[RP/MM][Complete] CSA v. FWLN Coventry 1417 ToP

Started by DisGruntled, October 11, 2010, 03:00:35 AM

Previous topic - Next topic

Dave Baughman

Op Round 5

FWL acts first, then FS, then CSA

FWL navy will use general orbital bombardment on the planet
FS will attack the CSA blockade
CSA will attack the FWL navy


FWL orbital attack

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]



FS navy is 16.00 FP after rounding. CSA blockade force is 43.00 FP

FS simple resolution [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
CSA simple resolution [blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]


CSA navy force is 376.25, FWL navy force is 29.00 FP

CSA simple resolution [blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
FWL simple resolution [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

civilian casualties

[blockquote]Rolled 20d1000 : 476, 958, 434, 490, 25, 57, 915, 893, 946, 75, 955, 328, 168, 933, 756, 767, 315, 793, 861, 314, total 11459
Rolled 20d1000 : 401, 824, 277, 798, 110, 788, 768, 342, 341, 109, 49, 842, 619, 172, 853, 333, 217, 496, 361, 863, total 9563
Rolled 20d1000 : 629, 911, 166, 798, 883, 144, 134, 873, 202, 329, 367, 490, 124, 784, 802, 452, 40, 610, 409, 860, total 10007
Rolled 20d1000 : 748, 763, 715, 270, 681, 749, 623, 481, 21, 628, 269, 985, 46, 218, 459, 368, 1000, 169, 950, 155, total 10298
Rolled 20d1000 : 334, 497, 361, 184, 265, 935, 592, 696, 146, 207, 456, 552, 183, 104, 303, 535, 363, 884, 714, 67, total 8378
Rolled 20d1000 : 755, 706, 45, 420, 380, 435, 561, 878, 544, 243, 877, 561, 118, 138, 699, 849, 242, 572, 786, 420, total 10229[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

FWL orbital bombardment kills 59,934 civilians and terrorizes the hex for six turns.


FS navy inflicts 5.00 FP on the CSA blockade
CSA navy inflicts 17.25 FP on the FS force

FS navy forces are destroyed
CSA navy survival rolls:

LCWS Angela Franks [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
CSAS Valkenburgh [blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
CSAS Typhon [blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]




CSA inflicts 113.00 FP on the FWL navy
FWL inflicts 8.75 FP on the CSA navy

FWL navy is destroyed

CSA survival rolls:
Wickers   Lola I [blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Trump   Sylvester [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Renown   Potemkin (Clan) [blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Jungle Heat   Potemkin (Clan) [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Takshaka   Naga [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Valkenburgh   Lola I [blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Edgehill   Tracker [blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Antwort   Potemkin (Clan) [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Constantineau   Liberator [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Ogopogo   Potemkin (Clan) [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Typhon   Tracker [blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Operational Round 6

CSA ground forces attack Allied ground forces

CSA ground force: 432.75 FP + 293.25 FP naval aerospace support = 726.00 FP

FWL ground forces: 342.00 FP
AFFS ground froces: 141.00 FP
DC ground forces: 100.00 FP
Skye ground forces: 27.50 FP
Total Allied ground forces: 610.50 FP


CSA simple resolution roll [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Allied simple resolution roll [blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

CSA crit check [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

No critical events.

CSA inflicts 472.00 FP on the Allies
Allied forces inflict 152.75 FP on CSA


As both sides are still intact, the battle spills over into next turn and the hex is contested.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

Do we know the breakdown for our orders, working on the Fed Suns now to try and get them in.

GraeGor

Quote from: Fatebringer on November 15, 2010, 01:59:29 AM
Do we know the breakdown for our orders, working on the Fed Suns now to try and get them in.

Damage breakdown is definitely required as it may change some of my planned actions as well

chaosxtreme

Allied Ground Force is light by 48.5 FP

Source of Force and numbers are in a PM to the GM's.

GraeGor

roll for hulk of the SACS Empress (aka LCWS Angela Franks)
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

DisGruntled

The numbers look pretty close on the CSA / SP side with the added benefit of it looks like I have the naval breakdown pretty close to done.

QuoteDetermining WarShip Salvage

Warships destroyed in combat are salvageable on a 10+ on 2d6. Any ships that fail this check are total losses and cannot be salvaged.

CSA Losses
R1 Warship Deaths   
Orion   Monsoon (LFB)
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Balarama   Naga
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Centaur   Vincent (Mk. 42)
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

Attentater   Aegis (Clan)
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Bellerophon   Monsoon (LFB)
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

Victoria Ward   Liberator
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]   

R2 Warship Deaths   
Lambridge   Tracker
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Gates   Sylvester
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
   
R3 Warship Deaths   
Angela Franks   Fox
Grae already rolled

Typhoon   Tracker
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Trump   Sylvester
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Takshaka   Naga
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
   
Allied Losses   
Carthage   Atreus
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Alexandria   Atreus
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Corinth   Thera
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Delphi   Thera
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Aeneas   Agamemnon
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
   
Kenyon Marik   Impavido
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Carlos Alison    Impavido
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Antonin Marik   Impavido
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Thaddeus Marik   Impavido
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Gawain   Eagle
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Mordred   Eagle
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Clan Snord NR   Fredasa
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
   
Lucien Davion II   Avalon
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Robert Davion   Avalon
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Federation   Kirishima
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Covenant   Kirishima
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Brest   Fox
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Kentares   Fox
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]

Hotspur   Congress SLDF
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]


DisGruntled

Hulks:

Centaur   Vincent (Mk. 42)
Rolled 2d6 : 5, 5, total 10


Victoria Ward   Liberator
Rolled 2d6 : 6, 6, total 12
   

Lambridge   Tracker
Rolled 2d6 : 4, 6, total 10


Typhoon   Tracker
Rolled 2d6 : 6, 4, total 10


Alexandria   Atreus
Rolled 2d6 : 5, 6, total 11


Delphi   Thera
Rolled 2d6 : 5, 6, total 11

   
Kenyon Marik   Impavido
Rolled 2d6 : 5, 6, total 11


Robert Davion   Avalon
Rolled 2d6 : 6, 4, total 10


Covenant   Kirishima
Rolled 2d6 : 6, 4, total 10

chaosxtreme

Why are you rolling my ships?


Quote from: DisGruntled on November 15, 2010, 03:34:32 AM
Hulks:

Centaur   Vincent (Mk. 42)
Rolled 2d6 : 5, 5, total 10


Victoria Ward   Liberator
Rolled 2d6 : 6, 6, total 12
   

Lambridge   Tracker
Rolled 2d6 : 4, 6, total 10


Typhoon   Tracker
Rolled 2d6 : 6, 4, total 10


Alexandria   Atreus
Rolled 2d6 : 5, 6, total 11


Delphi   Thera
Rolled 2d6 : 5, 6, total 11

   
Kenyon Marik   Impavido
Rolled 2d6 : 5, 6, total 11


Robert Davion   Avalon
Rolled 2d6 : 6, 4, total 10


Covenant   Kirishima
Rolled 2d6 : 6, 4, total 10


DisGruntled

Technically they aren't your ships anymore. ;)  (not that their CSA yet either)

It's never mentioned any restrictions on rolling for hulks.  Based on the precedent from the last large fight at Tamar, the victor rolled them(Fate rolled for all dead warships).  Grae's on and I asked him on IM if he wanted to roll his.  You weren't on (would have asked if you were), plus you haven't replied in this thread for close to 2 weeks. 

I'm trying to get ready for the next cycle and updating the naval tab after a big fight sucks.  Is it bad that I'm happy to just delete lines for the completely dead ships?

Fatebringer

The Raven in me is happy to see ships survive, no matter who gets them.