Turn 42 UIW Vs. Clan Star Adder, ToP Millerton (UIW win.) *COMPLETE*

Started by Cannonshop, September 09, 2010, 09:31:44 AM

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Cannonshop

"Good Afternoon, Star Adder Defenders of the world of Millerton, I am Leutenant Gwendolyn Cambreadth, commanding officer of Union Marine Task Group 2/3.  We are here to challenge you for possession of this world.  Due to the nature of my orders, I have only been permitted to bring a small...you may call it a 'sample' of the Albion Division with me, We intend to fight this by Clan Rules, but I must be clear here-once bidding is done, my unit may not break their bid as your colleagues did on Kwangchowwan four months ago, we should start by my asking you, with what do you defend your possession of the world of Millerton, and where would you care to test your right to hold it?  To be completely Kosher in this, We are transmitting force briefings on hte units in my command that wish to bid for the right to face your warriors in this trial, on Channel 161A.  Please acknowledge reciept, and let me know if you feel the information is incomplete enough that you can not bid fairly-I would hate to hear that an error led to an international incident.  Awaiting your response, Over."

Ground Forces
1st Platoon  Elite   .5FP (Mech)
2nd Platoon Elite    .5FP (Armor)
3rd Platoon Elite     .5FP (infantry)

Naval/Space Forces
UIS Gloria Jane Cohen   Star Lord
VFA 17 (Light fighters) .25 FP
VFA 18 (Light Fighter)  .25 FP
VFF 77 (Medium Fighter) .5FP
VFF 78 (Medium Fighter) .5 FP
CVL 16 (Leopard CV) .5FP
TVO 44 (Overlord)  .25 FP
Company D UIS Fleet Marine   .5FP (Battletaxi)
Company E UIS Fleet Marines  .5 FP (Battletaxi)

DisGruntled

Welcome to Millerton, Lieutenant Gwendolyn Cambreadth,  you and your force are expected.  I, Star Colonel Heather, forces under my command will defend this world with elements from my 286th Adder Sentinels (V / R 2.25FP on planet).  Safcon is granted to your forces for the duration of your stay in system.

Star Captain Alexander has won the bidding to oppose you and shall face you with his star. (5 mech points @ 1.09375 FP)

He has chosen to defend the red roans of the northern badlands.  (Badlands A-D)

Cannonshop

[ooc: I will now seek a Proxy, since we're on designated overtime at work, dammit!!]

Cannonshop

[ooc: looking at what I'm working with, and the Trial system, one point is two vees, one 'mech, or one squad/point of BA...Need some guidance here.]



Cannonshop

'Mech and Infantry (1 FP)

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote] round 1
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote] round 2
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote] round 3
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote] round 4
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote] round 5
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote] round 6

Adder Rolls


[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote] round 1
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote] round 2
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote] round 3
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote] round 4
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote] round 5
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote] round 6




Cannonshop

3 possible crits for this turn:UIW


[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote] round 1
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote] round 2
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote] round 3



Cannonshop

#7
screw it, the # of crits was rolled as a 12, so I'm taking the win.

Potential Salvage: 1.45 FP

Salvage roll:

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]


Cannonshop

#8
4% of expended FP is salvageable, or .058 FP salvage available.  50% of .058 is .029.

.30(Forces remaining)+.029(Salvage)=.329 after salvage on the UIW side.

.25(Forces remaining)+.029(Salvage)=.279 post salvage  CSA side.




DisGruntled

er isn't the auto win on the actual crit chart roll?

if I'm reading it right  the first rolls:
UiW: 10
CSA: 9

UiW Crit roll: 12 granting 3 crits

crit one: 3
crit two: 7
crit three:??


Adders would need a possible crit roll:
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

adder crit table rolls if needed:
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]


or using the mass of rolls:
UiW crit roll: 4 no crits
CSa possible crit roll: 2 no crits

Forced retreat checks for taking more then 50%:
UIW:10
CSA:11

both passing
round 2 rolls (with UIW having slightly more FP):
UiW:7
CSA:3

UIW possible crit (off adder 3): 9  yielding a crit
UiW crit of a 4.





DisGruntled

so with out the Adder crit in case one the Adders will lose either way and the UiW take the planet.

missing case one crit:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

DisGruntled

Quote from:  Ground Crit Table
3 Reduce damage received by 15%.
4 Gain +1 on further rolls this combat (CO gains experience).
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%

Case 1: (w/ UIW crits 3,6,7)
CSA inflicts 70-50=20% = .2 FP
UIW inflicts 75+25=100% = 1 FP

UiW 0.8 -> 0.75 remaining.
Trial salvage = 50% so 0.6FP-> 0.5 FP to the UiW.

Case 2:
R1:
CSA inflicts 70%
UIW inflicts 75%

R2:
CSA inflicts 35% of 0.25 = 0.0875
UIW inflicts 60% of 0.3 = 0.18

CSA 0.07 remaining
UIW 0.2125 remaining

UiW wins.

Post repairs:
CSA 0.163 rounding to 0.25
UiW 0.29125 rounding to 0.25

UIW salvage = 1.7175*50%=0.85875-> 1 FP  Yielding them a full repair and 0.25 RP.

Either way works out to be pretty much the same in this instance.

Case 2 is I think the one you initially rolled out, but I'm good either way.