[RP/MM] Turn 41: Hostile Movement Wroclaw(1616) *COMPLETE*

Started by Daemonknight, July 21, 2010, 10:52:02 AM

Previous topic - Next topic

Daemonknight

Quote from: Daemonknight on July 21, 2010, 10:27:29 AM
Pirate Insertion: Biuque
This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

Space around the pirate point rippled as the dozens of jumpships flashed into existance. Unfurling their sails, the transport flotilla began the process again. Their escorts produced a CAP, the radio blackout ensuring that no errant communications would give their position away.

GM note: modified to Wroclaw (same hex), as combat orders can't be used on Member Worlds.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade