[RP/MM][Complete] CSA v. FWLN Coventry 1417 ToP

Started by DisGruntled, October 11, 2010, 03:00:35 AM

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Marlin

crit?

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

Marlin

2 Crits.. seems the CIH have not forgotten how to fight..

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Marlin

2nd. :P

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

chaosxtreme

FWL Hellion Trial?
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

chaosxtreme

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

chaosxtreme

1 Crit
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

chaosxtreme

Hellion FP: 2.25 FP
FWL FP: 1.875 rounds to nearest .25 = 2 FP


chaosxtreme

Hellion Crit effects


20% of FWL force put into salvage pool =.4 FP

Hellion force 2.25 FP

FWL force 1.6 FP

chaosxtreme

Hellions 2.25 *60%-15%=2.25*45%= 1.0125 = 1 FP

FWL Force 1.6*65%+10%=1.6*75%= 1.2 rounds to nearest .25 =1.25

Hellion force stands at 1 FP

FWL Force stands at .6 FP rounds to .5 FP

Marlin

Another round is up.

1 FP CIH. [blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

chaosxtreme

FWL Entire Force moves forward as cutdown is called in. Only matching forces go forward for strict zell
FWL Roll on 1FP
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

chaosxtreme

Potential Crit
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]

chaosxtreme

FWL 1 *65% = .65 FP in damage rounds to .75 FP in damage

Hellion 1* 40% = .4 FP rounds to .5 FP in damage.

FWL Force .5 FP

Hellion force .25 FP

Marlin

"This is Loremaster Philippe Lienet. I order the remaining Hellion forces out of the Circle. Coventry stays with the League. We are moving out again."

"Commodore Parrow, I will not blame you for your Ground Force, however, I would advise you and your officers on ground on taking a closer look at the bidding system. I will blame your advisors about Clans waging war that they did not tell you enough. However, this is not my concern here anymore. Clan Ice Hellion leaves the system."

The remaining Units in the Field moved away and back to their Dropships. Their blood had been shed without earning them a positive result.

CIH units pull away and out of system.

Marlin

one more Crit roll. Because of one former Crit (+1)

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]