Intelser Forums

Fan Council '91 => FC62 Archive: 3069 => Game Turns => Combat Threads - I.S. Hexes => Topic started by: Marlin on July 24, 2010, 01:02:25 PM

Title: [RP/MM] Turn 41 - CIH v. AR and Friends Santana 1716 (Invasion) [complete]
Post by: Marlin on July 24, 2010, 01:02:25 PM
OP: This is tentative until we see what happens on Great X.


EDIT title was completely off. It is for Santana. :P Sorry.
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?) *tentative*
Post by: Marlin on July 30, 2010, 07:28:57 PM
With Great X not even a speed bump, Santana is visited by the Ice Hellions, making for the doorstep to Arc Royal...

"People of Santana, this is Khan Raina Montose of Clan Ice Hellion. We have come to free you from the shackles the selfish leaders of the Inner Sphere bind you with. Whoever stands against us, stands against your freedom from war and self service." Warships underline the peaceful endeavour, while Dropships burn to Santana's surface under cover.
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?) *tentative*
Post by: NVA on July 30, 2010, 08:24:20 PM
If this is on the otherside of hostile worlds, then great x is still hostile this turn.
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on July 31, 2010, 12:43:40 PM
OOC: Its all good. Is there anybody here?
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on August 04, 2010, 05:30:11 PM
Bump?
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on August 08, 2010, 01:40:14 PM
Who has forces here?
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: august on August 09, 2010, 04:56:22 PM
Oh, so this is my planet... you might not have needed to bump the things three times if you'd just bothered to get the damn thread title correct. Here I was thinking that AC was Adder Commonwealth.

militia defense roll:

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on August 09, 2010, 05:17:34 PM
OP: Lol. I agree. Damn Titles. Next turn it will be better.

So, Militia then.

IC:
The 22nd Hellion Lancers were decimated in the Battle on Morges and still were eager to battle. Showing that the Clan can adapt to the Inner Sphere Style of Warfare, Star Colonel Gerard Norizuchi deploys sufficient force: 4 FP, nearly half of the remaining Cluster, moves on to the stupidly brave Militia.

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on August 09, 2010, 05:18:57 PM
22nd gains .25 FP damage, Militia is wiped out.

1.25 FP lies on the Field.

[blockquote]Rolled 2d6+15 : 1, 5 + 15, total 21[/blockquote] Salvage roll.
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: Marlin on August 09, 2010, 05:21:35 PM
The Cluster is up to before-battle Strength.

The Militia survivors are tested for Not-Named blood, and if nothing is found, they are treated honorable. As Bondsmen.

Santana is now Ice Hellion World. The rest of the Planet is treated as all other newly aquired. Those who want to leave are prepared to be loaded for the UIW. Same to criminals.

Thread is now finished.
Title: Re: [RP/MM] Turn 41 - CIH v. AC and Friends Santana 1716(Invasion?)
Post by: august on August 09, 2010, 05:27:10 PM
Quote from: Marlin on August 09, 2010, 05:21:35 PM

Those who want to leave are prepared to be loaded for the UIW. Same to criminals.


What the hell?