[Combat Ops] Hex 2936 Weatouge CC vs FS Invasion [Completed - CC/M Win]

Started by Pink_Knight, October 10, 2010, 06:36:04 AM

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Pink_Knight

Above Weatouge , space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.

General Melissa Chang ordered a comlink opened the to world below.

"Peoples of Weatouge! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.

All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."

Following forces arrive on Op round 2:
2nd CCAF Transport Division
-Capellan Hussars, Holdfast Guard Regiment

Fatebringer

Fed Suns Initiative Roll

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

Pink_Knight

Capellan Confederation initiative check:

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

Fatebringer

CapM - TD - Bravo (Transport Division) stand on defensive order to prevent the landing.



Fatebringer

Both of the following units are already in system when the Capellans arrive.

CapM - TD - Bravo - 76 FP
6th Syrtis Fusiliers - 141 FP

Fatebringer

Capellans need to make a call here to run the FS Defenders or not before Combat can be rolled out.

Daemonknight

CC/M forces go forewards with their attack.


Jump Point: 2nd CCAF TD: Advance to Atmo/Orbit, Holdfast Guard: Advance to Atmo/Orbit
Atmo/Orbit: None
Ground: None

FS Forces:
Jump Point:CapM TD-Bravo: Intercept
Atmo/Orbit: None
Ground: 6th Syrtis Fusiliers: No Orders
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

Op Round 3:

CC/M Initiative:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

FS Initiative:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

read the above as combat rolls, my bad

CC/M deals 50% damage, and has a critical chance

Crit Chance:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

FS deals 30% damage
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

CC/M critical event:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

FS roll on Failed Withdrawl table:
[blockquote]Rolled 1d6 : 5, total 5[/blockquote]

CC/M forces deal 22FP damage

FS forces deal 23FP damage
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

CC/M Offer:

all forces of the surrendering force will be allowed to leave the system unmolested, along with all personal property, but the equipment is to be ransomed at the full RP value of constructing the unit

FS Rejection: Understood, but those terms are too high and offer no incentive to surrender. We'd rather take our chances running.

Damage from "Guerilla Warfare" as they run out of the system.

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]


Fatebringer

CC: 45 - 23 =  22
FS: 76 - 22 = 54 - (54 * .05) = 51

Fatebringer

Salvage Roll

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Capellans succeed in bypassing the moving to orbit as they force the FS dropships to flee.
Combat is a Draw
CC: 1
FS: 1

Fatebringer

OP Turn 4 init

FS

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]