Camels jump in. Batchal to follow (maybe).
"Our old friends, Clan Wolf, you took advantage of our weekness in our former life to take this world from us, that even with the help of your spheroid friends you could not take and hold in our time of strength. Well, now we are strong again, and in our new form, we will reclaim this world that is rightfuly ours.
"What forces oppose our rightful claim?"
Wolf Init:
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Camel int:
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
By the IlKhan´s newest degree this trial is not allowed and therefore denied.
"This world is in the Inner Sphere, it is distant from the front lines, and not held by a clan exempt from challanges. Nothing prevents our trial here. If the Wolves ever bestired themselves to fight the enemy, one might argue that it might hurt your war effort to lose here, but as our comrads in arms fight the enemy while yours squable over the spoils of our former brothers, even that argument is beyond you.
"Now defend yourselves, one way or the other."
1 FP militia will defend against invasion - no trial
3 FP attack.
outcome should be clear - dishonorable stravag camels
I agree with the entire above statment ;)
BUMP for completion.
Clan Wolf combat roll
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Clan Camel combat roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Clan Camel crit check
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Clan Camel crit #1
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Clan Camel crit #2
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Clan Wolf does 0.25 FP of damage after rounding.
Clan Camel captures 0.25 of the militia and then crushes the remaing forces.
9-Encircle and capture 20% of opponent, add that FU to salvage.
5-Opponent receives -1 on all future rolls this combat (CO killed).
Possible salvage is 1 FP.
Salvage roll
[blockquote]Rolled 2d6+15 : 4, 4 + 15, total 23[/blockquote]
Clan Camel gets 0.25 of salvage after rounding. Clan Camel did not take enough damage to benefit from damage control.
Total salvage is 0.25+0.25=0.50
[OOC- IM please mark this as *Complete*]