Intelser Forums

Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - Clan Hexes => Topic started by: Marlin on July 22, 2010, 06:42:58 PM

Title: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow [complete]
Post by: Marlin on July 22, 2010, 06:42:58 PM
Silence. A Flash of IR and a mammoth disrupted space. Obviously, it was looking for something.

OP:
Anybody here, GMs?
Title: Re: [RP] Deep Periphery: 4202 DP Hunting the Death Shadow
Post by: Dave Baughman on July 22, 2010, 10:34:40 PM
(OOC: Just to confirm, you are at 4202, Vlad's Folley star system?)
Title: Re: [RP] Deep Periphery: 4202 DP Hunting the Death Shadow
Post by: Marlin on July 23, 2010, 09:10:40 AM
No, the one besides it North-West. AT least I think so. I checked the map, but.. will do again. Is it 4102 then?  :-\
Title: Re: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow
Post by: Dave Baughman on July 23, 2010, 03:56:46 PM
OOC: Thread title updated.

We're going to need an initiative roll.

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow
Post by: Marlin on July 23, 2010, 04:19:16 PM
Thanks, yes it should be indeed that hex.

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow
Post by: Marlin on July 23, 2010, 04:23:36 PM
OP: Snap.. seems i am not that lucky the last days.. well. What happens?
Title: Re: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow
Post by: Marlin on August 10, 2010, 02:31:57 PM
I guess the CIH is too late here. :( Closed.
Title: Re: [RP] Deep Periphery: 4102 DP Hunting the Death Shadow [complete]
Post by: Dave Baughman on August 17, 2010, 09:45:21 PM
Ice Hellion forces arrive and begin searching the system for Death Shadow. Long-range sensors detect and unidentified contact, immediately followed by two jump signatures.

Somebody was here, but you did not get a positive ID.