[RP/MM] Turn 40: Camels vs Wolves - Gustrell (2208) (Complete, Camel win)

Started by Iron Mongoose, June 10, 2010, 07:48:03 PM

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Iron Mongoose

Camels jump in.  Probably gonna be a trial here at some point.

Iron Mongoose

"Wolves, the Nova Cats though that after taking from us our warships, our rightful victory over the forces of the Inner Sphere, they could take from us this world.  That you took it from them shows that you have more prowess than honorless bandits.  Can you show us now that you have more prowess than a true, honorably Clan?

"What forces defend this world from our rightful claim?"

silentwarrior


Iron Mongoose

"Wolves, we have receved your bid.  We will show you the same honor your cronies showed us, and that you showed to our former brothers."

Camels bid 2FP.

silentwarrior

outcome should be clear - dishonorable stravag camels



LittleH13

Clan Wolf combat roll

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Clan Camel combat roll

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

LittleH13

#8
Clan Wolf does 0.50 FP to the Camels.

Clan Camel does 0.75 FP to the Wolfs.

Remaining forces are:

Wolfs 0.25 FP

Camels 1.5 FP


[OOC- IM I need to know if this one is an invasion or a trial? If it is a trial are you leaving?]

Iron Mongoose

It seems like it was a trial, since they provided an answer to our "What forces oppose our claim" qustion.  But, at the same time, we are winning, so it seems like we would not leave at this point in the fight (we're not even at the threshhold for a forced withdraw check, though by the largely unused rules the Wolves are). So with in the context of a long trial, I'd like to see this continue.

LittleH13

Round 2

Clan Wolf withdrawal roll

[blockquote]Rolled 2d6-2 : 5, 3 - 2, total 6[/blockquote]

LittleH13

Clan Wolf forces surrender as Militia are not allowed to leave the planet and there is not enough force to go onto Guerilla Warfare. This means that the Camels get that 0.25 FP as salvage in the end.

LittleH13

Salvage roll

[blockquote]Rolled 2d6+10 : 5, 3 + 10, total 18[/blockquote]

LittleH13

Total potential salvage is 1.25.

Camels get 0.50 in total salvage.



[OOC- IM please mark this as *Complete*]