[RP/MM] Turn 43 [FWL/SP] Neutral Movement 1320 [COMPLETE]

Started by chaosxtreme, October 10, 2010, 03:41:29 AM

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chaosxtreme

A Armada of Jumpships and Dropships arrive in System and begin charging their drives.

DisGruntled

CSA init roll
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

chaosxtreme

FWL init

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]

DisGruntled

CSA blockade present RP to come in the morning after the dentist  :-\

DisGruntled

"Unidentified vessels, you have entered restricted aerospace.  Further transit through this system is not allowed at this time.  Stand to and prepare for safety inspection."

A lone Trackers and unspecified numbers of ASFs present in system.

chaosxtreme

An armada of Jumpships and Dropships composing what can only be several combined arm's brigades
"Whats all this then? Some of Charlie's baby snake elsies putting on air's above their station, best ring the Commodore he will do for them he will."

Elements of the Marik Militia, 23rd Independent Aerospace, Steel Wings
Aero: 5.5 FP


chaosxtreme



DisGruntled

Just to make sure we're on the same page, the Adders intend to continue on their blockade orders. 

If you wish to switch to naval engagement and finalize the transition to hostile territory movement, that's your prerogative.

chaosxtreme

Just so we are on the same page the default movement orders is defensive interdiction. Which will force a Blockade out of blockade orders and force it to engage.

You can consider me on Naval Engagement.

I want to fight the entire blockade. Not some of it. :-)

I am aware this will force me into hostile movement orders. It will prevent me from attacking Alarion with some/all of the forces here this turn but it will not prevent me from continuing movement.

Correct?

DisGruntled

Adder's Commit
Mu12      Tracker   Mobile   Regular   Reliable      0.25

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

chaosxtreme

FWL
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

chaosxtreme

Crit Chance
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

chaosxtreme

crit 1
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
crit 2
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

chaosxtreme

Oh you have to be kidding me.
I  PULL THAT CRIT HERE!?

Eh doesn't matter Adder force is wiped out so bad that the spirits of their dead try to flee.