"The Steel Guard have been ordered to claim this world for the Free Worlds League, we request SafCon and ask with what force will you oppose our batchall for this world."
"ACW" Arriving Forces Init
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
FWL init
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
"Pleezed ta meetcha, we be ow'n yous FWL types a bit o' payback fer our defeat at Cuvuntree. An' da Carlisle Alarion Province Militia Armour Brigade always pays its debts, though this'n time we's gots o' bit o' backup in our FlyGurlz o' the Carlisle Alarion Province Militia AeroSpace Brigade."
"Guess'n we's be giv'n' y'alls dat safcon, which'll be's makin' da FlyGurlz happier den a tick ons a coon dawg, they's be a prefurrin' ground suppor' anyhows."
[ooc; 2FP Armor (hovers and wheeled, no treads) and .5FP ASF on ground support]
FWL Bid
4 FP Ground and Air
FWL attack
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Simple Resolution Effects
4FP * 60% = 2.4 damage.
Rounded to nearest .25
Damage done to Clan Forces is 2.5 FP
Adder Force is whiped out barring crit roll.
Ive been told to just roll the otherside by the GM's
Adder Damage
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
2.5 * 40% = 1FP in Damage.
Adders lose the trial
Salvage stands at 1 + 2.5 = 3.5
FWL Salvage
3.5 * 50% = 1.75 FP recovered by the FWL