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Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: DisGruntled on June 11, 2010, 12:04:25 AM

Title: [RP/MM] Turn 40 - CSA v. LC - Kwangchowwang 1413 (Completed CSA Win)
Post by: DisGruntled on June 11, 2010, 12:04:25 AM
The Adder watch had identified no notable formations on Kwangchowwang which made sense with it being behind the major defensive cordon.  The task of taking the world had fallen to Tau Armored.  It remained to be seen if the intelligence would prove to be true, or if the watch had lived up to in's normal standards.  "Defenders of Kwangchowwang, I, Star Colonel Justin, have been tasked with taking this system in the name of Clan Star Adder and Charlemagne Steiner."

OOC: A force of fighters leads several dropships in system.
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: chanman on June 11, 2010, 06:40:22 AM
There is no response from the ground.
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: DisGruntled on June 11, 2010, 01:01:32 PM
With no interdiction the Adders take up position in orbit.

Any defenders or are we done here?
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 12, 2010, 09:36:46 AM
New Seoul, Kwanchowwang...

"Mister Governor, it's too late to talk about that now-the Adders are here."  Lt. Nguyen Pol made a negating gesture, "The LCAF stripped the area, and a heavy company of Marines isn't enough to even make a fight of it."

"You Must be able to do Something!" Governor Johann Stenton insisted.

"Look, we might have been able to do something about it if..and only if...we'd not had the arms shipments diverted to the front." the Kowloonese 'relief' officer stated, "You bought off on that, if I recall, you also asked the Theater high-command to pull my men out-which, by the way, they rejected, but they also froze additional reinforcements at current levels.  Your Colonel of Militia is currently roaring drunk and his staff are making their way to the space-port to make a run of it."

"I understand, Commander...why are you and your men still here?" Stenson asked.

"Because our ride out is three weeks missing, and until I'm relieved by competent authority, we're still stuck here." Nguyen told him.

"your people, they worked with the Star Adders on the Plague while we were under Clan Occupation the first time..." the Governor mused.

"NO. I will NOT...crap...I know what you're thinking, if the Adders will accept a 'proxy' fight and bid low enough... I don't think they will.  That is a real invasion force out there-they aren't fucking around, they probably won't play honour games, and even if they do, You can expect they're likely going to win-they aren't idiots."

"But there's a chance they will?" Stenson asked.

"Maybe.  I don't know if Dao Pham impressed 'em enough that they'll accept it." Nguyen said, "I'm pretty sure they won't if we phone 'em identifying as Lyran Commonwealth defenders in any case-the LC's screwed up that angle so badly nobody in their right head's going to buy it, but they might if it's in the name of the Kowloonese Coast Guard under the authority of the Assembly-which would make you by definition in rebellion against the lawful governance of the Lyran Commonwealth-which in turn means if..and it's a major if, since they'd have to accept the challenge first, they accepted and we managed to win without breaking one of their 'honour rules', and then they turned around and accepted the result, you'd be facing treason charges as soon as you left the system...as would I, for trying it and succeeding."

"Do you think the Clanners would know that?" Stenson asked.

"Yeah." Nguyen asserted, "They'd know it, and you can bet their site commander knows it.  IF, and I do mean IF we do this, and they accept, the aim on that end would be to push for Independence and keep Kwanchowwang out of the Commonwealth-best you could hope for is a kind of Neutral status, one that wouldn't apply to the other Clans, or an offer of 'protection' as a Client State of the Star Adders."  the Coast-guard officer paused, "ME, I'd be facing fifteen to life for inciting rebellion and that's if the Treason charge doesn't stick, about when I got home, unless someone puts up an Article Nine vote in the Assembly and it passes, in which case, there's a lot of Lyran Commonwealth between here and home, and I'd be a criminal in every centimeter of it."

"Please...please, call them, make the offer." Stenson said,  "I beg you, for my people..."

Nguyen looked at Stenson.  "They aren't like the Mandrills, Mister Governor." he said doubtfully.

"I can't take that risk....we can't." Stenson told him.

"You realize I'm throwing away my career doing this." Nguyen said quietly, "I will try."
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 12, 2010, 08:07:51 PM
To: Star Colonel Justin, Tau Armoured, Clan Star Adder
From: Lt. JG Nguyen Pol, Kowloon Coast Guard Marines, 11th Relief Detatchment, 1st Kowloon Coast Guard Marine Regiment, Kwangchowwang

RE:
Upon request by local civilian authority, and in the absence of competent local military authority, I have accepted the duty of answering your challenge.

In order to avoid potential civilian casualties, the 11th Relief Detachment will face whatever forces you deem an appropriate bid in the Mangrove swamps of the Yalu River Delta, coordinates 185321 by 244223.   As we are unable to leave the system, this will be to a conclusion on our part, though we will not oppose the retreat of any portion of the force you deem appropriate should things go our way instead of yours.

Should you desire to reduce forces in order to prevent un-necessary casualties and/or collateral damage, I am amenable to honouring the famous bidding practices of the Clan system, in violation of LCAF General Orders and current "New Star League" polcies dated March of this year.  This is because I and my men know that you will not abuse the civilians in the manner in which they were previously mistreated should you obtain victory-though convincing THEM of that is beyond my present ability.

Present Force compoisition, listing of equipment and capital gear, and standard survey maps are attached to this transmission.
[Attachment: Personnel Records, 11th Det.CGM]
[Attachment: Capital Equipment Kwangchowwang Miliz]
[Attachment: SurveymapYaludelta3060]

Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 12, 2010, 08:11:20 PM
Quote from: Cannonshop on June 12, 2010, 08:07:51 PM
To: Star Colonel Justin, Tau Armoured, Clan Star Adder
From: Lt. JG Nguyen Pol, Kowloon Coast Guard Marines, 11th Relief Detatchment, 1st Kowloon Coast Guard Marine Regiment, Kwangchowwang

RE:
Upon request by local civilian authority, and in the absence of competent local military authority, I have accepted the duty of answering your challenge.

In order to avoid potential civilian casualties, the 11th Relief Detachment will face whatever forces you deem an appropriate bid in the Mangrove swamps of the Yalu River Delta, coordinates 185321 by 244223.   As we are unable to leave the system, this will be to a conclusion on our part, though we will not oppose the retreat of any portion of the force you deem appropriate should things go our way instead of yours.

Should you desire to reduce forces in order to prevent un-necessary casualties and/or collateral damage, I am amenable to honouring the famous bidding practices of the Clan system, in violation of LCAF General Orders and current "New Star League" polcies dated March of this year.  This is because I and my men know that you will not abuse the civilians in the manner in which they were previously mistreated should you obtain victory-though convincing THEM of that is beyond my present ability.

Present Force comosition, listing of equipment and capital gear, and standard survey maps are attached to this transmission.
[Attachment: Personnel Records, 11th Det.CGM]
[Attachment: Capital Equipment Kwangchowwang Miliz]
[Attachment: SurveymapYaludelta3060]



Oh, yeah...

.5 FP regular/conventional (no 'mechs)
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: GraeGor on June 15, 2010, 09:22:11 PM
Quote from: Cannonshop on June 12, 2010, 08:07:51 PM
To: Star Colonel Justin, Tau Armoured, Clan Star Adder
From: Lt. JG Nguyen Pol, Kowloon Coast Guard Marines, 11th Relief Detatchment, 1st Kowloon Coast Guard Marine Regiment, Kwangchowwang

RE:
Upon request by local civilian authority, and in the absence of competent local military authority, I have accepted the duty of answering your challenge.

In order to avoid potential civilian casualties, the 11th Relief Detachment will face whatever forces you deem an appropriate bid in the Mangrove swamps of the Yalu River Delta, coordinates 185321 by 244223.   As we are unable to leave the system, this will be to a conclusion on our part, though we will not oppose the retreat of any portion of the force you deem appropriate should things go our way instead of yours.

Should you desire to reduce forces in order to prevent un-necessary casualties and/or collateral damage, I am amenable to honouring the famous bidding practices of the Clan system, in violation of LCAF General Orders and current "New Star League" polcies dated March of this year.  This is because I and my men know that you will not abuse the civilians in the manner in which they were previously mistreated should you obtain victory-though convincing THEM of that is beyond my present ability.

Present Force compoisition, listing of equipment and capital gear, and standard survey maps are attached to this transmission.
[Attachment: Personnel Records, 11th Det.CGM]
[Attachment: Capital Equipment Kwangchowwang Miliz]
[Attachment: SurveymapYaludelta3060]



Oh, yeah...

.5 FP regular/conventional (no 'mechs)


TO: Lt. JG Nguyen Pol, Kowloon Coast Guard Marines, 11th Relief Detatchment, 1st Kowloon Coast Guard Marine Regiment, Kwangchowwang
FROM: Star Colonel Justin, Tau Armoured, Clan Star Adder

Lieutenant, on behalf of Clan Star Adder and Charlamagne Steiner, your defense bid is accepted, and will be met at the coordinates provided.

While the force that will face your will be comparable in experience and size [OOC: .5 FP, regular/conventional - no 'Mechs], a Cluster shall stand at the ready nearby on the alert for treachery. We have been, what is the term...ah yes, burned, we have been burned to often to trust any blindly.

Whether you accept it or not, that is how we now conduct Trials against Inner Sphere foes. Clan Star Adder forces are enroute now and will arrive at the designated location in the near future. Prepare your defenses and yourselves, for once the smoke clears, Kwangchowwang will be a holding of Clan Star Adder.



[OOC: we're fine with a SimpRes for this one]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 16, 2010, 05:59:19 PM
Mangroves are tough territory from a tactical perspective- combine heavy forest, shallow water, and deep mud with a layer of "Ground" that is really just intertwined tree-roots (and not all that strong, either) it's country best suited for avoidance.  You can't drive on it, the trees are an obstacle to most air-cushion vehicles, and the 'crust' condition of the "Ground" makes the terrain dangerous for vehicles of other sorts.

The "Best" vehicle for this sort of terrain, is a helicopter, second best being a pair of jungle-boots or a small, flat-bottom boat that ends up being carried half the time.

"Think they read the survey-maps, sir?" Gunny Phillip Top asked.

Nguyen nodded, "THey'd be idiots not to.  That map probably has a lot to do with what they're sending down-Battlesuits would drown out here, and 'mechs would end up becomign part of the terrain without our help-standard military maxim is you need to outnumber an opponent three to one when he's in good, defensible terrain. figure they likely had to scrape their personnel roster for guys with experience fighting primitive-maybe second-line Solahma vets or occupation troops."

"Sir?"  the Gunny asked.

"We don't rate their first-liners, Gunny." Nguyen told the NCO, "WE aren't big and shiny with all the toys a Regulars outfit would be carrying, and we're kind of separated from aerospace support by...oh...a few hundered light years or so."

"Why are we out here, again?" the Gunny asked.

"Because one, our ride home hasn't got here, Two, we were left in charge of this mess, and three, It's our Job."  he said.

"Aye-Aye, Sir." the NCO said, "The troops are in position."

"Good, we stick to the plan-they want a 'straight' fight, now per the record, that basically means we can't mob 'em, but then again, we don't have the bodies or the gear for that anyway, they accepted the terms with what I'd consider probably better intel than they deserved, so they can't bitch if they brought the wrong shit or they screwed something up."  Nguyen ticked off his fingers, "They might bitch if they realize how many dirty tricks we can't pull out here-because they can't pull 'em either.  This means the kids had better keep their heads together, because there's no room for mistakes this time."

"What do we do if we win?" Gunny Top asked.

"We recover wounded, and repatriate any EPW's, the Clanners'll like that, and nobody deserves to be left out here...You're being optimistic, that's good." He grinned. "It won't stop the next try, and it might not stop 'em from deciding it wasn't a fair fight since they couldn't use all their shiny down here..."

"If we lose..." Top stopped.

"If we lose, we hope they send our remains home without an accompanying invasion as an honor guard, Top."  Nguyen told him, "I should've specified that when I sent the message...oh well, I guess we'd better win, huh?"

"Incoming!" 

Overhead, the first of the adder's deployment craft appeared, slowing through the sound barrier and cork-screwing to one of the 'better' clear areas for landing.

"They're gonna hate having to walk, maybe they'll para-jump in?" Gunny speculated.

"Don't sell 'em short, they'll probably bring the dropper to hover, and deploy out the bays with those big cobra copies, maybe gunship support too." Nguyen mused, "Sure as hell they aren't stupid enough to think just 'cause it's a swamp, that hovertanks are a good idea here..."

Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 06:23:20 AM
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 06:27:58 AM
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 06:28:51 AM
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 06:30:24 AM
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 06:43:59 AM
Okay, now if I read it correctly...

.5 FP vs. .5FP

Roll 1: 70% Damage, check for crit.

Roll 2: 11, two crits

Roll 3: 4,  Lt. Nguyen gains experience, and +1 to further rolls this turn

Roll 4: 6, but because of roll 3, that's a 7, reduce damage done to Alpha Co. by 20%, increases damage to CSA force by 15%.

Now, 85% of .5 is around .45, leaves around .05 Adder Forces remaining.

Obviously, the swamp battle was messy.
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Daemonknight on June 17, 2010, 06:59:41 AM
((OOC: the +1 is to further rolls this combat, not sure if that means this round of combat, or the following rounds of this combat(a single combat consists of 6 rounds). Because it wouldn't make sense for a critical to affect another critical in the same combat, but maybe i'm wrong))
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 17, 2010, 07:06:47 AM
A six just halves the damage reduction, and gives a 10% damage increase.

I figure the Coasties won't last long once the Adder players start rolling-figure it's going to be a mutual-wipe-out.  (Damage IS done simul, right?)
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Daemonknight on June 17, 2010, 07:28:36 AM
((Yes, damage is simulataneous. And with a 9, and downing his damage, you have quite the chance of defeating him. However, if the forces end up destroying each other, that would be considered a Draw, and that means either the Trial needs to be refought, or maybe that Cluster needs to act on those sealed orders they recieved in the dropship...they know the ones i mean :P))
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: GraeGor on June 18, 2010, 08:26:03 PM
(ooc: whoever remains of the Adders will push on...the WarShip Mothball Trial where one Warrior defeated 4 has been circulated, embellished, and has more than a few second liners trying to pull off another miracle)
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: GraeGor on June 19, 2010, 01:31:40 PM
(ooc: since CS did 4 rolls, I'll throw up four rolls, to be used in order of roll)

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]


(ooc: if additional rolls are needed, hopefully Dis and/or IM can handle them...if not I'll do some more when I get home from work)
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Daemonknight on June 19, 2010, 04:11:56 PM
((He made 4 consecutive rolls, not 4 simultaneous...so you'd need to disregard the last 3 of that, and roll for critical chance now, atleast i would think that'd be how it should be handled)
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 19, 2010, 06:57:15 PM
WE could do it that way, or read the other two as the start of the second round of fighting.

Based on what I've read, an attack roll of 9 inflicts 70% damage with one crit chance.  Based on my crit rolls, that reduces to 60%.  He failed to achieve a crit in his first roll (rolled "2" on the check).

His opening for the second round (at .10 FP vs. .2 FP, or 2-to-1, since 2 is 40% of 5, I critted him for an additional 10% leaving him with 20% after rounding) he rolled an 8 on the outnumbered- two-to-one table.

He failed his second crit (Rolled a 6), so whatever I get after this is probably going to decide the match.

(Luckily, I've got him 2 to 1, so it might not be so bad...)

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 19, 2010, 07:03:06 PM
Well, that was underwhelming.

Crap. I got the totals wrong...

Rolled a 3, have +1 to my roll from the crit last round, so it's a 4.  A roll of 4 is 45%, add in 10% from last round's crit, that's 55% of the CSA remaining forces, leaving .045 fp remaining.

Damage from the Adders is 60% of their remaining force (60% of .1 is .06, reduced by 15% from the critical event, however, makes it 45%,  or .045, leaving .165 FP to the Coast Guard infantry.)

Adders need to roll 1 more time-for their critical event (to determine what it is.)

Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Iron Mongoose on June 19, 2010, 09:16:53 PM
Hmm...

Most of your math looks right, but I read Grae's last roll as an 8, so that's one crit that we get.  Since I'm on, and the little lucky one is around, let me roll that for us now:

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Iron Mongoose on June 19, 2010, 09:25:55 PM
Looks like "6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%."

I almost got excited about that three, too, since that would offer us a crit chance, but with the +1 you're off the hook on that.  So close.

More over, looking more closely, it looks like you're applying crits from last round to your roll of 4, which is not correct.  While you +1 roll does carry over, your valor from the previous round does not.

So it looks like you do 30% damage, while we do 70%.  Does that look right?
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Daemonknight on June 20, 2010, 12:47:42 AM
Coasties deal 45% damage(rolled 3+1 for previous Critical)
.2 * (45% - 15%) = .03 -> .1
CSA forces annihilated


CSA deals 60%, but valor saves the day!
.1 * (50% + 20%) = .07 -> .1

sad panda :(
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Iron Mongoose on June 20, 2010, 06:09:27 AM
I think in such a small scale trial, I'd sooner avoid some of the big rounding, at least untill the end, and let the resualt of this round stand as .070 for the Adders and .130 for the Coasties, since there's quite a difrence in this case.  That would still leave the Adders with 14 fully active elementals (or more likely two dozen damanged and wounded ones).
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 07:37:56 AM
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 07:53:09 AM
It takes a lot to make a mangrove swamp burn.  Anyone that has ever thought a small-scale engagement less brutal than the clash of regiments, has never fought one like this.

"How's our ammo, Gunny?" Lt. Nguyen Pol asked.

"We're low, sir, they're still pressing us.  I've lost radios with first and third patrols from the Alpha platoon, and the airedales tell me they're running out of ammo too." Gunny Quhon reported grimly, "We've also lost Ensign Wallace and her Platoon."

"Right."  He sighed grimly.  "We need to close this up, do something they won't expect, but doesn't violate their ideas about fighting a war..."

"Because we can't take on a full Cluster, right sir?" the NCO said.

"Bingo." Nguyen reached down and drew a weapon that military 'thinkers' and 'planners' have declared obselete for centuries,  "Pass it along the line, the order is to fix bayonets."

"Aye Aye, sir."  the Gunny said, "Any idea how many of them are left?"

"Not a clue." Nguyen said, "I'd say they've got better than a company still out there, but we know where they are-where Wallace's people used to be, we'll hold here, and when they come tearing up the line, the men are to fire off their remaining ammo, then engage in close-quarters melee."

[ooc]Possible Crit check on a roll of 9[/ooc]

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 07:54:13 AM
The roll is 7...but then, there's the +1 I forgot about...8, one crit.

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Daemonknight on June 20, 2010, 09:43:06 AM
))thats a critical chance, which doesnt activate))
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 09:43:53 AM
Quote from: Daemonknight on June 20, 2010, 09:43:06 AM
))thats a critical chance, which doesnt activate))

Thanks for the clarification.  Question, since this is the same combat, does the +1 get added to the attack roll (resulting in a 10, which is two crit chances) or not? I know it applied to my roll last round...

If it does, then either I need to make a second check, or not?  (either way, iirc I still outnumber the Adders 2 to 1 with closest rounding, doing 75% of my remaining FP in damage to them...minus good crit results or a 12 or something... if the bonus carries into the third round of fighting, then it's 80% of my remaining forces, which is more guys than the Adders brought!)

Whatever the end-point winds up being, I think this may be the smallest actual battle in FGC history.  Particularly for this ferocity.  It's like a bantamweight boxing match...  Instead of vasty hordes impersonally vapourizing each other, you've got men clashing and bleeding and dying.  Epic in its utter pettiness, the true prize is Honour.  (Yeah, I'm having fun here...)

Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Iron Mongoose on June 20, 2010, 03:24:01 PM
Yes, you do get the 10 for damage, but still only a 7 for the crit.

Adders damage:

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 08:37:28 PM
Okay, let's do the maths now...

.130-(50%x.070)=x
.070x.5=.035
.130-.035=.095
x=.095

Ending total, Coast Guard forces is .095FP

.070-(70%x.130)=y
.130x.7=.091
.070-.091=-.021
y=-.021
-.021 is less than 0

This is troops left non-combat-effective, this doesn't mean they're dead, it just means they're so hurt that they can't fight anymore.

I think we have a decisive outcome here? 

Behavioural notes: Lt. Nguyen stuck to the deal-no dirty tricks.  The Adder troops, presumably, did as well.

Quote7. Salvage: Determine the total actual damage sustained and roll 2d6 to determine the percentage that is salvageable. Add a +5 bonus for raids, +10 for battles, and +15 for invasions (as well as an additional +10 incentive bonus if all operations were played out in MegaMek). Salvage is claimed by the faction that ends the turn in control of the planet, except  for raids where the raider may roll on the Raid Salvage chart to steal a percentage of the available salvage (apply a +2 modifier if the raid was successful)*.

*If the operation was a Clan trial, and Zellbrigen was upheld for the entire fight, salvage is automatically 50%.

Now, I don't know if there would BE any salvage from this, but if we go with the original force totals on both sides (.5+.5=1), and total damage for the entire battle is (.419+.5=.919), then possible salvage pool is .919

if we subtract the "Overkill" number (.021) that drops to .898 possible salvage pool.


Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 08:37:50 PM
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 08:49:14 PM
Since the only table I can find is the Raid Salvage table, a roll of 6 is 50%.


Is there another table I can use, but haven't found yet?

50% of .898 is .446

By golly, there's still the possibilty of a viable force down there!


Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Dave Baughman on June 20, 2010, 09:11:25 PM
There's not a salvage table per se, its a flat 2d6+X% of the available salvage, where X equals...

5 for Raids
10 for Battles
15 for Invasions


The raid salvage table is to determine what percentage of the final salvage amount (after the salvage roll) that the raider manages to drag away with them, leaving the rest for the defender.
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 20, 2010, 09:50:44 PM
Quote from: Dave Baughman on June 20, 2010, 09:11:25 PM
There's not a salvage table per se, its a flat 2d6+X% of the available salvage, where X equals...

5 for Raids
10 for Battles
15 for Invasions


The raid salvage table is to determine what percentage of the final salvage amount (after the salvage roll) that the raider manages to drag away with them, leaving the rest for the defender.

Ah...I see now.
So...

.919x.1 (round)+2D6 (Which was a six...)

.09+6= .15

Add to .095 you get .11FP total.

Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: DisGruntled on June 21, 2010, 12:33:50 AM
"Lt. Nguyen, you and your men have fought well proving your valor and doing your duty.  Unfortunately, I must follow my orders from higher command and call in additional forces (3 times your initial size was supposed to be the initial bid).   Before I do so I wish to offer you and your men heigra and a boon for your showing.  Needed medical care and transportation will be provided to allow you and your men to return home and if you wish you shall be accompanied by a binaries worth of clan standard equipment to use in defense of your home.  I have enough leeway in my orders to offer you this as well several days to make your decision."

OOC:The whole calling in the bid was supposed to be included in the original acceptance.  All salvage so far would be yours as you've won this first portion. Any std mech / vehicles that were in production in the 3063 and including standard elemental suits would be fair game.  Would have posted this up earlier but I've been away for the weekend.
Title: Re: [RP/MM] Turn 40 - CSA v. LC and Friends- Kwangchowwang 1413
Post by: Cannonshop on June 21, 2010, 08:15:36 AM
"Star Colonel, I got back-mail arrived this morning, most of my men are in hospital, and just about all of the men you sent down who did not die in the swamp are in hospital with 'em, a civilian governor who is all kinds of excited over some announcement by Charlemagne Steiner, most of the original Planetary Militia's officers are either on the Deserter's list or in the brig for cowardice in the face of the enemy, which is the situation that forced me to offer the trial in the first place, instead of finding a ticket off-planet."
Leutenant Nguyen paused for a breath, then keyed the transmitter again.

"Now, I figure one-to-one I took you without dirty tricks, but I am not an idiot-fifteen to one odds I can not manage.  I was on Arluna during the plague, worked with your folks there, and I know you will not abuse these people-which is the only reason I am considering an Honorable Retreat under the rules of Hegira per your offer-if it was anyone else, we wouldn't consider it-if it was anyone else, we wouldn't have held back on the dirty tricks, Star Colonel-it would be to the knife with no quarter and no action in defense out of bounds.  IF the civilian government didn't want to take your deal, I would be bound to stay to the last drop of blood.  I want this absolutely clear before I out and out say it..."

He sipped water from his canteen, "I will meet you at Ginny Lu's on 5th street for a beer, Star Colonel, I assume you are not averse to drinking with a lower-ranked officer before you take over this mess, after which, I will be most glad to be on my way back to Arluna, which is where the unit of the Coast Guard we're part of is headquartered."

[ooc] Achievement Unlocked: They Took the Deal[/ooc]