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[RP/Combat Ops] Hex 3541 - Spitz [Complete]

Started by Mekorig, January 13, 2011, 01:46:37 AM

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Mekorig

 It was a quiet day at Spitz Nadir Jump Point. Very little traffic in or out of the system. Then, a single jumpship appeared, and just seconds later another one, followed by another. Minutes later a whole fleet jump in, dropships began to detach from the Jumpships, and aeroespace fighters began to be launched and form CAP around the fleet, all bearing the mark of the bull. The Taurian Concordat arrived to Spitz.

OOC: If i am not mistaken, they arrive in Operational Turn 4. Blockade Orders.

Taurian Concordat
121th Cluster Patrol Fleet - Patrol Division - CA
4th Taurian Air Division - 2x Heavy ASF Wing

Fatebringer

Continued from

http://intelser.org/forums/index.php?topic=2130.0

Please advise what Operational Round these units arrive on.

"We warned you what would happen if you came back here!"

"Do you see any dropships with ground forces?"

"No, but that won't stop them from blockading us..."

"Drak! We need to get word back to Carthage, send the courier"

"Roger that mon Capiton!"

Spitz (3541)

Militia Only



Mekorig

Initiative roll

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Fatebringer

Initiative Roll

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

Fatebringer

Morale Check

[blockquote]Rolled 1d10 : 9, total 9[/blockquote]

Fatebringer

OP 5

They are defiant little buggers and stand their ground waiting to see what happens next.

Militia - Defend

Mekorig

"Any sign of the warship Ensign Smith?" asked the Gilmonez to the young officer. "Negative Commodore. Sensor dont show any kind of warship level flame plume, or EM signals of that magnitude." Gilmonez tought for a few seconds, taking in count his orders and what the diplomats informed to the TDF. "Mantain the watch, and inform all Air Divisions to mantain guard. I dont want any surprise."


OP 5 .Blockade Orders.

Taurian Concordat
121th Cluster Patrol Fleet - Patrol Division - CA
4th Taurian Air Division - 2x Heavy ASF Wing


Initiative roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

Fatebringer

OP 6 Initiative

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Fatebringer

"What do you mean the courier didn't make it out?"

"I mean what I said, they've shut down the lanes, no one can get to the jump point."

"Greaaat, still no sign of an invasion?"

"Nope."

"Keep your eyes on the skies then. You never know when the storm is gonna come."

TC Wins intitiative for OP 6