[RP/MM] Turn 41: CSC vs RWR Invasion- New India 0623 *COMPLETE*

Started by Holt, July 21, 2010, 02:48:13 AM

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Holt

"Ready to jump Star Colonel, shall i open up a channel once we jump?"

"Neg technician, scum requires no Batchall."

The Spirit Cats enter the system.

[OCC
Shiva Keshik      LFB Mobile   Elite   Fanatical   7.5
4th Nova Cat Guards      Mobile   Veteran   Reliable   12.5
44th Nova Cat Cavaliers      Mobile   Veteran   Reliable   12.5
OCC]

DXM

"Unknown DropShips, unknown DropShips, this is New India Orbital Control.  Squawk ident and snap to heading three three zero angels one-one to enter the holding pattern.  Failure to comply will result in hostile action."


OOC:

Somehow I doubt they'll play along, so let's not tarry.  Defenders are:
2nd Battalion, 1st Republican Guard Mech RGT (Reg/Rel/5 FP)
4th Republican Guard Brigade (mix of armor and 'Mechs, all Green/Rel/totalling 11 FP)

DXM

BUMP to get this rolling again.  Are all listed CSC units being committed?

Hugin

uh I did not see that one

I'd say simres okay?

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Hugin

that gives a crit chance, right?

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]


DXM

RWR forces fight back:

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

DXM

Chance for a critical:

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

DXM

Clan forces (32.5 FP) roll a 9 on the Outnumber Opponent 2:1 table, dealing 75% damage or 24.5 FP to the RWR.  RWR forces are destroyed.

RWR forces (16 FP) roll an 8 on the Outnumbered 2:1 table, dealing 60% damage or 9.5 FP to the CSC.  CSC forces reduced to 23 FP.

Salvage roll:

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

DXM

Salvage roll is a 6 + 15 for an Invasion = 21% of the total salvage pool (16+9.5 = 25.5 * 21% = 5.355, rounded down to 5.25).  CSC gians 5.25 FP in salvage.