Invasion, Hex 1310 (Death of Adrian) UIW vs. CSC (UIW Victory)

Started by Cannonshop, July 21, 2011, 06:15:55 PM

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Cannonshop

#15
Let's check the math at this point...

First roll is 11, that's 65% damage, the crit rolls after that further increase damage done by 10% and 15% serially.

The overkill potential is fairly severe here.  Going with the closest match, the UIS Hanse Voorn which has 2.5 FP, the first round damage to the Carrack is 2.340 by itself.

about .340 more than it HAS in FP.

That's going with the closest match in FP value from the flotilla on Engagement orders.

Now, for the Carrack's attack...

2.0x.25=.5 FP damage before the critical event modifiers occur, which reduce damage by 15% and 20% serially.

Making it a case of the Carrack didn't do squat to anything, and is rendered inoperable.

Can we now move to the ground phase, please?

Marlin

Whats your point with the above?

Militia makes last stand. True Spirit Cat Warriors of old.

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]

Cannonshop

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Cannonshop

I need to find out if the ship's salvageable.

ground phase:

Defense, 1 pt. militia? 
1 x 25%=.25

Offense (UIW)
Infantry takes the lead since the defense was left to militia/reservists.

5 x .25= 1.25

No crits rolled either side, no additional modifiers.

1-1.25= -.25, round up to 0

Salvage pool is 1.25 (offensive damage plus defensive damage).

Death of Adrian is UIW ground (at least, for now.)