Federated Suns forces vehemently pursue the remnants of the dark with sky watches, radar, sonar, and massively defended checkpoints, hoping they can get the trail of them when they leave the caves.
OOC: Not feeling creative :P this is what I said last time.
Fed Suns Guerrilla hunting roll.
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Fed suns forces can not force open combat with the Dark.
Shadow Galaxy
101 Cavalry Cluster
Elite / Fanatical, 4 FP
The following results is from Low Intensitiy combat (Guerilla Warfare Table)
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Forgot to change the FP amount from 4 FP to 3.5 FP
Roll is 10% Loss
The Dark lose .25 FP
3.25 FP of Dark still lose in the caves and canyons of Flitvelt.