The Dark are invading!
Shadow Galaxy 102 Assault Cluster Mech cluster Regular Fanatical 17
Shadow Galaxy 104 Aero detatchment Aero Cluster Regular Fanatical 14.25
Kojak Barnes took a long tug off of his bottle of whiskey. If he was lucky, today he would die. As part of the coalition, he knew his world had little meaning to the royals on New Avalon. He took another sip, the massive footpads of his Urbanmech sat in the middle of main street as him and his joe's watched the decent of doom approaching. The city was being evacuated, the town council agreed that they would rather let the militia fight in the city then wait for the Jags to burn it down. He looked down, the display showed he had an extra slug hotloaded into his AC20 as per his normal operations. That's why they called him Six-Shooter. "Buckaroos, they'll be comin for us hard. Use the Buildings best you can. No matter how this plays out, it's been a pleasure servin with ya."
Militia Only.
Combat Roll - Fed Suns Militia
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Combat roll Dark
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit roll Dark
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Crit Roll 1
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit Roll 2
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Dark commit 31.25 and do 240% and totally wipe the FS militia out.
The FS do 30% of 1 which is 0.25 FP.
Total possible salvage is 1.25 FP.
Salvage roll
[blockquote]Rolled 2d6+15 : 1, 3 + 15, total 19[/blockquote]
The Dark take the planet.
Salvage is 19% of 1.25 which is 0.25 FP after rounding.
Forces remaining
Shadow Galaxy 102 Assault Cluster Mech cluster Regular Fanatical 17
Shadow Galaxy 104 Aero detatchment Aero Cluster Regular Fanatical 14