OOC Thread

Started by Marlin, March 22, 2010, 11:20:55 AM

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Iron Mongoose

Quote from: Holt on June 07, 2010, 07:14:58 PM
[OCC You will be surprised at the precedence of denying trials straight up.]

I don't know that anyone is supprised by Clan hipocracy these days.  We know how we bend the rules which ever way we want.  I think its just the Scorps bad fortune that they have too few friends to gain political cover, and potentaly too small a force to simply intimidate millitarily.


Daemonknight

FYI, according to Jedi, the ban on Trials has never been offical rescinded, although he didnt seem to remember if it was Is only or not. Diana is going to follow the path that IS trials are banned, and trials on Strana Mechty are banned, but HW trials are still open, however still subject to Grand Council rulings.

as for the situation on Roche, i am unaware of simply refusing a ToP being a valid option, and anyways, the only persons aware of it are those involved and Diana, and she has no reason to bring it up to the Council, as the Spirits are playing by the rules in allowing the Scorps the chance to counterbid.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

JediBear

I wasn't here when the ban was enacted and don't know the extent of it.

All I really know is that there was such a ban and that the Ghost Bears have used it to deny Trials as recently as Turn 38. Dave will have to fill in the rest.

Iron Mongoose

Well, at some point between my leaving the Mandrills and returning, we lost a number of hexes to other Clans, so this ban must be at least semi recent.

tassa_kay

In turn 38 alone, the Hellions and Horses both challenged the Scorpions, and the Scorpions accepted both challenges, both of them taking place in the Homeworlds.  Also, the Sharks have challenged the Adders this turn over Homer.  If the ban is still in effect, these examples make a pretty substantial case against it... or a case against the Hellions, Horses, Sharks and Scorpions (by accepting Trials from CHH and CIH, they're just as complicit) for violating it first.

DisGruntled

I know there was at one point a ban both in the IS and HWs.  I think Little might have been the one who put it into place.  I don't ever remember it being rescinded.  There's always been people both ignoring it and respecting it. 

Before I post something up at Homer I want to check and see if it's been rescinded or not.  ie don't want to accuse the Sharks IC of being in violation of an edict if their not and being just greedy attacking their neighbors and not the TH as they've sworn (yes I know they just hit outpost ) ;D


Holt

Well taking a quick glance at the CBT board and Intelser, their has been a ToP for territory going all the way back to turn 34 from multiple factions, also IS ToPs.

Jeyar

*whew* Was worried about my forces I sent for a ToP for assistance against the Dark.

HOWEVER - I do have an odd question. If you look at the map - if the worlds of Csomad and Gronholt had fallen to the Dark, would all those non-control worlds have fallen to the Dark as well (like Malagrotta, Fetsund and Baranda)? I am to this day a little unclear how that sort of thing works. Thanks!

tassa_kay

Quote from: Jeyar on June 07, 2010, 09:00:15 PM
HOWEVER - I do have an odd question. If you look at the map - if the worlds of Csomad and Gronholt had fallen to the Dark, would all those non-control worlds have fallen to the Dark as well (like Malagrotta, Fetsund and Baranda)? I am to this day a little unclear how that sort of thing works. Thanks!

I had the same situation happen to me, actually.  And the answer is yes: the member worlds would fall if the control worlds do. 

Jeyar

Quote from: tassa_kay on June 07, 2010, 09:01:11 PM
I had the same situation happen to me, actually.  And the answer is yes: the member worlds would fall if the control worlds do. 

How far "out" does that state exist? Midpoint (probably round down) to the next control world of the power that initially had those worlds?

tassa_kay

Quote from: Jeyar on June 07, 2010, 09:12:51 PM
How far "out" does that state exist? Midpoint (probably round down) to the next control world of the power that initially had those worlds?

Oh, no, I wasn't clear on this, not having consulted the map.  This is based on hexes.  Csomad fell, and it's in one hex.  Malagrotta is in another hex entirely, and would have to be invaded separately.  If they were in the same hex, then Malagrotta would fall if Csomad did.  Make sense?

Jeyar

Yes, but Malagrotta is a world that cannot be invaded. How exactly does it fall?

tassa_kay

Quote from: Jeyar on June 07, 2010, 09:19:40 PM
Yes, but Malagrotta is a world that cannot be invaded. How exactly does it fall?

How is it a word that "cannot be invaded"?  I'm not sure what you mean by this.  If the hex itself that it's in isn't invaded and taken, I don't see how it can fall, really.  Makes no sense to me.

Jeyar

I thought that it was generally banned (except in specific cases) to attack worlds that weren't control worlds. The ONLY reason the TC got to attack the world Acme Station was that we thought it was the headquarters of some pirates that attacked us. We were wrong (it was a DIFFERENT band of pirates), but that was the reason we attacked it. True the TC thinks there is still a band of pirates headquartered somewhere around the TC - and there are only 3 reasonably possible worlds to do so: Freehold, Crow's Feast and Crossbones (McEvedy's Folly and Hooligan's Hideaway are outside chances due to the mystery attack on Niops), however we are more concerned about the Dark right now. Pirates typically don't go on orgies of Genocide. If only I had my abilities vs. pirates (and the Dark counted as pirates) as in the early part of the game. In any case, back on target: I thought only control worlds could be attacked?

Daemonknight

Member worlds do not have any impact on game mechanics, in that they cannot support hex improvements and do no generate any RP. However, i do not remember there being a restriction that prevents a force from invading a member world: it just ususally doesnt serve a purpose, so i assume it is rarely done.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade