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[Combat Ops] Turn 8 - 3822 Ubidi - [Complete - FS Win]

Started by Fatebringer, October 12, 2010, 06:56:54 AM

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Fatebringer

#15
OP Turn 4 Wrap Up

DC = 73 * .5 = 37 (Unit only had 61 FP remaining with it's Bonus: 61 * .5 = 31)
FS = 46 * .4 = 18

No Crits

DC = 61 - 18 + 2 = 45
FS = 46 - 31 + 3 = 18

Salvage Roll

This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7

DC % of Salvage'

This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10

Fatebringer

#16
195 * 8 = 156
49 * .15 = 7

163 RP is available in Salvage

DC makes off with 60% of the Salvage

163 * .4 = 65 RP

Fatebringer

DC wins a Decisive Victory and gains a chunk of the salvage to boot.
Hex is still Contested

DC: 3
FS: 2

Fatebringer

OP 5 Initiative

DC

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

FS

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Fatebringer

Fed Suns gather up their forces after the DC's successful Raid and attempt so squash the remaining SoL members.

The Grenediers issue Battle Orders and ask for their Infantry to support them.

FS Armor+Inf are at 123
8th Sword of Light are at 45

Fatebringer

OP 5 Combat Roll

DC

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

FS

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]


Fatebringer

DC Crit Chance

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

Fatebringer

OP Turn 5

DC: 45 * .55 = 25
FS: 123 * .4 = 49

No Crits

DC unit is destroyed
FS 123 - 25 + 3 = 99

Federated Suns scored a Marginal Victory
8th Sword of Light goes down defiantly leaving no further DC defenders for the world.
Hex is contested because the other world is still contested.

Salvage Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Fatebringer

74 * .1 = 7 + 98

FS claims 105 RP in Salvage.