The relative piece of the Millerton system was disturbed by the arrival of 2 warships (Potemkin and Lola III) and several troop transports. Shortly after the unexpected arrivals launch their CAP and begin their movement in system the following message goes out system wide:
"Civillians of Millerton, we have arrived to once more take possession of this world. We beseech you to take shelter and to make what preparations for the safety of you and your families as possible. The wolf bandits often cower in urban areas and we shall do our best to limit collateral damage in removing them As for the bandits themselves, it is enough that they know we come for them. "
OOC: 52 FP of Serenity Flotilla leads the invasion force in system.
bump
Waiting on a chance to do RP. Please stand by
bump :D
"Clan Star Adder. Welcome to Millerton. We asked the Wolves to come here. We kicked out the last government we did not agree with. Shall you be the next one or would you prefer peaceful relations with our planet. We do not accept undesired rulership or interference in our lives. You are hereby ordered to hold position and return from where you came. A small envoy group will be invited to meet with us, if you desire a peaceful existance with the people of Millerton. We may arrange for trade agreements, or otherwise. Any attempt to land will be met with every resource we have available to stop you."
In case it is needed...
Wolf Init
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
CSA init roll
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
WiE wins round 1 orders and gets to execute there orders first.
As in the other threads, if there's an Defensive Interdiction, CSAN assets intend to break it.
Otherwise we're ready to invade.
This will cover all 3 threads. No aero on interdiction. Will post FP soon.
1st Wolf Guardians - 12.75 - R/F
Mu Grenadier R/Q 3.5
286th Adder Sentinels V/R 2.25
343rd Adder Sentinels R/Q 8.25
522nd Adder Sentinels E/R 18.25
Xi Armored R/R 10.5
42.75 FP on Invasion
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
gasp...What a surprise. 3 to 1 or better odds. *rollseyes
Wolf Roll
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Wolf Crit Chance Roll
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
CSA Roll Crit Chance Roll
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
No crits.
CW does 55%
CSA does 50%
Salvage roll:
[blockquote]Rolled 2d6+15 : 3, 2 + 15, total 20[/blockquote]