Intelser Forums

Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: Daemonknight on July 21, 2010, 10:52:02 AM

Title: [RP/MM] Turn 41: Hostile Movement Wroclaw(1616) *COMPLETE*
Post by: Daemonknight on July 21, 2010, 10:52:02 AM
Quote from: Daemonknight on July 21, 2010, 10:27:29 AM
Pirate Insertion: Biuque
(http://intelser.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

Space around the pirate point rippled as the dozens of jumpships flashed into existance. Unfurling their sails, the transport flotilla began the process again. Their escorts produced a CAP, the radio blackout ensuring that no errant communications would give their position away.

GM note: modified to Wroclaw (same hex), as combat orders can't be used on Member Worlds.