[RP/MM] Turn 43, FS vs The Dark - Invasion - Neukirchen (4234) [Complete]

Started by Fatebringer, October 13, 2010, 05:22:06 AM

Previous topic - Next topic

Fatebringer

The pride of the Crusis March pushes into the system and burns for the planet!

FSS Fox (Fox), Regular / Reliable, 10.25 FP
1st Crucis Lancers RCT (Aero), Veteran / Fanatical, 15.75 FP
1st Crucis Lancers RCT, Veteran / Fanatical, 50.25 FP
Planetary Defense Force, Rentz PDF, Regular / Reliable, 6 FP


Fatebringer

Three teams head out in separate directions to coral the evil that is the Dark and cleanse the world. For God and Davion!

1 FP of Mechs, and 2 FP of Battle Armor supported Tanks go out to engage the Dark at 3:1 odds.

Federated Suns

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Dark Militia

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

((Working off the SOP in past rounds, I will roll the Dark Militia))

Fatebringer

FedSuns Crit Chance

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

The Dark Crit Chance

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Fatebringer

The 1st mananged to cut them off from the town of Brighton. The Dark Militia stopped running when they realized they wouldn't make it back to their makeshift base and took up positions at a Ostrich ranch just outside of town. The old barn had been thru a lot over the years and when the week long stand off was done, had holes big enough to drive a dropship thru, but it was still standing. The 1st let the town borrow a spare Jump sail to cover the walls as the onset of cold approached. It was a multi million dollar insulator, but to the people that would go hungry if the livestock died, it was worth it.

FedSuns Deal 3 * .7 = 2 FP to the Dark
The Dark Deal 1 * .65 = .75 FP to the Fed Suns

The Dark Militia is Destroyed.

Salvage Roll

[blockquote]Rolled 2d6+15 : 4, 4 + 15, total 23[/blockquote]

Fatebringer

The damages were done, but they didn't have time to repair it all, and there were too many men gone to call Delta Company a functioning unit. The recuits hit the town hard for people that wanted vengeance and paid a few extra hands to recover the stuff they could before they had to jump said again. By the time they left, relief agencies from New Syrtis were contacting them with estimates of when help would arrive.

The Federated Suns claim .5 FP in Salvage and use .25 of it to recoup their losses.

3-.75 +.25

FS: 2.5 FP
FS Bank .25 FP

Jeyar

Not a big point, but weren't all Dark on world killed 2 turns ago (unless resupplied)?

Fatebringer

I don't know. I was jut going off what I saw when I looked at the map and I thought there were 6 Dark Hexes left in the Fed Suns. :P