The Dark are invading!
Mist Galaxy 201 Scout Cluster Mech cluster Regular Fanatical 21
Mist Galaxy 203 Aero detatchment Aero Cluster Regular Fanatical 5
"Miracles happen Le curé, La droite ?" Jaques looked at the plumes coming down. "We, that they do. But there is an old anacdote monsieur about god giving warning signs. I think this is one of them telling us to monter l'enfer en haut, and get out of here." Leon opened up the frequency to the standing milita, "We are going to make for the Crater of Orleans. Hopefully they see us and take the time to come hunt us down. If we can make the caves, we have a chance." With Leon kicked his Hoplite into motion along side the Drillson Hover tank of Jaques "Le curé".
Militia Only
Combat Roll - Fed Suns Militia
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Crit Chance - Fed Suns Militia
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
2 Crits for the Fed Suns Militia
Crit 1
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
8 Encircle and capture 10% of opponent, add that FP to salvage.
9 Encircle and capture 20% of opponent, add that FP to salvage.
OOC: Nope, not even that's gonna save the Militia.
The Dark commit 26 FP
Combat roll
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
The Dark do 70% of 26 which is more than enough to kill the FS militia.
Salvage pool
0.5 Damage from the FS to the Dark
1 FP of dead militia
7.75 of encircled FP from the FS crit rolls
Total potential salvage is 9.25 FP.
Salvage Roll
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
I forgot the +15 for an invasion :P Salvage is 18% of 1.5 which is .25 FP after rounding plus they get 7.75 from the captured for a total of 8 FP. The Dark do not get any FP from damage control.
The Dark take the planet.
Remaining force strengths
Mist Galaxy 201 Scout Cluster Mech cluster Regular Fanatical 14.5
Mist Galaxy 203 Aero detatchment Aero Cluster Regular Fanatical 4
Hey Josh, you did that wrong i believe. the Encircled FP is added to the salvage at the end, it isnt a potential. Otherwise, it wouldnt make alot of sense, if you capture stuff and only get a quarter at best.
So the actual salvage would be:
18% of 1.5 = .27 -> .25 + 7.75 = 8FP
You are correct sir. Thank you. I was just trying to not give the Dark tons of RP to spend but now they do :P