[Combat Ops] Hex 3036 Jonzac CC vs FS Invasion [Completed - CC Victory]

Started by Pink_Knight, October 10, 2010, 06:47:29 AM

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Pink_Knight

Above Jonzac, space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.

Grandmaster Ion Rush, House Master of House Imarra, opened a channel to the planet below.

"Hear me, citizens of Jonzac. I am Ion Rush, Master of House Imarra. I have come to cleanse this world of Davion taint, by order of His Excellency, Chancellor Daoshen. The Davions have lied to you, doubtless with honyed words, and promises of protection. Where are they now, I ask? Huddled in their defenses, no doubt. They know what will happen should they face the warriors of House Imarra, as countless before them have feared.

However, you have nothing to fear, for I have no come to lay waste to your world. Enough damage has been wrought by the Jihad, and only the overreaction of the First Prince has brought me here to your world. The Confederation did not start this war, but we shall surely end it. Citizens of Jonzac, hear my words. No harm shall befall you at the hands of House Imarra. We have no wish to see your world destroyed by the fires of war. We only wish to send the First Prince a message. Help us send that message, by siding with us in our quest to put an end to the senseless violence."

Following forces arrive on Op round 2:
Warrior House Imarra Transport Division
-Warrior House Imarra
-Warrior House Imarra Aerospace Regiment

Fatebringer

Fed Suns Initiative Roll

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]

Pink_Knight

Capellan Confederation initiative:
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Fatebringer


Pink_Knight

((There isn't one, a single Transport Division can carry both a ground and ASF top-level))

Fatebringer

Militia Only - Medium

Medium

Mechs
2 Bottom Level

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

Vehicles
2 Bottom Level

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Conv. Fighters
2 Bottom Level

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Infantry
2 Bottom Level

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Daemonknight

Jump Point: House Imarra Transport Division/House Imarra Regiment- Landing, House Imarra Aerospace Regiment- Aerospace Support

Aerospace Support:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Conv Fighter groups I & II - 16 FP
Remaining militia - 44 FP

Fatebringer

The unit spends Turn 3 entering Atmo/Orbit and because they won initiative, are on Landing orders Turn 4

Unable to delay the landing, the milita forces engage them at the landing spot.

CC = 59
FS = 60


Fatebringer

Turn 4 - Combat Roll

CC

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

FS

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Fatebringer

FS Crit Chance

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Fatebringer

OP 4 Results

Forgot to add in the Aero

CC = (59 + (60 * .05) * .4 = 25
FS = 60 * .5 = 30

No Crits

CC = 59 - 30 + 3 = 32
FS = 60 - 25 + 3 = 38

The fight is a Draw, and seeing the Warrior House Imarra troops disembark, the remaining Militia members haul for the hills and disband.

CC gains control of Jonzac, the last world in the Hex and gaining a PS.

Salvage Roll

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

Fatebringer

55 * .3 =

CC claims 17 RP in available Salvage

Please mark this thread [Completed - CC/M Win]