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Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: LittleH13 on June 07, 2010, 01:39:48 PM

Title: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138 *Complete*
Post by: LittleH13 on June 07, 2010, 01:39:48 PM
The Dark are invading!

Ground/ASF

Ocelot Galaxy   Blue Keshik   Veteran   Fanatical   Mech Cluster                8.875
Ocelot Galaxy   401 Volunteer Cluster   Veteran   Fanatical   Mech Cluster   13.25
Ocelot Galaxy   401 Garrison Wing   Regular   Fanatical   Aero Cluster                7
Ocelot Galaxy   402 Volunteer Cluster   Regular   Fanatical   Mech Cluster   13.375
Ocelot Galaxy   402 Garrison Wing   Green   Fanatical   Aero Cluster                3
Ocelot Galaxy   403 Volunteer Cluster   Green   Fanatical   Mech Cluster   13
Ocelot Galaxy   403 Garrison Wing   Regular   Fanatical   Aero Cluster                12
Ocelot Galaxy   404 Volunteer Cluster   Veteran   Fanatical   Mech Cluster   10.5
Ocelot Galaxy   404 Garrison Wing   Regular   Fanatical   Aero Cluster                6
Ocelot Galaxy   405 Volunteer Cluster   Elite   Fanatical   Mech Cluster   17.625
Ocelot Galaxy   405 Garrison Wing   Regular   Fanatical   Aero Cluster                18


Naval

C Naval Star   Weakness (Davion (Block 2))   Davion Block II   Regular   Fanatical  15
C Naval Star   Interdictor (Wagon Wheel)   Wagon Wheel   Regular   Fanatical   9
C Naval Star   Nova Hawk (Dart)   Dart   Regular   Fanatical                            24
C Naval Star   Jaeger (Aegis (2372))   Aegis 2372   Regular   Fanatical  27
C Naval Star   Alexander (Avatar)   Avatar   Green   Fanatical                            8.75
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 07, 2010, 03:51:40 PM
As the Dark warships spread out to cover Randis' jump points, a radio transmission is sent to the surface...

"Knights of Randis, I am Galaxy Commander Paul Moon of The Dark. I claim this Star System, and every resource and individual within it, as the property of Clan Smoke Jaguar. What forces choose to die opposing us?"
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 07, 2010, 05:00:09 PM
In the Knight's HQ, the senior brothers all were concerned.  "I know this man," Lucas Beckett commented, "or at least I did.  The Moon I knew was a jackass, to be sure, but a true son of Kerensky, not a monster who lays waste to worlds, leaves populations in ruins, rains destruction from the sky.  Against such a man, what can we do?"

"We can fight," one of the newer breed of knights commented.  "We can make them pay.  We can show them what we are made of!"

"We can run." The words were little more than a whisper, but from Brother Galahad Fews, it filled the stone fortress like a bomb blast.  "Our duty is to more than our pride.  It is to our people, to our homeland." 

Lucas Beckett nodded to the Brotherhood's elder statesman.  "He is right."  He hung his head for a moment.  "We have a higher duty.  As a Clan warrior, as a Knight of Randis, my whole life from my birth to this moment, I have answered to a duty to protect the people of the universe.  It is why I was a warrior, why I left that to become a Knight.  That is what our calling is, not to fighting, but to fighting so that others may be spared that fighting.  To take that terrible burden on ourselves. We will fight, yes. But we will fight to buy time for the evacuation of Randis' major cities and population centers.

"Contact the port commission.  Anyone who wishes to leave on a drop ship, find them space until every ship leaving the system is full, and then some.  The Wings of Maradonna will escort them out, if they can.  Its a risk against that war fleet, but if they bring their ships in system to bombard us, it will hurt the tightness of their blockade.  The rest of the population will take refuge in the country side, in the mountains, and other such places as they can find.  Our support personnel and our squires and trainees will go with them, to help protect them as long as they can.  Some of our conventional armor as well.

"The mechs and fusion powered armor will fight delaying actions, tie up the enemy.  We'll hold out as long as we can, inflict as much damage as we can, to keep them from hunting for our people, and to buy time for our Holy Crusade Taskforce to gather support and stage a rescue. 

"Given the wide front of the Dark's invasion thus far, that may be a very long time.  It may be never.  But we need to give them the time and opportunity to do this.  We may have few moments more like this, so let us pray..."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 07, 2010, 05:06:57 PM
Quote from: Dave Baughman on June 07, 2010, 03:51:40 PM
As the Dark warships spread out to cover Randis' jump points, a radio transmission is sent to the surface...

"Knights of Randis, I am Galaxy Commander Paul Moon of The Dark. I claim this Star System, and every resource and individual within it, as the property of Clan Smoke Jaguar. What forces choose to die opposing us?"

"Paul Moon of the Jaguars, I am Lucas Beckett, of Clan Cloud Cobra.  From the survivor of one fallen Clan to another, it gives me a bit of hope to know that between our two Clans, mine remains the stronger of the two.  The strength of the Jaguars may have been in its mechs, but the strength of the Cobras was in our Way, in our dedication to the principles that made us better than the Successor Lords we left behind, than the distruction we walked away from.  I still hold to that, Paul Moon.  You embrace it.

"And I will defend my Way, my world, my people, with all of my strength, and all of the strength of my Brotherhood, and even if by your numbers or by the guns of your warships you should kill us all, our Way will remain, and in the end, you will be defeated by it.

"But come now, Paul Moon, and test your way against ours.  I had hoped once again in my life to fight true warriors.  But I suppose your and your rabble will have to suffice."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Jeyar on June 07, 2010, 06:13:25 PM
Love to know how they got a Wagon Wheel.    :) Can I have avatar design specs in return?

In any case, I am willing to try and make a roll to get my forces here IF I can guarrentee a MMaero game. This attacking mix is almost a dream for plucky defenders, but for block rolls, well the odds are too stacked and unless the force was with them, they'd be converted into resupply for the Dark.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 07, 2010, 08:06:48 PM
Quote from: Jeyar on June 07, 2010, 06:13:25 PM
Love to know how they got a Wagon Wheel.    :) Can I have avatar design specs in return?

In any case, I am willing to try and make a roll to get my forces here IF I can guarrentee a MMaero game. This attacking mix is almost a dream for plucky defenders, but for block rolls, well the odds are too stacked and unless the force was with them, they'd be converted into resupply for the Dark.

OOC- I can't guarantee a MegaMek game. However, if you want to try to reinforce, please feel free.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Jeyar on June 07, 2010, 10:27:18 PM
*Switching Hats*

Presently there is a CoPS force in the system:

21st Striker Regiment - Reg Rel - 10 FP Mix (I think that means it is a quarter each of: Aerospace, BA, mech and vehicle).

So Randis, please let us know what you're doing so that I can plan accordingly the CoPS actions.

Just in case I have to roll init: [blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 07, 2010, 10:30:34 PM
Depending on the Dark's orders, the Wings of Maradonna (5FP) will make a run for it, along with fluffed civilians, and perhaps Randis's RP stockpile (which is like 20RP; a lot for a small nation)

The remaining forces (11.25) will fight a series of actions before, potentaly, becoming gurillas.

I'd send your air cover with mine to run.  You can take your ground forces there as well, or else chance it on the ground with us.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Jeyar on June 07, 2010, 10:47:01 PM
*Jaw drops at the RP stockpile.*

I'm pretty sure that you only survive the escape with a roll of 11 or 12 - good luck! Then only survive on the ground with a... 12? The rest goes to the Dark...

Hmmm... wasn't there a force from the FS and whatever the Empire headquarted on Terra is called?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 08, 2010, 03:40:38 AM
This is not an OOC thread please keep it IC.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 08, 2010, 01:16:17 PM
Command Deck
SJS Interdictor


Paul Moon stroked his chin thoughtfully as he listened to Lucas Becket's transmission. Unlike so many of his other foes, Moon did not feel contempt for Becket; pity, perhaps, but not contempt. If nothing else, Lucas Becket was a man of honor.

"Commtech," Moon said in a level voice, "record for transmission."

The communications technician - a young man perhaps sixteen or seventeen years old - nodded deferentially and opened the circuit.

Quote
"Lucas Becket, since you are aware of the fate of your Clan, surely you have watched events develop since the rise of the false Star Leagues. You speak of the Way, and the need for dedication to principle, but you have blinded yourself to the truth. It was moral weakness that has doomed the Grand Council to defeat. Every compromise made, every Spheroid contamination accepted, every chalcas affront ignored, is a crack in the foundation of not only the Council but of the entire Clan way of life."

"I will offer you a... bargain, Lucas Becket. If you and your Knights will swear fealty to The Dark and put aside your personal sentiments in favor of dedicaton to principle - the principle of laying low the Successor States and bringing about the return of the True Star League, I will spare the inhabitants of this world. They will be free to leave, unmolested, but you - you and your Knights will belong to me."

"Even now, my Aerospace fighters are approaching the LaGrange point I presume you intent to use for evacuating the convoy of DropShips our sensors have detected... so decide quickly."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Jeyar on June 09, 2010, 02:35:52 AM
Assuming that the forces of Randis do as suggested above, command is TOTALLY turned over for the CoPS aerospace and ground forces to Randis. At least that way there is a slightly better chance for them surviving (i.e. - integrated roll).

Aerospace: 2.5 RP

Ground: 7.5 RP (mix)
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 09, 2010, 05:00:30 AM
I want to be sure as to how the Dark are deploying, as a blockade or interdiction?  With what portion of their force?  And, what are the rules for it these days!?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 09, 2010, 12:13:19 PM
Warships are on Offensive Interdiction and the Ground/ASF are burning towards the planet.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 09, 2010, 10:07:30 PM
Now, I've been a secondary guy for most of these past round of rules changes, so I'm not 100% clear on how things are done these days.

But looking at the Offensive Interdiction rules, I see this (emphasis mine):

QuoteOffensive Interdiction
Type: Special
Requirement: Aerospace units
Effect: Successful interdiction prevents defending transports from retreating from a system. Offensive Interdiction is only possible where no hostile forces are on interdicton, blockade, or naval engagement orders.

Given the 7.5 FP of forces on defensive interdiction (the defualt orders) one imagines that so long as these forces continue to interdict (that is to say, fight their hopeless battle and die) then the other, fluffed non-combat forces can escape (along with any CPS forces intrested in running as well).

Does that seem to be the current status of the rules in this matter?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 10, 2010, 03:12:58 AM
The ASF in system has not been put on Defensive Interdiction, the 5 FP of Randis ASF you stated as running away with the civilians and the 2.5 FP of CPS did not declare. In fact you suggested to Jeyar that he send his ASF with yours to run away http://intelser.org/forums/index.php?topic=404.msg5073#msg5073. Which is it? Are the Randis ASF running with/without the CPS ASF or not? Are they on Defensive Interdiction with/without the CPS ASF? We need to straighten out what you are doing with the these forces.

Quote from: Iron Mongoose on June 09, 2010, 10:07:30 PM
Now, I've been a secondary guy for most of these past round of rules changes, so I'm not 100% clear on how things are done these days.

But looking at the Offensive Interdiction rules, I see this (emphasis mine):

QuoteOffensive Interdiction
Type: Special
Requirement: Aerospace units
Effect: Successful interdiction prevents defending transports from retreating from a system. Offensive Interdiction is only possible where no hostile forces are on interdicton, blockade, or naval engagement orders.

Given the 7.5 FP of forces on defensive interdiction (the defualt orders) one imagines that so long as these forces continue to interdict (that is to say, fight their hopeless battle and die) then the other, fluffed non-combat forces can escape (along with any CPS forces intrested in running as well).

Does that seem to be the current status of the rules in this matter?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Daemonknight on June 10, 2010, 09:37:22 AM
((OOC: It would mean that because you have forces defensivly interdicting the area, your fluff- Noncombatants are able to escape. In incoming enemy is forced to deal with your defensive interdiction before they can do anything else. Atleast, thats what the rules seem to imply))
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 10, 2010, 03:15:58 PM

I think you can see this.  Yes, the on paper order is to run, but that's because I was not sure if the method of running is blockade running, interdiction breaking, or if all that is needed is to stand and fight to facilitate the running.  Under the older rules, after all, with out a blockade I could have simply slipped any amout of force I wished to out of the system.  Under these rules, now that I have come to understand them, this seems to be the method of running.  My post was, as much as anything, just an attempt to see that I had the right idea, so that I could issue orders with a correct understand of the rules.  If that understanding is correct, let me amend my orders to this:

The Randis ASF will facilitate the running of all other escapees (civilians, money, any CPS forces wishing to leave) by fighting, and if able to will run once the other forces are safely away (either back to the surface or into space, as possible).  Since the battle looks like hopeless, CPS air forces are welcome to leave with the civilians, to escort them to friendly space, though are welcome to join the fight as well.

Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 10, 2010, 03:36:42 PM
OOC: Please see below and let me know if I have misunderstood anything.

Randis Orders:

Is anyone on defensive interdiction to prevent the Dark's ground forces from landing (COPS aerospace maybe?)

Also, any IC response to the transmissing from the Dark?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 10, 2010, 04:33:57 PM
Quote from: Dave Baughman on June 10, 2010, 03:36:42 PM
OOC: Please see below and let me know if I have misunderstood anything.

Randis Orders:

  • Wings of Maradonna use Naval Engagement to prevent offensive interdiction
  • Civilians, faction treasury, and any allied military who choose to leave use Withdrawal Orders
  • Randis military ground forces are on Defense orders

Is anyone on defensive interdiction to prevent the Dark's ground forces from landing (COPS aerospace maybe?)

This is accurate.  I would expect that Taurian forces would either run or join the battle, so there would be no interdcition against ground forces

Quote
Also, any IC response to the transmissing from the Dark?

Mokusatsu.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 10, 2010, 06:06:30 PM
Quote from: Iron Mongoose on June 10, 2010, 04:33:57 PM
Mokusatsu.

OOC: You're killing trees?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 10, 2010, 06:20:21 PM
Difrent cherictor.  Its: 黙殺  I enjoy the more direct translation kill with silence, though it means largely to ignore.  It was famously used in WWII by the Japanese government.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Jeyar on June 11, 2010, 03:33:53 AM
Assuming that IM has the rules right, then the CoPS forces are booking with the civilians and providing escort...
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 11, 2010, 01:24:17 PM
Round 1 Break Interdiction

The Dark commit   83.75 FP

C Naval Star   Weakness (Davion (Block 2))   Davion Block II   Regular   Fanatical  15
C Naval Star   Interdictor (Wagon Wheel)   Wagon Wheel   Regular   Fanatical   9
C Naval Star   Nova Hawk (Dart)   Dart   Regular   Fanatical                            24
C Naval Star   Jaeger (Aegis (2372))   Aegis 2372   Regular   Fanatical  27
C Naval Star   Alexander (Avatar)   Avatar   Green   Fanatical                            8.75

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]


Randis commits 5FP

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 11, 2010, 01:26:18 PM
Crit 1 (from The Darks roll)

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]


Crit 2  (from the Randis botched roll)

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 11, 2010, 01:30:52 PM
The Dark naval forces engage the Randis forces and smash through them. Leaving a clear path to the planet.

Warship Survival Rolls

C Naval Star   Weakness (Davion (Block 2))   Davion Block II   Regular   Fanatical  15

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

C Naval Star   Interdictor (Wagon Wheel)   Wagon Wheel   Regular   Fanatical   9

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

C Naval Star   Nova Hawk (Dart)   Dart   Regular   Fanatical                            24

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

C Naval Star   Jaeger (Aegis (2372))   Aegis 2372   Regular   Fanatical  27

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

C Naval Star   Alexander (Avatar)   Avatar   Green   Fanatical                            8.75

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 11, 2010, 01:32:49 PM
Damage dealt by the Randis forces is 10% of 5 which is 0.5

Naval Forces remaining after damgae

C Naval Star   Weakness (Davion (Block 2))   Davion Block II   Regular   Fanatical  15
C Naval Star   Interdictor (Wagon Wheel)   Wagon Wheel   Regular   Fanatical   9-0.5=8.5
C Naval Star   Nova Hawk (Dart)   Dart   Regular   Fanatical                            24
C Naval Star   Jaeger (Aegis (2372))   Aegis 2372   Regular   Fanatical  27
C Naval Star   Alexander (Avatar)   Avatar   Green   Fanatical                            8.75
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 11, 2010, 06:48:52 PM
The Knight fighters fought with vigour, but they had no experiance against warships and it showed.  Though they were able to identify and single out the enemy Wagon Wheel, large numbers of Dark fighters and the powerful defences of the warships prevented them from doing meaningful damage.

They did however pose enough of a threat that the Dark had to focus their attentions on the fighter attack, and were out of position to oppose the Randian refugees.  The Taurian fighter wing escorted them to the jump point, and then out of the system.

The Knights were alone now, they knew.  No help could reach them, at least with out strong warship support.  All that was left was to show the enemy what the cost was of tangeling with the Knights of Randis.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 13, 2010, 03:00:12 PM
SJS Interdictor shuddered as a lone Randian heavy fighter broke through her screen to strafe the gray-painted Wagon Wheel. On the command deck, Paul Moon shook his head in dismay.

Not as impressive a response as I had hoped for Lucas, thought Paul Moon, but at least it shows you are still a warrior.

"Message from Nova Hawk, Galaxy Commander," called out an operator somewhere to Moon's right, "Randis convoy was able to transit the jump point before interception."

Paul Moon had swallowed Lucas Becket's defiance with composure, but the failure of his fighter forces to reach the fleeing enemy transports was too much. Grabbing the noteputer that was velcroed to his command chair, he hurled it towards the comm station with vengeance.

"Stravag cowards!" he spat, "they rob me of my isorla even as they make a pretense of fighting? And after I offer them mercy? They will not spit in my face a second time. Summon the ground forces commanders to the bidding room - it is time to crush these scum."




404 Volunteer Cluster (10.5 FP V/F ground forces) wins the bidding and attacks the planet.

I presume the Knights of Randis defend?
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Iron Mongoose on June 13, 2010, 03:04:07 PM
10.5 FP of Knights defend.  Remaining forces are presumed to be ICE tanks, escorting civilians out of the big cities.

I can MM any weekday morning (though it will be slow if there's a world cup game on, especaly tomarrow since its Japan, which is the homeland of my ancestors).
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 15, 2010, 01:07:44 PM
CIC, SJS Jaeger

Star Commodore Allison watched with a satisfied expression as the first dropships reached Randis' atmosphere. The Knights of Randis may have won a small victory evacuating their Coalition allies, but soon, she thought, they would regret their defiance.

Allison's musing was interrupted by the voice of the sensor operator, "Star Commodore, new contact at the Nadir Jump Point. JumpShip, Invader-class, no IFF signal. Drive signature is not on record."

Before the Star Commodore could respond the communications officer added, "Receiving a laser transmission from the unknown vessel, Star Commodore."

Allison frowned, "Patch it through to my headset," she said in an even tone.

A few moments later she looked over at the commo station, "Relay the signal to Interdictor. This may be of interest to the Galaxy Commander."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 22, 2010, 03:15:03 AM
RP to follow from Dave. Thread is locked until that time. Salvage and wrap up will happen in the morning when I get up.



Quote
      Victory!
-------------------

Winner is: TEAM #2

Randis: 0 BV remaining (from 11962 initially) 0 BV fled
LittleH13: 5378 BV remaining (from 13709 initially) 0 BV fled

Survivors are:
Highlander HGN-732b (LittleH13)
Pilot : Unnamed [2/3] ( 1 hit(s) )
Kills : 2

Crab CRB-27b (LittleH13)
Pilot : Unnamed [2/3] ( 1 hit(s) )
Kills : 0

MechWarrior Unnamed (Randis)
Gunnery Skill : Unnamed [3] ( 2 hit(s) )
Kills : 0

MechWarrior Unnamed (Randis)
Gunnery Skill : Unnamed [3]
Kills : 0

MechWarrior Unnamed (Randis)
Gunnery Skill : Unnamed [3] ( 1 hit(s) )
Kills : 0

MechWarrior Unnamed (LittleH13)
Gunnery Skill : Unnamed [2] ( 1 hit(s) )
Kills : 0

MechWarrior Unnamed (Randis)
Gunnery Skill : Unnamed [3] ( 4 hit(s) )
Kills : 0


Graveyard contains:
Imp IMP-3E (Randis)
Pilot : Sir Beckett [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Highlander HGN-732b (LittleH13)

Mongoose MON-66b (LittleH13)
Pilot : Unnamed [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by Hunchback HBK-4P (Randis)

Warhammer WHM-6R (Randis)
Pilot : Unnamed [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Highlander HGN-732b (LittleH13)

Wolverine WVR-6M (Randis)
Pilot : Unnamed [3/4] ( 2 hit(s) )
Kills : 0

Phoenix Hawk PXH-1c (LittleH13)
Pilot : Unnamed [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Awesome AWS-8Q (Randis)

Hunchback HBK-4P (Randis)
Pilot : Unnamed [3/4]
Kills : 1

Awesome AWS-8Q (Randis)
Pilot : Unnamed [3/4] ( 1 hit(s) )
Kills : 1

Phoenix Hawk PXH-1b (LittleH13)
Pilot : Unnamed [2/3] ( 1 hit(s) )
Kills : 0

Orion ON1-K (Randis)
Pilot : Unnamed [3/4] ( 4 hit(s) )
Kills : 0


Detailed unit status saved to entitystatus.txt
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 22, 2010, 01:26:59 PM
Dark get 0.75 FP back from damage control. Leaving the Dark ground forces with 4.75 FP.

Potential salvage for the hex is 22.5 FP.

10.5 Randis ground
5     Randis ASF
0.5   Dark ASF
5.75 Dark Ground


Salvage roll

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]



Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: LittleH13 on June 22, 2010, 01:29:58 PM
Sorry. Potential salvage is 21.75 FP after damage control. Salvage roll was a 4 + 15 = 19%. The Dark get 4.25 FP of salvage after rounding.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 28, 2010, 11:55:49 PM
Primary Starport
Planet Randis
25 August 3069


Paul Moon's new bondsman strode several steps behind the powerful Clan warlord as the two left the confines of the DropShip to emerge onto a raised boarding platform. Below, Dark OmniMechs paced the perimeter while armored elementals set about the process of registering the dozens - hundreds - thousands of civilians being bussed in from the nearby city.

The Star Captain who greeted Moon could only be called a man in the most generous of terms. Eyes glinting with a feral light, the child was perhaps fourteen years old - fifteen at a stretch; the sidearm at his waist, however, was very real. As was handcuffed man in Randis vestments standing behind him.

"Star Captain Felix," Moon said cooly, "where is Galahad Frews?"

The boy straightened, "ovKhan, I regret to inform you that Galahad Frews fell in battle against our superior forces. Please accept this lesser prize, Knight Commander Thomas Olindo, as my surkai." The young man bowed gravely before his commander.

Paul Moon's expression did not slip, but his voice took on the character of ice, "Star Captain," he spoke slowly, "you were given specific orders to bring me Galahad Frews alive. Why have you failed me?"

"Galaxy Commander," the child spoke quickly now, "we made every effort to capture Galahad Frews. He perished when a gauss rifle hit his cockpit directly. It was a luck shot-"

"A lucky shot?" demanded Moon, letting anger slip through momentarily, "you fail me, and then attempt to disguise your incompetence as a lucky shot?"

"Bondsman Vincente," Moon said as he unbuttoned the flap on his holster, "this officer has disobeyed a direct order, and he has shown weakness. Demonstrate to me what you have learned of the ways of our Clan," he finished as he offered the laser pistol to his prisoner.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: chaosxtreme on June 29, 2010, 01:02:56 AM
Remember Vincente never let them know your mind remains your own and they can't have it. Contractions think in them never say them.

Vincente gave the young child a warm and inviting smile which only seemed to confuse Star Captain Felix the more as Vincente then took two quick steps and pistol whipped the child warrior to the ground. Taking especial care to bring his left heel down on the gangly teen's sidearm hand before on the back swing bringing the pistol he had just been given by Paul Moon bare between the eyes of the young Star Captain.

"Now Star Captain Felix were I you the Inner Sphere Surat before me would be dead right now. Of course were I you I would not have failed in completing the orders of my ovKhan. So the comparison is really flawed from the beginning."

Grinding his left heel even further into the young mans hand then pivoting his weight to deliver a hard stomp kick to the Star Captain's nose, then quickly dropping down to retrieve Star Captain Felix's side arm. Before hopping up and placing three precise shots one in the throat, one through the right side chest above the third rib, and the final one in the until now un-ruined left hand of the Star Captain, Prompting gasps of horror from the Randian Knights currently present in chains.

Oh no not more of these Knight madmen as if I don't have to put up with enough of them on Atreus, the boy's a child pirate soldier, I don't give a fig for how 'hard his life has been', or his 'culture', he kills, tortures and when old enough rape's like any other miserable pirate If I get to eliminate the miserable little toerag before he gets a chance to be about the third I will cry no tears at his early passing and neither would any of his present or future victims. As if this is the first time you 'Knights of Randis' have handed a pirate over to the people of a world in the Periphery what did you think they did with them? Gave them so milk and cookies and told them not to be such a bad boy? Congratulation boys your in the Periphery, we kill people here and sometimes there not above the magic age of 18-20, in other news the Pope remains New Avalonian. If there is one good thing about this whole mess the Dark don't much care how I do away with the scum out here. Well as long as there usually not Dark Scum but one thing at a time.

Paul Moon gazed hardened on Vincented and said "I asked you show what you have learned of our ways and yet you do not finish him Vincente"


" ovKhan if I may, I have finished him even before we began I am afraid the child is permanently infected with...compassion, yes cowardice by another name surely. If he were a true warrior of the Dark even with the wounds I have given him he would attempt to rise and kill me. He does not, for he is not of the Dark, the Jaguars heart does not beat in his chest, he fear's and so he is prey. Already he coughs up blood and even now behind me clutches at his wounded chest, he thinks only of his pain and not how to deliver pain upon his foe, he is lost to us he is PREY, he will be dead within the hour, sooner if he manages to remember the warrior spirit of the Dark to rise and come at me. After all I have left him both of his legs."

Paul Moon only continued to stare at his Bondsmen betraying nothing of his thoughts. As such Vincente choose to continue.

"...This is what I have been taught of the Dark. You asked what I have learned of our ways, and what I have learned is this. Through his failure to carry out your orders he has forfeited his place in the Clan, you gave him a chance to win it back in combat with me, he has now failed you twice but thrice. His failure to bring you the Knight, his failure to fight me as a warrior of the dark, and his failure to die with honor as a warrior in augmented combat through these failures he has shown the Jaguars heart does not beat in his chest and that he is truly prey, so he will die as prey not the quick death a pouncing Jaguar gives a fellow predator, but the lingering one of the prey beast so that the meat may remain fresh. Given my previous experience with periphery trash as a member of the 6th Orloff Grenadiers I give him another hour or more of pain as he tries to breath through the  cauterized hole in his throat, as his right lung fills with charred blood. Were I had a knife I could make his punishment truly memorable. However if I have been to soft let me perform surkhai by starting on his eyes, I will leave his softest parts for last..better suited to a knife but a pistol can work wonders if one is inventive enough. I remain your humble bondsmen in all things my ovKhan."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138
Post by: Dave Baughman on June 29, 2010, 01:24:00 AM
Paul Moon considered his bondsman for a moment, stroking his chin in thought.

"I see you are more perceptive than I gave you credit for, Vincente. This is good. It seems we have a number of things to discuss in private once the business of the day is attended to."

The communicator at Moon's belt crackled Flame stars three and four are in position, Galaxy Commander. Standing by for your command. On the field below, the milling mass of civilian captives were now ringed by perimeter of flamer-armed Elementals.

"Now, Vincente, we have some vermin to exterminate."

Knight Commander Olivo visibly paled, "Galaxy Commander, I beg you - I was promised that if I surrendered my people would be spared! You cannot do this!"

Moon glanced at the dying Star Captain in disdain, "Useless trashborn," he spat, "Is there anything you have not disobeyed me in?!"

Composing himself, Moon turned to the knight, "I was very clear in my warning to your order. I gave you all the opportunity to surrender and serve the Dark, for which the people of this world would be spared. Instead, you chose to fight so that some number might flee."

"However, the Dark do not break their word. As I understand it, you lead the surrender of a tenth of Knights of Randis. Thus, I will spare the condemned in proportion to your surrender."

"Bondsman Vicente, take the prisoner to the landing field and supervise him while he selects one in ten of the condemned to survive," turning back to Olivo he continued, "I will issue orders to the other execution teams to make similar allowances. Such is the mercy of the Dark."
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138 *Complete*
Post by: Dave Baughman on June 30, 2010, 01:57:36 AM
OOC Status Report on remaining Randis forces

The 0.75 FP of Randis tanks are alive, but are not game mechanically on Guerilla Warfare orders as they have not yet participated in combat. These troops are spread out across the planet and are helping clusters of civilians elude capture by The Dark.

IM, please let me know if these troops are going to do anything special or unusual; otherwise, the Dark is eventually going to run them to ground during Operational Round 3. As with the Op Round 2 fight, the Dark will deploy a reasonably sized force in MegaMek so we can get a good fight instead of a curbstomp.

The roleplaying events currently occuring take place a few days before the start of Op Round 3, so Chaos if you would like to continue your RP please feel free - then we can move on to the next stage of combat.
Title: Re: [RP/MM] Turn 40: The Dark vs Randis Invasion Randis 5138 *Complete*
Post by: Iron Mongoose on June 30, 2010, 06:56:24 AM
Well, fighting against long odds is quite unusual in an of its self, but not I think for Knights of Randis.

Mostly likely, they'd have been listening in on Randian radio during the battle and know of the death of Lucas Beckett and Galahad Fewes, so they would attempt to get that message out, either by sending someone to the local HPG station coverly, or sending a very small unit (probably 0FP of infantry) to it, or simply a radio broadcast.  Most likely all three things.

And then, they'd fight.  Though whoever proxies this (if I can't do it personaly) contact me.