Intelser Forums

Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Iron Mongoose on June 10, 2010, 07:47:30 PM

Title: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210) (Complete, Camel win)
Post by: Iron Mongoose on June 10, 2010, 07:47:30 PM
Camels jump in.  Batchal to follow (maybe).
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: Iron Mongoose on June 11, 2010, 06:35:10 PM
"Our old friends, Clan Wolf, you took advantage of our weekness in our former life to take this world from us, that even with the help of your spheroid friends you could not take and hold in our time of strength.  Well, now we are strong again, and in our new form, we will reclaim this world that is rightfuly ours.

"What forces oppose our rightful claim?"
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: silentwarrior on June 12, 2010, 06:09:53 PM
Wolf Init:
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: Iron Mongoose on June 12, 2010, 07:06:25 PM
Camel int:

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: silentwarrior on June 13, 2010, 07:24:52 PM
By the IlKhan´s newest degree this trial is not allowed and therefore denied.
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: Iron Mongoose on June 13, 2010, 11:08:16 PM
"This world is in the Inner Sphere, it is distant from the front lines, and not held by a clan exempt from challanges.  Nothing prevents our trial here.  If the Wolves ever bestired themselves to fight the enemy, one might argue that it might hurt your war effort to lose here, but as our comrads in arms fight the enemy while yours squable over the spoils of our former brothers, even that argument is beyond you.

"Now defend yourselves, one way or the other."
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: silentwarrior on June 14, 2010, 02:27:02 PM
1 FP militia will defend against invasion - no trial
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: Iron Mongoose on June 14, 2010, 04:20:00 PM
3 FP attack. 
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: silentwarrior on June 25, 2010, 07:32:02 PM
outcome should be clear - dishonorable stravag camels
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: Iron Mongoose on June 25, 2010, 07:34:12 PM
I agree with the entire above statment  ;)
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:03:34 AM
BUMP for completion.
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:42:40 PM
Clan Wolf combat roll

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]


Clan Camel combat roll

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:43:10 PM
Clan Camel crit check

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:44:00 PM
Clan Camel crit #1

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Clan Camel crit #2

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:48:01 PM
Clan Wolf does 0.25 FP of damage after rounding.


Clan Camel captures 0.25 of the militia and then crushes the remaing forces.

9-Encircle and capture 20% of opponent, add that FU to salvage.

5-Opponent receives -1 on all future rolls this combat (CO killed).

Possible salvage is 1 FP.

Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:48:28 PM
Salvage roll

[blockquote]Rolled 2d6+15 : 4, 4 + 15, total 23[/blockquote]
Title: Re: [RP/MM] Turn 40: Camels vs Wolves - Icar (2210)
Post by: LittleH13 on July 05, 2010, 12:50:04 PM
Clan Camel gets 0.25 of salvage after rounding. Clan Camel did not take enough damage to benefit from damage control.

Total salvage is 0.25+0.25=0.50


[OOC- IM please mark this as *Complete*]