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[Combat Ops] Turn 8 - 4016 Koulen [Completed - RA Win]

Started by Fatebringer, October 13, 2010, 06:29:10 AM

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Fatebringer

Air support is out of position as the 12th engaves the Ryoken-San alone

DC - Ryoken San = 188 FP remaining
RA - 12th Raven Garrison = 126 FP Remaining

Fatebringer

Op 5 - Combat Rolls

Battle

DC

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

RA

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Fatebringer

DC ST Roll

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Fatebringer

DC = 188 * .3 = 56 FP
RA = 129 * .4 = 52 FP

No Crits
DC have 15% Battlefield Repair

RA 129 - 56 + 6 = 79 FP after Battlefield Repair
DC 188 - 52 + 8 = 144 FP after Battlefield Repair

Match is a Draw
Hex is Contested

DC: 5
RA: 2

Fatebringer

Salvage Roll for turn 5
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Fatebringer

Total salvage is (108 * .2) + 9 = 31 RP available

Fatebringer

Op 6 Inititiative

DC

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

RA

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Fatebringer

DC once again win init and go after the invaders, a few more points and they can force withdraw, plus they have them nearly outnumbered 2:1

Ravens ask "Where the hell is my Goram Air Support!?"

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Fatebringer

Apparenly they found the battleground this time.

DC = 144 FP
RA = 79 + (144 * .3) = 122 FP

Fatebringer

OP 6 - Last round - Combat Rolls

DC

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

RA

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

Fatebringer

CSR Crit Chance 1

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

CSR Crit Chance 2

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Fatebringer

Crit 1

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Crit 2

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Crit 3

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Fatebringer

Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round - Will look to see if this effects next turn.

Capture a high-value prisoner – automatically win operational initiative for the next Operational
Round - Duplicate, no effect

Enemy VIP killed (1-4) or captured (5-6) if present. If no enemy VIP is present, treat as result #4.

Enemy force is encircled: roll on Failed Withdrawal table for fate

FW Roll

[blockquote]Rolled 1d6 : 4, total 4[/blockquote]

Fatebringer

Will surrender if granted honorable terms (ransom may be demanded)

Fatebringer

DC = 144 * .15 = 22 FP
RA = 122 * .55 = 67 FP

DC = 144 - 67 = 77 FP
RA = 79 - 22 + 2 = 59 FP

Salvage Roll

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]