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[Combat ops] [Invasion] Turn 4,Guangzhou Sector 2035

Started by chaosxtreme, May 12, 2010, 11:24:05 PM

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chaosxtreme

I win init.

Insert Quote
2nd Battalion Brigade of the Fusillers of Oriente

51.85 FP

on Breakthrough Orders

Tan

Breakthrough is a defensive order, you can only make it if you are the target of an attack. :)

chaosxtreme

#47
Your right Im going for Battle Orders then.

Tan





Rolls to determine my aerospace composition: (should have done this bit earlier)

Rolling on the Marik-Tamarind table, it's the most generic FWL equip stuff I can see

Lance 1
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Lance 2
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]


Tan


So that's four Defender IIs, making the aero worth 1 FP



Orders:

Militia Mechs (13 FP) - Defend
Guangzhou 3rd Inf. Btn. (8.56 FP) - Infantry Support (support with 12 squads equalling 2 FP, nearest whole number)
Militia Aerospace (1FP) - Aerospace support

Militia conventional infantry - No orders
Militia Tanks - No orders

Tan


Simple Resolution Roll:

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

chaosxtreme

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

chaosxtreme

Possible Crit
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Force does 50% of its FP in damage. 25.92FP in damage done.

Tan

Rolling for critical event

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Tan

Militia does 10.4 FP damage


Militia combatants wiped out as a fighting force!


The planetary government capitulates, releasing McMillan's Light Horse from their contract and ordering all militia forces to stand down.

chaosxtreme

10.4 * 20%= 2.8 rounded to nears whole is 3.

so 10.4-3= 7.4

51.8 - 7.4= 44.4 FP


Oriente-Andurien Force Commander offer's McMillan's Light Horse a contract (To prevent them finding new employment with another nearby system)




chaosxtreme

Salvage pool stands at 53.75FP


Not that it matters but we lost no pilots in any MegaMek games. :-) And they always managed to survive getting smooshed to the end. :-) A rather Chivalric fight on all sides as I think of it.

Tan

Hey, I'd have killed them if I got the chance, the little initiative-sinking suckers. :P ;) I should probably have disabled them in the server really. And YOU should turn off your auto-eject option so your guys don't bail the instant their Gauss rifle goes pop. ;)

chaosxtreme

*Shrugs* I can get more mechs especially as most of my units have ST (Skilled Technicians). Skilled pilots are a bit harder to comeby. :-)