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[RP/MM] OA-FWL Indy Turn 10 Gievkha Sector 1636 [COMPLETE]

Started by chaosxtreme, January 14, 2011, 12:16:54 AM

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chaosxtreme

We come in peace to restore the League in the name of House Orloff


6th Orloff Grenadiers
332nd FWLN Transport Command

Fatebringer

Please advise what Operational Round these forces arrive on.

"House Orloff you say. We haven't heard of any houses around here for a long time. Why should we just roll over for those that have abandoned us?"

Militia Only

chaosxtreme

"Because if you don't 'roll over' as it were you will be runover. Look its the Free Worlds not the Capellan Empire you join you get all the rights responsibilities and duties that you once had. You don't join well you get brought back in anyway and lose self governance until Parliament decides it can trust you."

" Personally I think the Captain-General is nuts, all this is going to do is stack the deck for the opposition in Parliament but he seems adamant about it. Even though up until now you've shown no loyalty to the greater whole that is the Free Worlds. Your choice Gievkha Command."

Operational Round 3:

6th Orloff Grenadiers 176 FP
orders: Move to Atmo/Orbit

chaosxtreme

init [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Fatebringer

Intiative

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

Fatebringer

The militia wait on the ground for the Grenadiers, but recieve orders at the last second to stand down. They pop hatches and power down.

"The governer would like to meet with you about the terms of our surrender"

chaosxtreme

But of course I would be more then happy to recieve the Governor at my landing zone to discuss matters of such import. You are welcome to attend as well should you so desire Force Commander.

Fatebringer

The commander joins you, once the ground troops land, Gievkha is yours.