Main Menu

[Combat Ops] Turn 8 - 3822 Cassias [Complete - Contested]

Started by Fatebringer, October 12, 2010, 06:59:09 AM

Previous topic - Next topic

Fatebringer

The Chasseur watch out for ships blocking their path planet side.

The following units arrive on Operational Turn 4 on Invasion Orders

CM -Patrol - Bravo - Patrol Division
CM -Patrol - Charly - Patrol Division
New Ivaarsen Chasseurs BCT   (Armor) - Medium Armor Regiment+
Kestrel Grenadiers BCT (Aeror) - 2x Heavy ASF Wing (H)

Daemonknight

Units in system:
3rd Galedon District Transport Division

Regimental-level signals are coming from the ground:
12th Galedon Regulars
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

CSR Initiative

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

Daemonknight

Initiative roll

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Fed Suns New Ivaarsen Chasseurs BCT attempts to Land with air support from the Kestrel Grenadiers BCT (Aero)

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

Fatebringer

You can find out how much Air Support that is.

CSR Combat Roll
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Fatebringer

I realize you need strengths...

New Ivaarsen Chasseurs BCT   (Armor) - Medium Armor Regiment+, 128 FP
Kestrel Grenadiers BCT (Aero) - 2x Heavy ASF Wing (H), 64FP (Total, not the % allowed for the fight)

Fatebringer

DC Patrol Trinay will attempt to intercept Patrol Division Bravo at least to delay the landing and possibly damage the units on board if nothing else.

DC 40
FS 108 + (40 * .4) = 124

I sought Chaos's advise on how to proceed with unit's and PS on the line. The consensus of both of us was to buy time for re-inforcements.

Fatebringer

DC Roll

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

FS Roll

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

Fatebringer

DC Crit Chance 1

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

DC Crit Chance 2

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Fatebringer

Crit 1

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Fatebringer

DC Wins next Operational Round as Dropship Captain Simon is captured ... that is all.

DC = 40 * .55 = 22 FP Done
FS = 124 * .15 = 18 FP Done

DC wins Operationa Init for Turn 6

DC = 40 - 18 + 2 = 34 FP
FS = 108 - 22 + 2 = 88 FP

Match is a Draw
FS do enough damage to bypass the DC Dropships
DC: 1
FS: 1

Fatebringer

DC wins intit for Operational Turn 6 and will send their Big Boys BN (Heavy) to oppose the Landing.

DC 1st BN 12th Galedon Regulars - 51 FP
FS Patrol Division Bravo - 88 FP

FS move Aerospace to Atmo

Fatebringer

Op 6 Combat Roll

DC Roll

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

FS Roll

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

Fatebringer

The might of the Dropships overwhelm the defenders, but they do catch some of the units trying to disembark the dropship.

DC = 51 * .2 = 10 FP
FS = 88 * .4 = 35 FP

The Fed Suns succeed in Landing their troops.

DC = 51 - 35 + 4 = 20 FP
FS = 88 - 10 + 1 = 79 FP

Fed Suns achieve a Decisive Victory
Hex is Contested
DC: 1
FS: 4