion. 2515, 2516, 2517, 2518 via Trial and lost 2415, 2417 via trial.
Salvage:
Round 1: 1.50FP
Round 2: 1.25FP
Round 3: 48.25FP (Sharks) + 14.50FP (Adders) = 62.75.
If you concur with these numbers, we'll move on to round 4. Looking over the thread the last fight was round 3, two trials and one invasion. The round 3 we were talking about (the one about 4 fights in one round that was a trial, never occured and it was moved to invasion) never occured.
Move on to round 4?
Dis will have to offer his input on this, but its not unreaonable that we may not be counting these as 'standard clan trials' since we have rejected the notion that you can launch them. We might still be following zell (not my call for this part of the fight) so it may still be thouse salvage rules, or it may not.
As much as I'd like the to receive the 31FP of salvage from Round 3, I think we've switched over to invasion mode meaning we might need a salvage roll and that it'll go into the pot.
Usually with trial salvage, the winner of the particular trial receives the 50% of the possible (so we would each get 0.75 FP as we both won an initial fight).
I'm not sure how we want to do the salvage splitting for rounds 3+ though and am definitely up for suggestions / thoughts on the matter. Whether we want to split it up by round, wait for the end mix of the two etc.
If you want to move onto round 4 we can do that as well.
[Well we just pooling the salvage for now, questions is was zell kept which is 50% on the salvage scale; if zell was broken we move to a 2d6+15%. Moving on to round 4.]
Quote from: Holt on June 18, 2010, 09:11:36 PM
[Well we just pooling the salvage for now, questions is was zell kept which is 50% on the salvage scale; if zell was broken we move to a 2d6+15%. Moving on to round 4.]
Unless you guys took the time to appropriately nerf the FP of whichever force was larger to ensure that an equal number of combatants participated in the "huge trial" I think its safe to say that Zell was not upheld in the 48 FP vs 110 FP fight.
Round 4:
Hex 2316:
21st Combined Assault Cluster Elite Fanatical Transported Aero 21
21st Combined Assault Cluster Elite Fanatical Transported Ground 10.25
27th Cruiser Cluster Elite Fanatical Transported Aero 6
27th Cruiser Cluster Elite Fanatical Transported Ground 12.5
39th Strike Cluster Elite Fanatical Transported Aero 6
39th Strike Cluster Elite Fanatical Transported Ground 14.75
The Diamond Skate Elite Fanatical Transported Aero 15
The Diamond Skate Elite Fanatical Transported Ground 15.75
28th Cruiser Cluster Veteran Fanatical Transported Aero 5
28th Cruiser Cluster Veteran Fanatical Transported Ground 9.5
Red Tide Regular Reliable ASF Detachment 30
Total: 145.75FP
Hex 2416:
101st Strike Cluster Regular Reliable Transported Aero 4
101st Strike Cluster Regular Reliable Transported Ground 8
17th Air Assault Cluster Veteran Fanatical Transported Aero 20
17th Air Assault Cluster Veteran Fanatical Transported Ground 1.5
35th Cruiser Cluster Regular Reliable Transported Aero 4
35th Cruiser Cluster Regular Reliable Transported Ground 7.5
57th Combined Assault Cluster Elite Fanatical Transported Aero 9
57th Combined Assault Cluster Elite Fanatical Transported Ground 11.25
The Coral Skate Elite Reliable Transported Aero 6
The Coral Skate Elite Reliable Transported Ground 13.5
The Sapphire Skate Elite Fanatical Transported Aero 18
The Sapphire Skate Elite Fanatical Transported Ground 11.25
Kraken Regular Reliable ASF Detachment 30
Total: 146FP
"Warriors of the Sharks, ye who would come at us with no batchall, tell us: who commands the Diamond Skate this day? Have we the honor of facing the Khan?"
OOC: unrelated note, did we roll the crit for Holt's 3? Upping the damage is not a big deal, but avoiding some or capturing some units, or gaining a CO+ or -, would be meaningful.
[what batchall? You yourself denied the sharks the continuation of the trials, thus turned to an invasion with round 3. Unless you now what to go back into trials]
OOC: Its an IC comment, but I think you'll agree that there is no batchall.
[Bump!]
I might say the same. Are the Sharks to give no responce to our quary?
[What do the sharks need to respond to IC? I am looking for the defenders of the hexes the sharks are attacking.]
Our qustion as to who is leading your forces. You don't have to answer, of course, but in that case at least let us know so we don't try and wait for it.
No opposition in R4 as the Adders lick their wounds. (sorry about the delay)
Recap so far:
CDS took hexes: 2115, 2118, 2217, 2316, 2316 via invasion. 2515, 2516, 2517, 2518 via Trial and lost 2415, 2417 via trial.
Salvage:
Round 1: 1.50FP
Round 2: 1.25FP
Round 3: 48.25FP (Sharks) + 14.50FP (Adders) = 62.75.
Round 4: No combat
Round 5:
Hex 2317:
21st Combined Assault Cluster Elite Fanatical Transported Aero 21
21st Combined Assault Cluster Elite Fanatical Transported Ground 10.25
27th Cruiser Cluster Elite Fanatical Transported Aero 6
27th Cruiser Cluster Elite Fanatical Transported Ground 12.5
39th Strike Cluster Elite Fanatical Transported Aero 6
39th Strike Cluster Elite Fanatical Transported Ground 14.75
The Diamond Skate Elite Fanatical Transported Aero 15
The Diamond Skate Elite Fanatical Transported Ground 15.75
28th Cruiser Cluster Veteran Fanatical Transported Aero 5
28th Cruiser Cluster Veteran Fanatical Transported Ground 9.5
Red Tide Regular Reliable ASF Detachment 30
101st Strike Cluster Regular Reliable Transported Aero 4
101st Strike Cluster Regular Reliable Transported Ground 8
17th Air Assault Cluster Veteran Fanatical Transported Aero 20
17th Air Assault Cluster Veteran Fanatical Transported Ground 1.5
35th Cruiser Cluster Regular Reliable Transported Aero 4
35th Cruiser Cluster Regular Reliable Transported Ground 7.5
57th Combined Assault Cluster Elite Fanatical Transported Aero 9
57th Combined Assault Cluster Elite Fanatical Transported Ground 11.25
The Coral Skate Elite Reliable Transported Aero 6
The Coral Skate Elite Reliable Transported Ground 13.5
The Sapphire Skate Elite Fanatical Transported Aero 18
The Sapphire Skate Elite Fanatical Transported Ground 11.25
Kraken Regular Reliable ASF Detachment 30
Total:291.75FP
Hex 2317's all yours.
The Adders send their forces to the following hexes (equally divided):
2115, 2118, 2217, 2316, 2416
So ~ 20 FP to each of the other hexes the Sharks invaded. I might have a number wrong here, so to reiterate we are going after the hexes taken by invasion not the ones in the initial trials before the ban went into effect. I haven't had time to sort out R3 salvage and up date our totals yet. I'll try to do as such now in case we need specifics for this round, though by quick estimate you've committed pretty much all of it to 2317.
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
The roll above was for the r3 fight's salvage.
[Wait what? A counter invasion? Don't think its ever happened so i will leave judgment up to them GMs.]
OOC: There is no such thing as a counter-invasion from a game mechanical point of view. Having said that, there is nothing in the rules that would stop the Adders from continuing to fight until such time as three Battles occur as part of an invasion scenario.
If I am reading the thread correctly up to now, only one actual Battle has occured under an Invasion scenario - the other two were individual trials.
Consequently, unless I am missing something, it seems that there is no reason the Adders cannot continue fighting if they have the forces to do so.
If there are issues that I am not aware of, please bring them to my attention by PM.
Round 5 target is Homer
21st Combined Assault Cluster Elite Fanatical Transported Aero 21
21st Combined Assault Cluster Elite Fanatical Transported Ground 10.25
27th Cruiser Cluster Elite Fanatical Transported Aero 6
27th Cruiser Cluster Elite Fanatical Transported Ground 12.5
39th Strike Cluster Elite Fanatical Transported Aero 6
39th Strike Cluster Elite Fanatical Transported Ground 14.75
The Diamond Skate Elite Fanatical Transported Aero 15
The Diamond Skate Elite Fanatical Transported Ground 15.75
28th Cruiser Cluster Veteran Fanatical Transported Aero 5
28th Cruiser Cluster Veteran Fanatical Transported Ground 9.5
Red Tide Regular Reliable ASF Detachment 30
101st Strike Cluster Regular Reliable Transported Aero 4
101st Strike Cluster Regular Reliable Transported Ground 8
17th Air Assault Cluster Veteran Fanatical Transported Aero 20
17th Air Assault Cluster Veteran Fanatical Transported Ground 1.5
35th Cruiser Cluster Regular Reliable Transported Aero 4
35th Cruiser Cluster Regular Reliable Transported Ground 7.5
57th Combined Assault Cluster Elite Fanatical Transported Aero 9
57th Combined Assault Cluster Elite Fanatical Transported Ground 11.25
The Coral Skate Elite Reliable Transported Aero 6
The Coral Skate Elite Reliable Transported Ground 13.5
The Sapphire Skate Elite Fanatical Transported Aero 18
The Sapphire Skate Elite Fanatical Transported Ground 11.25
Kraken Regular Reliable ASF Detachment 30
Total:291.75FP
which hexes? ;)
Based on a PM conversation we had earlier, I believe Holt is attacking the entire system.
Aye, all of them.
If you wish to be the attacker and invade the hexes taken we can roll init to see who the attacker is.
Am I correct that the old invade the hw planets on a hex by hex basis assigning forces by hex didn't make it into the new rules? I took a quick glance and didn't see it.
Quote from: DisGruntled on June 29, 2010, 03:59:33 AM
Am I correct that the old invade the hw planets on a hex by hex basis assigning forces by hex didn't make it into the new rules? I took a quick glance and didn't see it.
This was never a game mechanical rule. It was initially a "try it and the GMs will blow up your faction" warning on the OOC, and later it was an "in character" roleplaying rule within the universe rather than any sort of a game mechanical prohibition.
Attacking only specific subhexes falls into the category of special scenarios (step 3 on the general combat procedure), and is not mandatory... though of course any in character consequences that follow from this escalation away from the previous "gentleclans' agreement" on the matter are in the hands of the players to devise.
The homeworlds, after all, have seen unrestricted warfare before and it wasn't pretty (see: Pentagon Civil War).
I'm having to update the FP now before I can state what there intentions will be.
Post RND 2 CSA = -0.75FP
Post RND 3 CSA = -0.75-14.5+16.315= + 1FP in RP format
Seeing the dezgra forces inbound and with the majority of their ASF on Ground support, the majority of CSA forces on planet will be attempting to leave as the CSA ASF will attempt to break the DS interdiction. Are there any other DS unit not on the original list like the Sapphire skate before we start rolling out the exit attempt?
Sigma Armored 10.75 R/Q will be going underground on guerrilla warfare orders to keep the hex contested.
[blockquote]Rolled 1d6 : 1, total 1[/blockquote]
[Salvage stays until the invasion is over, you do not get after the 3rd round.]
[My mistake on copy and paste on the Sapphire Skate, it will be replaced with the 28th Cruiser Cluster which was unengaged this turn.]
Red Tide Regular Reliable Warship LF 51 - 30 = 21
Kraken Regular Reliable Warship LF 51 - 30 = 21
Carcharodon Regular Reliable Warship LF 12
CDS R. Smith Regular Reliable Warship Mobile 20
CDS Takanami Regular Reliable Warship Mobile 10
CDS McCloy Regular Reliable Warship Mobile 10
CDS Magdeburg Regular Reliable Warship Mobile 5
CDS St. Basil Regular Reliable Warship Mobile 10
Total: 109FP
They were coming in on invasion orders, not on blockade.
Am I correct that you're not planning on withdrawing Holt?
Sigma Armored took 1 FP of damage going into guerrilla mode.
Ok, so the round 3 invasion salvage is still planet side. I'll apply the 14.5 to the ground units attempting the breakout when I'm updating the orders sheet. I think the salvage form the two trials should be dolled out to the appropriate group, but I'm not too worried about that at this point.
The naval forces not being on blockade means there's only an offensive interdiction to break. Thanks to the ex Cobra forces being mostly aero, I think the Adders should be able to breakout (baring horrendous crits), but I'm going to wait on posting / rolling till I hear back on whether or not you're going to continue the offensive.
[You dont get salvage till the invasion is over.]
Nope offensive interdiction stays.
Go ahead and roll it for your 109 FP then on the even chart.
I've got a lunch meeting to go off to, but I'll post up the Adder specifics and roll afterwards (we have 70-80 FP in mobile/ASFs).
Per you post on page 2, only 47.25FP are listed as Aero, the rest ground or nothing at all. Ground Mobile FP as far as i know does not count as as fighters for running an interdiction.
Since it was an invasion and not a trial, I only posted up what took part in the fight not counting the reserve I held back (5th Cobra Coil - Aero IIRC) or the jumpers in orbit.
Naval forces attempting to break 109 FP interdiction:
73rd Cobra Guards (The Ebony Guard)-aero Regular Reliable 9.25
97th Cobra Guards (The Crimson Guard)-aero Veteran Questionable 5
1st Strike Cluster-aero Regular Reliable 5
59th Cobra Guards (The Silver Guards)-aero Regular Fanatical 12
Chimeisho-class Jumpship Regular Reliable 5
Odyssey-class Jumpship Regular Reliable 5
121st Cobra Fangs (Dragonscales)-aero Regular Reliable 16
5th Cobra Coil (Arm of Ares)-Aero Regular Questionable 18
Total 75.25
Here's the ground unit's being escorted out which is ~45-50 FP without the salvage from round 4 and Sigma Armored.
121st Cobra Fangs (Dragonscales)-GND Regular Reliable
1st Cobra Coil (Wild Kaards)-GND Veteran Reliable
254th Cobra Guards (the Ivory Guard)-GND Veteran Questionable
5th Cobra Coil (Arm of Ares)-ground Regular Questionable
33rd Battle Cluster (Thor's Hammer)- Veteran Reliable
13th Adder Assault Regular Questionable
212th Battle Regular Questionable
882nd Adder Sentinels Regular Reliable
Breaking interdiction roll:
[roll2d6+1[/roll]
try that again:
[blockquote]Rolled 2d6+1 : 3, 2 + 1, total 6[/blockquote]
[No problem just trying to get the story straight is all and grrrrrr i told the GMs a while a go the Cobras don't have Chimeisho-class jumpships, DC onry.]
Sharks interdiction roll:
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Possible crit:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
No crit:
Sharks Committed 109FP * 65% = 70.5 FP.
Warship fun rolls:
Red Tide Regular Reliable Warship LF 51 - 30 = 21
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Kraken Regular Reliable Warship LF 51 - 30 = 21
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Carcharodon Regular Reliable Warship LF 12
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
CDS R. Smith Regular Reliable Warship Mobile 20
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
CDS Takanami Regular Reliable Warship Mobile 10
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
CDS McCloy Regular Reliable Warship Mobile 10
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
CDS Magdeburg Regular Reliable Warship Mobile 5
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
CDS St. Basil Regular Reliable Warship Mobile 10
[blockquote]Rolled 2d26 : 15, 26, total 41[/blockquote]
[Rolling the CDS St. Basil again.]
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
so with no crits:
CSA Commits 75.25
CDS Commits 109
CSA inflicts 75.25*50%=37.625
CDS Inflicts 109*65%=70.85
R5 Salvage pool = 108.475
CSA remaining 75.25-70.85=4.4 => 4.5 FP
CDS remaining 109-37.625= 71.375 ->71.5 FP
CSA inflicted more then 25% breaking the interdiction and leaving the immediate area (except for the contesting Sigma Armored (9.75) guerillas.
I'll leave you your own survival rolls and the R5 salvage roll.
Survival rolls:
Chimeisho-class Jumpship
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Odyssey-class Jumpship
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Any objections to changing the Chimeisho into another Odyssey? as their both inherited un-mapped flotillas no real changes would be involved.
OOC: Do you get Salvage in a contested hex?
[Yeah its just a RP thing really, unless Chimeisho's start showing up everywhere. Salvage remains since hex is contested, but damage control still happens.
Shark takes 37.75FP Damage:
CDS R. Smith 20 - 17.75 = 2.25FP turns to transported.
CDS McCloy 10 - 5.25 - 4.75 = 0
CDS St. Basil 10 - 10 = 0
The rest take 0.
Hull Salvage:
R.Smith
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
McCloy
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
St. Basil
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
All warships pop.
Salvage:
Round 1: 1.50FP
Round 2: 1.25FP
Round 3: 48.25FP (Sharks) + 14.50FP (Adders) = 62.75
Round 4: No combat
Round 5: 70.75 (Adders) + 37.75 (Sharks) = 108.50
174FP in the pool.
Sharks gain 8.50FP in damage control.
BUMP for completion.
[OOC- Holt please mark this as *Complete*]