The Dark are invading!
Mist Galaxy 202 Mechanized Cluster Mech cluster Veteran Fanatical 21.25
Mist Galaxy 202 Aero detatchment Aero Cluster Regular Fanatical 11
Inititiative Roll needed.
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
The Dark init roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
The last Jump Ship was away before the Dark entered the system.
From the cockpit of his Hermes II, Swartz Lonestar tracked the departures and arrivals. There was no doubt in his mind from the day he signed the papers thirteen years ago to defend this rock that this day would come. He checked the loadout on his pistol. From what he'd heard about the Jags, he didn't want to be taken prisoner. He knew this land well, if he got clear, he'd make for the rendeavous. But it was his job to make sure that others got to get the chance to get there first. The dark would be here soon enough. He leaned back in his chair and played the radio on the mech's external speakers for his men. Knowing he was there fro them seemed to help morale.
Militia only.
*keeping eye on results*
Combat Roll - Fed Suns Militia
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Crit Chance - Fed Suns Militia
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
2 Crits for the Fed Suns Militia
Crit 1
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
10 Reduce damage received by 5%.
11 Double damage dealt to opponent.
The Dark commit 32.25 FP
Dark combat roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Crit roll for the Dark
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Crit 1
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
FS crit results
10 Reduce damage received by 5%.
11 Double damage dealt to opponent.
Dark crit results
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
The Dark deal 95% or (80%+10%+10%-5%) of 32.25 which is 30.5 after rounding and destroy the FS militia.
The FS does 50% or ((40%)2-15%-15%) of 1 which .5 FP .
The Dark take the planet. Damage divided as follows.
Mist Galaxy 202 Mechanized Cluster Mech cluster Veteran Fanatical 20.75
Mist Galaxy 202 Aero detatchment Aero Cluster Regular Fanatical 11
Potential salvage is 1.5
Salvage roll
[blockquote]Rolled 2d6+15 : 1, 1 + 15, total 17[/blockquote]
17% of 1.5 is 0.25 FP of salvage for the Dark.