[RP/MM] Turn 43 [FWL/SP] Slewis 0518 ToP [COMPLETE]

Started by chaosxtreme, October 10, 2010, 03:50:43 AM

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chaosxtreme

Quite right, I have been ordered to come and take this world. With what force am I opposed? Oh yes and this is a batchall we are conducting a trial of possession for the world.

I would be mighty obliged if you noted with what force you would oppose us for old times sake if nothing else.

GraeGor

The reply seems to be a prerecorded message, broadcast on all radio frequencies

This is Khan Stanislav N'buta

Pending the outcome of negotiations elsewhere, unless personally authorized by myself, all Military actions directed at worlds within the border of the Star Adder Commonwealth States are hereby to be treated as an Act of War.

Any move to launch Fighters, detach DropShips, establishing Blockades, or any other action that can be viewed as hostile will be considered an Act of War.

You have enough time to recharge your Drives and depart our systems and Territory before your presence is declared an Act of War.


The message repeats itself, this is the only communication received from the surface.

chaosxtreme

Dropships detach and begin burn insystem BarCAP Fighters Launch

chaosxtreme

"Elements of the 345th move in to conduct trial of posession"

3FP Aero

DisGruntled

Militia only. As per the rest, the trials denied and it's up to you if you want to invade (unless there was hostile movement to arrive here).

chaosxtreme

FWL Simp Res Roll
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

chaosxtreme

#6
I outnumber you 3 to 1 so that's 60%

1.8 Damage rounds down to 1.75

Militia is wiped out.


New Table posted

Roll is a 5 so thats 25% damage

3 *.25 = .75

GraeGor

Militia Roll[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

GraeGor

7 Deal 40% of FP to Opponent

.4FP round to nearest .25 = .5FP damage to FWL


chaosxtreme

Round 2
FWL force stands at 2.5 FP

Militia stands at .25 FP



FWL Roll
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

chaosxtreme

Adder Millis gets a crit Roll

Damage is .375 Rounds to .5

Militia is wiped out.

GraeGor

Militia Crit Roll[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

GraeGor

#13
No Crit

or 3 Reduce damage received by 15%.

not that itd make a difference either way

Id say this one is complete